Read or die

ページ名:Read or die
  • Read or Die is a special challenge scenario for Arkham Horror: The Card Game designed to be played with Daisy Walker. This scenario can be played as either a standalone scenario or as a side-story inserted into any campaign. In order to play this scenario, a copy of the Arkham Horror: The Card Game Core Set and The Dunwich Legacy Deluxe Expansion are required.
  • Parallel Investigators
  • Parallel investigators are alternate, print-and-play versions of investigators from existing Arkham Horror: The Card Game products. These investigators, along with their advanced signature cards, are fully playable in any scenario or campaign.
  • Æ When building a Daisy Walker deck, you may choose whether to use the original version or the parallel version of both her front side and her back side. Each version has its own advantages and disadvantages. 
    You can also mix and match the two versions. This means that you can use both original sides, both parallel sides, the original front side and parallel back side, or the parallel front side and original back side.
  • Æ Regardless of which version of Daisy you use, you may also optionally upgrade Daisy’s signature cards to her new advanced signature cards (replacing the original versions). These versions are indicated by the Advanced keyword on Daisy’s Tote Bag and the “Advanced Weakness” subtitle bar on The Necronomicon. These are included only as a set—if you choose to upgrade Daisy’s Tote Bag, you must also upgrade The Necronomicon. Doing so costs no experience, and may be done at any point during a campaign. However, once this upgrade is made, it cannot be undone unless you are instructed otherwise.
  • Challenge Scenarios
  • Challenge scenarios are special print-and-play scenarios that utilize existing products in the Arkham Horror: The Card Game collection, along with additional print-and-play cards, to create new content. These scenarios are designed with certain prerequisites in mind, in order to craft a challenging puzzle-like experience. 
    The Read or Die challenge scenario centers around the investigator Daisy Walker, and therefore has the following prerequisites:
  • Æ Daisy Walker must be chosen as one of the investigators when playing this scenario.
  • Æ Daisy Walker’s deck must include at least 4 Tome assets. Tome weaknesses do not count toward this total. 
  • Standalone Mode
  • When played as a standalone scenario, follow the steps for Standalone Mode in the Rules Reference. Refer to the section below for additional setup instructions. When played as a standalone scenario, Read or Die has four difficulty modes. Construct the chaos bag with the following tokens:
  • Side-story (Campaign Mode)
  • A side-story is a scenario that may be played between any two scenarios of an Arkham Horror: The Card Game campaign. Playing a side-story costs each investigator in the campaign a certain amount of experience. Weaknesses, trauma, experience, and rewards granted by playing a side-story stay with the investigators for the remainder of the campaign. Each side‑story may only be played once per campaign. 
    When this scenario is played as a side-story during a campaign, play it as if you are setting up the next scenario in the campaign, with the same chaos bag, weaknesses, trauma, and story assets previously earned. 
    Investigators can only play Read or Die as a side-story if Daisy Walker is in the campaign. Playing the Read or Die side‑story costs Daisy Walker 3 experience, and each other investigator only 1 experience.
  • Expansion Symbol
  • The cards in the “parallel investigator” series can be identified by this symbol before each card’s collector number.
  • Challenge Scenario: Read or Die
  • You’ve spent your entire life reading. As a child, it was but a simple interest in harmless stories. Grisly stories, to be sure, but harmless nonetheless. Your fascination with horror and the macabre earned you the nickname “Spooks” among your friends and classmates. But as you grew, so too did this fascination, until it bordered on obsession. Your appetite for horror evolved from mystery and make-believe to something more. Something real. 
    When you discovered John Dee’s translation of The Necronomicon, you knew you’d finally found the true horror you had been secretly yearning for. If only you’d known what would be in store for you once you’d read that dreadful tome. 
    You would have locked it back up in Henry Armitage’s restricted collection in the Orne Library and never opened it again.
    Or so you like to think. But even you cannot doubt the allure of the Kitab al-Azif. 
    The Book of the Dead. That is why, when Dr. Armitage summoned you to the Orne Library, the dread in your bones predicted precisely what had occurred. 
    “I don’t understand how this could have happened,” Dr. Armitage says as he surveys the destruction. The entire restricted collection is in tattered disarray. 
    The Necronomicon lies open on a nearby table, its metal clasps broken apart. You run your fingers along its leathery, skin-like pages. Your eyes flit along the words in a familiar dance: 
    “They walk unseen and foul in lonely places where the Words have been spoken and the Rites howled through at their Seasons. The wind gibbers with Their voices, and the earth mutters with Their consciousness.” Your throat tightens as you realize what must have occurred. Something has been unleashed, and you are the only one who can figure out how to stop it…
  • Proceed to Setup.
  • Investigator Setup
  • Æ Remove each non-weakness Tome asset from Daisy Walker’s deck. Set each of these assets aside, out of play.
  • Scenario Setup
  • Æ Gather all cards from the following encounter sets: Read or Die, Extracurricular Activity, Sorcery, The Beyond, Bishop’s Thralls, Whippoorwills, Ancient Evils, Locked Doors, Agents of Yog‑Sothoth, and Armitage’s Fate. Each of these sets except for Read or Die can be found in The Dunwich Legacy Deluxe Expansion. These sets are indicated by the following icons:
  • Æ Remove the original scenario reference card from the Extracurricular Activity encounter set from the game. Use the new scenario reference card provided in the downloadable Read or Die encounter set.
  • Æ Remove the original act and agenda deck from the Extracurricular Activity encounter set from the game. Build the act and agenda decks using only the new act and agenda cards provided in the downloadable Read or Die encounter set.
  • Æ Remove the Faculty Offices (The Hour is Late) location, the Alchemy Labs location, the Alchemical Concoction story asset, The Experiment enemy, and the Professor Warren Rice story asset from the game. These cards are not used in this challenge scenario.
  • Æ Put each of the remaining locations into play: Miskatonic Quad, Orne Library, Humanities Building, Student Union, Science Building, Administration Building, Dormitories, and Faculty Offices (The Night is Still Young).
  • = Daisy Walker begins play at the Orne Library.
  • = Each other investigator begins play at the Miskatonic Quad.
  • = Since Dormitories and Faculty Offices start the game in play and Alchemy Labs is removed from the game, ignore any Forced abilities that would put these locations into play.
  • Æ Shuffle each of the set-aside Tome assets previously removed from Daisy Walker’s deck and place 1 of them facedown beneath each location except for the Miskatonic Quad, starting with the locations farthest from the Orne Library. Place each remaining set-aside Tome asset facedown beneath the Orne Library.
  • = For example, if Daisy Walker previously set 12 Tome assets aside, 1 would be placed facedown beneath each location except for Miskatonic Quad, and the remaining 6 would be placed beneath Orne Library.
  • Æ Put the “Jazz” Mulligan story asset into play at the Science Building.
  • Æ Place the Namer of the Dead enemy (provided in the downloadable Read or Die encounter set) into play at the Orne Library, unengaged and exhausted.
  • Æ Daisy Walker takes control of the Dr. Henry Armitage story asset. (If Dr. Henry Armitage is already part of an investigator’s deck, search that investigator’s deck for Dr. Henry Armitage and put him into play under Daisy Walker’s control.)
  • Æ Shuffle the remainder of the encounter cards to build the encounter deck.
  • Æ You are now ready to begin.
  •  
  • DO NOT READ until the end of the scenario
  • If no resolution was reached because each investigator was defeated: Proceed to Resolution 2.
  • Resolution 1:
  • When you wake, the floor of the library is a mess of scattered paper and torn books. The Necronomicon lies in front of you, its metal clasp sealing it shut once more. Hopefully, whatever presence had been unleashed is safely stored within. But you can’t risk the grimoire staying here—it is far too dangerous to be left alone. You stuff the tome into your tote bag, knowing only you can keep it safe...or keep others safe from it.
  • Æ Daisy Walker earns experience equal to either the combined Victory X value of each card in the victory display, or equal to the number of Tome assets she had in play at the end of the game, whichever is higher.
  • Æ Each other investigator only earns experience equal to the combined Victory X value of each card in the victory display. 
  • Æ Daisy Walker may either upgrade Daisy’s Tote Bag to its advanced version, or downgrade the advanced version of The Necronomicon (John Dee Translation) to its original version.
  • Resolution 2:
  • You stuff the tome back into your tote bag. You can only hope that the entity that was unleashed won’t cause further harm...
  • Æ Daisy Walker earns experience equal to either the combined Victory X value of each card in the victory display, or equal to the number of Tome assets she had in play at the end of the game, whichever is higher.
  • Æ Each other investigator only earns experience equal to the combined Victory X value of each card in the victory display.
  • Æ Daisy Walker must either upgrade The Necronomicon (John Dee Translation) to its advanced version, or downgrade the advanced version of Daisy’s Tote Bag to its original version.

 

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