Medical Items
(Redirected from Chemicals)
Medical Items are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.
Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ( by default) and pressing the "Shoot" keybind (
by default), the player's character will swing the syringe and inject its effects to anything it hits, Creature or human. The
Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.
Contents
List of Medical Items and Chemicals
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.
Medical Items
Item | Description | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|---|
Afflictions | Duration (seconds) | Medical Level | Components | Craft time | Yield (amount) | Medical Level | |||
![]() ![]() Bandage |
Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft ![]() |
![]() ![]() |
12 | 10 | ![]() |
15s | x2 | 5 | 30-40 (5)* |
![]() ![]() Plastiseal |
Treats Bleed wounds and Burns over time. | ![]() ![]() |
12 | 22 | ![]() ![]() |
25s | x2 | 16 | 75-100 (5)* |
![]() Saline |
Mildly useful in the treatment of blood loss overtime, can also be used to craft ![]() |
![]() |
20 | 10 | ![]() ![]()
|
15s | x1 | 5 | 37-50 (5)* |
![]() Blood Pack |
A pack of blood substitute for the treatment of blood loss overtime. | ![]() |
15 | 35 | ![]() ![]() ![]() |
25s | x1 | 31 | 180-240 (5)* |
![]() Tonic Liquid |
Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. | ![]() ![]() |
120 | 5 | ![]() ![]() ![]() |
20s | x1 | 5 | 67-82 (5)* |
![]() Antibiotic Glue |
Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft ![]() Causes Internal Damage if skill requirement isn't met. |
![]() ![]() ![]() |
5 | 55 | ![]() ![]() ![]() |
45s | x1 | 48 | 126-140 (3)* |
Basic Chemicals
Chemicals mostly used to craft other, more advanced chemicals.
Chemical | Usage | Source | Store | |||
---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | |||
![]() Alien Blood |
Treats Bloodloss but causes ![]() Mainly used to craft |
![]() ![]() |
15 | 40 | ![]() ![]() ![]() ![]() |
144 (1)* |
![]() Opium |
Treats ![]() ![]() Mainly used to craft |
![]() ![]() ![]() ![]() ![]() ![]() |
5 | 15 | ![]() |
36-40 (3)* |
![]() ![]() Broad-spectrum Antibiotics |
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage . Treats 30% infection per use.
Can also be used to craft |
![]() ![]() ![]() |
60 | 25 | ![]() |
36-40 (3)* |
![]() ![]() Stabilozine |
Reduces poison afflictions over time.
Poisons include: |
![]() |
30 | 20 | ![]() |
36-40 (3)* |
![]() Ethanol |
Used to craft ![]() ![]() Also used as a cleaning agent for the |
![]() ![]() ![]() |
10 (delay)
10 (duration) |
N/A | ![]() |
54-66 (5)* |
![]() Hallucinogenic Bufotoxin |
Weaker option to ![]() |
![]() ![]() |
20 | N/A | ![]() |
N/A |
![]() Adrenaline |
Has no effect on its own.
Used to craft |
N/A | N/A | N/A | ![]() |
54 (2)* |
![]() Sulphuric Acid |
Causes ![]() |
![]() |
5 | N/A | ![]() |
72 (2)* |
Medicines
Chemicals used to treat and cure different types of negative Afflictions.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Pomegrenade Extract |
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession. |
![]() ![]() ![]() |
25 | 20 | ![]() |
15 | 20 | 72-96 (2)* |
![]() Morphine |
Treats Internal Damage and Burns, can cause overdose if taken too quickly. | ![]() ![]() ![]() |
10 | 30 | ![]() |
30 | 18 | 75-100 (5)* |
![]() ![]() ![]() |
||||||||
![]() Fentanyl |
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.
Can also be used to craft |
![]() ![]() ![]() ![]() ![]() ![]() |
5 | 72 | ![]() ![]() ![]() |
45 | 50 | 225-250 (3)* |
![]() ![]() Deusizine |
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting |
![]() ![]() ![]() ![]() |
30 | 72 | ![]() ![]() ![]() |
60 | 70 | 450 (1)* |
![]() ![]() Naloxone |
Treats Opiate Withdrawal, Addiction and Overdose. | ![]() ![]() ![]() ![]() |
30 | 39 | ![]() ![]() |
30 | 23 | 144-176 (5)* |
![]() ![]() Haloperidol |
Cures Psychosis if the user has a high enough Medical skill. | ![]() ![]() |
1 | 37 | ![]() ![]() ![]() |
30 | 21 | 117-143 (5)* |
![]() ![]() Liquid Oxygenite |
Treats Oxygen Deprivation over time while causing Internal Damage. | ![]() ![]() |
60 | 45 | ![]() (deconstruction) |
20 | N/A | 72 (2)* |
Antidotes
Chemicals required to cure Poison Afflictions.
Stabilozine can also be used to treat poisons, except Paralysis.
Deconstructing any of antidotes doesn't give back corresponding poison, but Stabilozine (and other components) are given back fully.
Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Calyxanide |
Cures the user of the Husk Infection if used before it is fully developed (100 strength) and with proper skill.
Deals Internal Damage to fully developed Husks. |
![]() ![]() ![]() |
1 (*) 10 (*) |
38 | ![]() ![]() ![]() |
30 | 22 | 225-275 (5)* |
![]() ![]() Deliriumine Antidote |
Cures Deliriumine Poisoning and treats Psychosis over time. | ![]() ![]() ![]() |
1+19 (*) | 5 | ![]() ![]() |
30 | 25 | 112-137 (5)* |
![]() ![]() Morbusine Antidote |
Cures Morbusine Poisoning. | ![]() |
1 | 5 | ![]() ![]() |
30 | 0 | 315-385 (5)* |
![]() ![]() Cyanide Antidote |
Cures Cyanide Poisoning. | ![]() |
1 | 5 | ![]() ![]() |
30 | 26 | 112-137 (5)* |
![]() ![]() Sufforin Antidote |
Cures Sufforin Poisoning. | ![]() |
1 | 5 | ![]() ![]() |
30 | 24 | 112-137 (5)* |
![]() ![]() Antirad |
Cures Radiation Sickness. | ![]() |
1 | 5 | ![]() ![]() |
30 | 35 | 112-137 (5)* |
![]() ![]() Anaparalyzant |
Cures Paralysis. | ![]() ![]() ![]() |
1 | 60 | 64 | ![]() ![]() |
30 | 24 | 180-220 (5)* |
Stimulants
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemical | Usage | Crafting | Store | |||||
---|---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Medical Level | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Methamphetamine |
Gives target a movement speed boost (+42% Haste) that slowly fades away.
Also treats Oxygen Deprivation and deals Organ Damage. Greatly improves recovery from Stuns. |
![]() ![]() ![]() ![]() |
30 | 35 | ![]() ![]() ![]() |
30 | 30 | 45-55 (3)* |
![]() ![]() Anabolic Steroids |
Gives target a temporary vitality boost (+300% Vigor) that slowly fades away, while inflicting Psychosis over time.
Can be used to mitigate damage or to temporarily stabilize a poisoned player. Also treats minor Oxygen Deprivation. |
![]() ![]() ![]() |
60 | 35 | ![]() ![]() |
45 | 30 | 315-385 (3)* |
![]() ![]() Hyperzine |
Gives target a temporary movement speed boost (+48% Haste) and Vitality boost (+300% Vigor) that slowly fade away, while inflicting Psychosis over time.
Can be used to mitigate damage or temporarily stabilize a poisoned player. Also treats minor Internal Damage (and only Internal Damage, not the other 6 sub-types) and Oxygen Deprivation. Greatly improves recovery from Stuns. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 | 50 | ![]() ![]() |
60 | 40 | 405-495 (2)* |
Poisons
Chemicals that have no medical usage, but are instead used to kill Creatures and other players.
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
![]() ![]() Raptor Bane Extract |
If the victim is a Mudraptor: it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with Nausea, merely greatly slowing them and causing them to periodically vomit. |
If a Mudraptor:![]() If not a Mudraptor: ![]() |
20 | ![]() |
35 | 20 | 250-325 (2)* |
![]() ![]() Morbusine |
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.
Drains Oxygen from the victim, the effect increasing over time. Cured with the Only harms creatures that breathe air. |
![]() ![]() |
N/A | ![]() ![]() |
90 | 58 | 585-715 (3)* |
![]() ![]() Sufforin |
Inflicts victim with Sufforin Poisoning.
Has no effects initially. At 30 strength (15s) the screen starts to blur heavily. At 90 strength (1mn15s) the the victim starts losing vitality and dies after 20 seconds. Cured with the Creatures which mass is higher than 200 are immune to Sufforin: Golden Hammerhead, Hammerhead Matriarch, Moloch, Watcher, Charybdis and Endworm. |
![]() |
N/A | ![]() ![]() |
90 | 60 | 180-220 (3)* |
![]() ![]() Cyanide |
Inflicts victim with Cyanide Poisoning and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.
At 40 strength the victim start losing up to 70% Vitality. At 70 strength the victim is stunned and vitality loss starts increasing to 100%. Cured with the Does not affect creatures with greater than 150 mass. |
![]() ![]() |
N/A | ![]() ![]() |
90 | 54 | 180-220 (3)* |
![]() ![]() Radiotoxin |
Inflicts victim with Radiation Sickness, which causes Burns until cured.
Applies half the radiation sickness when fired from a Cured with |
![]()
|
5 | ![]() ![]() |
90 | 56 | 180-220 (3)* |
![]() ![]() Deliriumine |
*Is a non-lethal poison.
Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time. Cured with the |
![]() ![]() |
N/A | ![]() |
90 | 50 | 225-275 (3)* |
![]() ![]() Paralyzant |
*Is a non-lethal poison.
Inflicts victim with Paralysis, gradually slows their Movement to 90%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated. Does not affect creatures with greater than 100 mass. |
![]() ![]() |
N/A | ![]() ![]() |
56 | 40 | 315-385 (3)* |
![]() ![]() Chloral Hydrate |
Inflicts the victim with ![]() |
![]() ![]() |
5 | ![]() ![]() |
90 | 50 | 90-110 (3)* |
Other
Chemical | Usage | Crafting | Store | ||||
---|---|---|---|---|---|---|---|
Description | Afflictions | Duration (seconds) | Components | Craft time (seconds) | Medical Level | ||
![]() Velonaceps Calyx Eggs |
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk.
Additional uses will not speed up the infection. Cured with |
![]() |
N/A | Lootable from Husks | N/A | N/A | 600-780 (2)* |
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