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以下のような現象を説明している。
The fundamental concepts of Gauge Unit Theory are auras from elemental attacks and the gauge cost of elemental reactions.
Gauge Unit — Also known as an Elemental Gauge, this is a unit bound to the application of an element, such as a character's talent. This can be thought of as the strength or amount of the applied element.
Elemental Aura — An application of an element from an external source, such as a character's talent, that lingers on enemies and other entities after application.
Decay — Elemental auras will decay linearly at a certain rate. The decay rate is usually determined by the Gauge Units of the first element applied.
Most elemental attacks apply 1, 1.5, 2, 4, or 8 Gauge Units of their respective element. If the attack creates an aura, the decay rate will also differ depending on the Gauge Units.
Character abilities as well as most enemy attacks can apply 1, 1.5, 2, 4 Gauge Units. 8 GU attacks are extremely rare and only seen on certain event abilities.
For the complete dataset for character talents, see Gauge Unit Theory/Talents.
If an aura is created through an elemental attack, there will be an Aura Tax, which reduces 20% of the gauge on the aura created. However, Self Auras are not affected.
Gauge Aura = 0.8 × Gauge Elemental Attack {\displaystyle {\text{Gauge}}_{\text{Aura}}=0.8\times {\text{Gauge}}_{\text{Elemental Attack}}} {\displaystyle {\text{Gauge}}_{\text{Aura}}=0.8\times {\text{Gauge}}_{\text{Elemental Attack}}}When an aura is created through an elemental attack:
Therefore, elemental attacks that apply Gauge Units of 1, 1.5, 2, 4, and 8 will result in the following auras:
Attack | Resulting Aura | Base Duration (Seconds) | Decay Rate (Seconds Per GU) |
---|---|---|---|
1U | 0.8U | 9.5 | D(1) = 11.875 |
1.5U | 1.2U | 10.75 | D(1.5) = 8.9583 |
2U | 1.6U | 12 | D(2) = 7.5 |
4U | 3.2U | 17 | D(4) = 5.3125 |
8U | 6.4U | 27 | D(8) = 4.21875 |
When an element identical to that of an existing aura is applied, the elemental gauge value will inherit the elemental gauge of the initial aura or the trigger - whichever is higher. However, the decay rate of the initial elemental aura will be inherited.
When an elemental reaction is triggered but does not fully consume the elemental aura, the decay rate of the aura is inherited until it is cleared.
The 炎 aura is an exception to the above rules, as it does not have decay rate inheritance.
If Pyro is applied again on a target with an existing Pyro aura:
An elemental reaction is produced from a combination of two different elements. The gauges of the elemental aura and the triggering element dictate the cost of the reaction — specifically, in each reaction, this is expressed as:
The Reaction Coefficient for each reaction type is as follows:
Reaction Type | Reaction Coefficient |
---|---|
Pyro Melt Hydro Vaporize Dendro Bloom | 2 |
Cryo Melt Pyro Vaporize Hydro Bloom Crystallize Swirl | 0.5 |
Overloaded Superconduct Frozen Quicken | 1 |
Example: A target with 2 units of Pyro Aura can trigger Cryo Melt 4 times by using a trigger of 1 unit of 氷 [ 2 − ( 0.5 × 1 ) × ( 4 times ) ⇒ 0 ] {\displaystyle [2-(0.5\times 1)\times (4{\text{ times}})\Rightarrow 0]} , however, a target with 2 units of Cryo Aura can only trigger Pyro Melt once using a trigger of 1 unit of 炎 [ 2 − ( 2 × 1 ) × ( 1 time ) ⇒ 0 ] {\displaystyle [2-(2\times 1)\times (1{\text{ time}})\Rightarrow 0]} {\displaystyle [2-(2\times 1)\times (1{\text{ time}})\Rightarrow 0]}.
In practice, the decay of elemental aura and internal cooldown of elemental application might negatively impact the ability to repeatedly trigger reactions.
When Frozen is triggered, Hydro and Cryo are consumed as usual with a Reaction Coefficient of 1, but will create a Frozen Aura which can react with and be consumed by 炎, 雷, and 風.
When Quicken is triggered, Dendro and Electro are consumed as usual with a Reaction Coefficient of 1, but will create a Quicken Aura which can react with and be consumed by 炎 and 水. The Quicken Aura will also react with 雷 and 草 to trigger Aggravate and Spread respectively, but the Quicken Aura and the trigger element will not be consumed.
The Burning reaction applies a Burning Aura. The Burning State is maintained by both the Burning and Dendro auras and will end if either is depleted.
Elemental shields are a visualized form of auras used by enemies and objects that do not decay by themselves unless in special cases. The Gauge Units of elemental shields determines their durability, and the shield bar displays the amount of Gauge Units remaining.
As one of the means of breaking elemental shields, Elemental Reactions consume the Gauge Units of elemental shields just like they do regular auras, and their effectiveness is still determined by the Reaction Coefficient.
Elemental attacks have internal cooldowns before being able to reapply their elemental effect.
When applying an element with an attack, there is an internal cooldown (ICD) on sequential applications with the same type of attack. ICD is usually counted based on a hit counter and a timer. When the first attack of a particular ability hits, it will apply its elemental effect and start both the hit counter and the timer.
For most character abilities, the standard ICD is 2.5 seconds or 3 hits. This means that the ICD is reset either after 2.5 seconds have passed or after 3 hits of the particular move are made. Note:
Some characters abilities may have special ICDs or no ICD at all.
Note that ICD is counted separately for each attacker and each target.
Elemental attacks can apply 0U of their element, either due to their own properties or as a result of Internal Cooldown. Notable 0U elemental attacks include the activations of Guide to Afterlife, Niwabi Fire-Dance, and Lightning Rose, and the mid-air collision of Plunging Attacks.
0U elemental attacks cannot apply auras or trigger Elemental Reactions. However, they can still trigger effects that only require attacks of a specific elemental type, such as lighting torches, breaking Electro Crystals, or activating Elemental Monuments. 0U non-Blunt Geo attacks can also trigger Shattered.
言語 | 非公式名称 | 直訳の意味 (英語) |
---|---|---|
日本語 | ゲージ単位理論 | — |
中国語 (簡体字) | 高等元素论 Gāoděng Yuánsù Lùn | Advanced Element Theory |
英語 | Gauge Unit Theory | — |
ベトナム語 | Thuyết Định Lượng Nguyên Tố | Elemental Measurement Theory |
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