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BOSSを倒した後に天然樹脂天然樹脂 ×60(その週の毎週BOSSの最初の3回分の請求は30)」の討伐の花を請求すると、以下の可能性のある報酬を得ることができる。
秘境 レベル | Boss レベル | 突破宝石 | |||||||
---|---|---|---|---|---|---|---|---|---|
Icon_2_Stars.png | Icon_4_Stars.png | ||||||||
範囲 | 平均 | 範囲 | 平均 | 範囲 | 平均 | 範囲 | 平均 | ||
I | 60 | 0–4 | 2.8181 | 1–6 | 1.7717 | 0–4 | 0.1881 | — | |
II | 70 | 0–5 | 3.157 | 1–7 | 1.8617 | 0–5 | 0.2106 | — | |
III | 80 | 0–5 | 3.4963 | 1–7 | 1.958 | 0–5 | 0.2325 | 0–5 | 0.0233 |
IV | 90 | 0–6 | 3.8343 | 1–8 | 2.423 | 0–6 | 0.2556 | 0–6 | 0.025 |
秘境 レベル | Boss レベル | 聖遺物 | ||
---|---|---|---|---|
Icon_3_Stars.png | Icon_5_Stars.png | |||
I | 60 | 4 + 92% | 2 + 46% | 82% |
II | 70 | 4 + 10% | 2 + 87% | 1 + 23% |
III | 80 | 4 + 10% | 2 + 87% | 1 + 23% |
IV | 90 | 4 + 10% | 2 + 87% | 1 + 23% |
聖遺物と素材のドロップ範囲は、主にGenshin Data Gathering teamから提供されたもの。
耐性 | ||||||||
---|---|---|---|---|---|---|---|---|
State | Element_Pyro.svg | Element_Electro.svg | Element_Dendro.svg | Element_Geo.svg | ||||
通常 | 10% | 10% | 50% | 10% | 10% | 10% | 10% | 10% |
Stunned | 10% | 10% | 20% | 10% | 10% | 10% | 10% | 10% |
レベル拡張 | |||
---|---|---|---|
レベル | HP | ATK | DEF |
1 | 438 | 254 | 505 |
5 | 985 | 424 | 525 |
10 | 1,720 | 678 | 550 |
15 | 3,063 | 1,071 | 575 |
20 | 5,311 | 1,673 | 600 |
25 | 6,871 | 2,285 | 625 |
30 | 8,837 | 2,732 | 650 |
35 | 12,532 | 3,290 | 675 |
40 | 16,169 | 4,084 | 700 |
45 | 21,559 | 5,082 | 725 |
50 | 29,979 | 6,298 | 750 |
55 | 36,881 | 7,462 | 775 |
60 | 50,288 | 8,869 | 800 |
65 | 59,897 | 10,474 | 825 |
70 | 78,312 | 12,244 | 850 |
75 | 89,525 | 13,960 | 875 |
80 | 111,394 | 15,753 | 900 |
85 | 122,546 | 17,132 | 925 |
90 | 146,125 | 19,031 | 950 |
95 | 166,493 | 21,831 | 975 |
100 | 220,591 | 24,622 | 1,000 |
マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。
耐性 | ||||||||
---|---|---|---|---|---|---|---|---|
State | Element_Pyro.svg | Element_Electro.svg | Element_Dendro.svg | Element_Geo.svg | ||||
通常 | 10% | 10% | 10% | 50% | 10% | 10% | 10% | 10% |
Stunned | 10% | 10% | 10% | 0% | 10% | 10% | 10% | 10% |
レベル拡張 | |||
---|---|---|---|
レベル | HP | ATK | DEF |
1 | 438 | 254 | 505 |
5 | 985 | 424 | 525 |
10 | 1,720 | 678 | 550 |
15 | 3,063 | 1,071 | 575 |
20 | 5,311 | 1,673 | 600 |
25 | 6,871 | 2,285 | 625 |
30 | 8,837 | 2,732 | 650 |
35 | 12,532 | 3,290 | 675 |
40 | 16,169 | 4,084 | 700 |
45 | 21,559 | 5,082 | 725 |
50 | 29,979 | 6,298 | 750 |
55 | 36,881 | 7,462 | 775 |
60 | 50,288 | 8,869 | 800 |
65 | 59,897 | 10,474 | 825 |
70 | 78,312 | 12,244 | 850 |
75 | 89,525 | 13,960 | 875 |
80 | 111,394 | 15,753 | 900 |
85 | 122,546 | 17,132 | 925 |
90 | 146,125 | 19,031 | 950 |
95 | 166,493 | 21,831 | 975 |
100 | 220,591 | 24,622 | 1,000 |
マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。
耐性 | ||||||||
---|---|---|---|---|---|---|---|---|
Element_Pyro.svg | Element_Electro.svg | Element_Dendro.svg | Element_Geo.svg | |||||
10% | 10% | 70% | 70% | 10% | 10% | 10% | 10% |
レベル拡張 | |||
---|---|---|---|
レベル | HP | ATK | DEF |
1 | 729 | 355 | 505 |
5 | 1,641 | 594 | 525 |
10 | 2,866 | 949 | 550 |
15 | 5,106 | 1,499 | 575 |
20 | 8,852 | 2,342 | 600 |
25 | 11,451 | 3,199 | 625 |
30 | 14,728 | 3,824 | 650 |
35 | 20,886 | 4,607 | 675 |
40 | 26,948 | 5,718 | 700 |
45 | 35,932 | 7,114 | 725 |
50 | 49,965 | 8,818 | 750 |
55 | 61,469 | 10,447 | 775 |
60 | 83,813 | 12,417 | 800 |
65 | 99,829 | 14,663 | 825 |
70 | 130,520 | 17,141 | 850 |
75 | 149,208 | 19,544 | 875 |
80 | 185,657 | 22,054 | 900 |
85 | 204,244 | 23,985 | 925 |
90 | 243,541 | 26,644 | 950 |
95 | 277,488 | 30,563 | 975 |
100 | 367,651 | 34,471 | 1,000 |
マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。
注釈:
断流 (水元素) | |
---|---|
説明 プレイヤーに当たった攻撃のほとんどは断流マークが残る。
| |
Media:Childe Riptide Application Hydro.ogv Childe_Riptide_Application_Hydro.gif Application (水元素) Media:Childe Riptide Consumption.ogv Childe_Riptide_Consumption.gif Consumption (水元素) Media:Childe Riptide Removal Hydro.ogv Childe_Riptide_Removal_Hydro.gif 除去 (水元素) | |
説明 プレイヤーに当たった攻撃のほとんどは断流マークが残る。
| |
Cutting Torrent | |
Media:Childe Cutting Torrent Normal String.ogv Childe_Cutting_Torrent_Normal_String.gif Normal String Media:Childe Cutting Torrent End String.ogv Childe_Cutting_Torrent_End_String.gif End String | 説明 Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. He may pause this attack, but it does not end until he performs a finisher that involves throwing his last arrow by hand. |
Media:Childe Cutting Torrent Normal String.ogv Childe_Cutting_Torrent_Normal_String.gif Normal String Media:Childe Cutting Torrent End String.ogv Childe_Cutting_Torrent_End_String.gif End String | |
説明 Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. He may pause this attack, but it does not end until he performs a finisher that involves throwing his last arrow by hand. | |
Flash of Havoc | |
説明 Performs up to 9 consecutive shots with a bow upwards that fall to deal 75% ATK as AoE Hydro DMG, consuming Riptide on hit. | |
説明 Performs up to 9 consecutive shots with a bow upwards that fall to deal 75% ATK as AoE Hydro DMG, consuming Riptide on hit. | |
Shark Onslaught | |
説明 Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide. | |
説明 Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide. | |
Understream | |
Media:Childe Understream No Damage.ogv Childe_Understream_No_Damage.gif Reposition Media:Childe Understream Slash.ogv Childe_Understream_Slash.gif Slash | 説明 Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
|
Media:Childe Understream No Damage.ogv Childe_Understream_No_Damage.gif Reposition Media:Childe Understream Slash.ogv Childe_Understream_Slash.gif Slash | |
説明 Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
| |
Hydro Shield | |
説明 When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG. | |
説明 When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG. | |
Hydro Counter | |
Media:Childe Hydro Shield Counter.ogv Childe_Hydro_Shield_Counter.gif Counterattack | 説明 Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as AoE Hydro DMG.
|
Media:Childe Hydro Shield Counter.ogv Childe_Hydro_Shield_Counter.gif Counterattack | |
説明 Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as AoE Hydro DMG.
| |
Blast (Hydro) | |
Media:Childe Blast Hydro.ogv Childe_Blast_Hydro.gif | 説明 Unleashes energy deep within, creating a domain of Hydro energy that launches nearby players away from him but dealing no DMG. |
Media:Childe Blast Hydro.ogv Childe_Blast_Hydro.gif | |
説明 Unleashes energy deep within, creating a domain of Hydro energy that launches nearby players away from him but dealing no DMG. | |
Staggered | |
説明 If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. | |
説明 If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. | |
Ultima: Celestial Voyager | |
Media:Childe Celestial Voyager.ogv Childe_Celestial_Voyager.gif | 説明 Charges for a while, then unleashes a massive humpback whale-shaped attack, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, as well as consuming Riptide on hit.
|
Media:Childe Celestial Voyager.ogv Childe_Celestial_Voyager.gif | |
説明 Charges for a while, then unleashes a massive humpback whale-shaped attack, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, as well as consuming Riptide on hit.
|
Media:Childe Transformation 1-2.ogv Childe_Transformation_1-2.gif | 説明 After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2. |
Media:Childe Transformation 1-2.ogv Childe_Transformation_1-2.gif | |
説明 After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2. | |
Riptide (Electro) | |
---|---|
説明 Most attacks that hit the player will leave a Riptide mark.
| |
Media:Childe Riptide Application Electro.ogv Childe_Riptide_Application_Electro.gif Application (Electro) Media:Childe Riptide Consumption Electro.ogv Childe_Riptide_Consumption_Electro.gif Consumption (Electro) Media:Childe Riptide Removal Electro.ogv Childe_Riptide_Removal_Electro.gif Removal (Electro) | |
説明 Most attacks that hit the player will leave a Riptide mark.
| |
Raging Tide | |
説明 Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as AoE Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location. | |
Media:Childe Raging Tide 2.ogv Childe_Raging_Tide_2.gif 2-Combo Media:Childe Raging Tide 3.ogv Childe_Raging_Tide_3.gif 3-Combo Media:Childe Raging Tide 5.ogv Childe_Raging_Tide_5.gif 5-Combo | |
説明 Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as AoE Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location. | |
Light of Obliteration | |
説明 Performs a slash with a large AoE, dealing 50% ATK as AoE Electro DMG in a 180° arc towards the player. | |
説明 Performs a slash with a large AoE, dealing 50% ATK as AoE Electro DMG in a 180° arc towards the player. | |
Flicker | |
説明 Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit. | |
説明 Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit. | |
Displacement | |
説明 Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG. | |
説明 Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG. | |
Electro Shield | |
説明 When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG. | |
説明 When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG. | |
Electro Counter | |
Media:Childe Electro Shield Counter.ogv Childe_Electro_Shield_Counter.gif | 説明 Shoots out a huge Electro energy blast in front of him that deals 150% ATK as AoE Electro DMG.
|
Media:Childe Electro Shield Counter.ogv Childe_Electro_Shield_Counter.gif | |
説明 Shoots out a huge Electro energy blast in front of him that deals 150% ATK as AoE Electro DMG.
| |
Blast (Electro) | |
Media:Childe Blast Electro.ogv Childe_Blast_Electro.gif | 説明 Unleashes energy deep within, creating a domain of Electro energy that launches players away from him but dealing no DMG. |
Media:Childe Blast Electro.ogv Childe_Blast_Electro.gif | |
説明 Unleashes energy deep within, creating a domain of Electro energy that launches players away from him but dealing no DMG. | |
Staggered | |
Media:Childe Staggered Phase 2.ogv Childe_Staggered_Phase_2.gif | 説明 If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. |
Media:Childe Staggered Phase 2.ogv Childe_Staggered_Phase_2.gif | |
説明 If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded. | |
Ultima: Dark Leap | |
Media:Childe Dark Leap Phase 2.ogv Childe_Dark_Leap_Phase_2.gif | 説明 Marks the player with a circle of black lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as AoE Electro DMG around the landing point.
|
Media:Childe Dark Leap Phase 2.ogv Childe_Dark_Leap_Phase_2.gif | |
説明 Marks the player with a circle of black lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as AoE Electro DMG around the landing point.
|
Riptide (Hydro and Electro) | |
---|---|
Media:Childe Riptide Override.ogv Childe_Riptide_Override.gif Riptide Override | 説明 Most attacks that hit the player will leave a Riptide mark of the element of the attack.
|
Media:Childe Riptide Override.ogv Childe_Riptide_Override.gif Riptide Override | |
説明 Most attacks that hit the player will leave a Riptide mark of the element of the attack.
| |
Cutting Torrent (Enhanced) | |
Media:Childe Cutting Torrent Phase 3.ogv Childe_Cutting_Torrent_Phase_3.gif | 説明 Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot. |
Media:Childe Cutting Torrent Phase 3.ogv Childe_Cutting_Torrent_Phase_3.gif | |
説明 Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot. | |
Abyssal Mayhem: Vortex of Turmoil | |
Media:Childe Vortex of Turmoil.ogv Childe_Vortex_of_Turmoil.gif | 説明 Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide. |
Media:Childe Vortex of Turmoil.ogv Childe_Vortex_of_Turmoil.gif | |
説明 Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide. | |
Abyssal Mayhem: Hydrospout | |
Media:Childe Hydrospout.ogv Childe_Hydrospout.gif | 説明 Releases hydrospouts in a straight line, each dealing 35% ATK as AoE Hydro DMG. |
Media:Childe Hydrospout.ogv Childe_Hydrospout.gif | |
説明 Releases hydrospouts in a straight line, each dealing 35% ATK as AoE Hydro DMG. | |
Crescent Tides | |
説明 Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG. | |
説明 Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG. | |
Twin Strikes | |
説明 Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG. | |
説明 Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG. | |
Light of Obliteration (Enhanced) | |
Media:Childe Light of Obliteration Phase 3.ogv Childe_Light_of_Obliteration_Phase_3.gif | 説明 Performs a slash towards the player, dealing 50% ATK as AoE Electro DMG. This is an AoE attack that spans a 180° arc. |
Media:Childe Light of Obliteration Phase 3.ogv Childe_Light_of_Obliteration_Phase_3.gif | |
説明 Performs a slash towards the player, dealing 50% ATK as AoE Electro DMG. This is an AoE attack that spans a 180° arc. | |
Havoc: Annihilation | |
Media:Childe Annihilation.ogv Childe_Annihilation.gif | 説明 Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG upon contact. |
Media:Childe Annihilation.ogv Childe_Annihilation.gif | |
説明 Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG upon contact. | |
Judgement | |
説明 Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as AoE Electro DMG.
| |
説明 Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as AoE Electro DMG.
| |
Displacement (Enhanced) | |
Media:Childe Displacement Phase 3.ogv Childe_Displacement_Phase_3.gif | 説明 Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake. |
Media:Childe Displacement Phase 3.ogv Childe_Displacement_Phase_3.gif | |
説明 Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake. | |
Havoc: Formless Blade (Riptide) | |
Media:Childe Formless Blade.ogv Childe_Formless_Blade.gif | 説明 Unleashes attack in the form of a wheel, moving around the arena and returning to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide. |
Media:Childe Formless Blade.ogv Childe_Formless_Blade.gif | |
説明 Unleashes attack in the form of a wheel, moving around the arena and returning to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide. | |
Ultima: God Arrow (Riptide) | |
Media:Childe God Arrow.ogv Childe_God_Arrow.gif | 説明 Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as AoE Hydro DMG in 4 strike zones, consuming Riptide on hit.
|
Media:Childe God Arrow.ogv Childe_God_Arrow.gif | |
説明 Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as AoE Hydro DMG in 4 strike zones, consuming Riptide on hit.
| |
Ultima: Celestial Voyager (Riptide) | |
Media:Childe Celestial Voyager Phase 3.ogv Childe_Celestial_Voyager_Phase_3.gif | 説明 Charges for a while, then unleashes a huge horned humpback whale-shaped Hydro attack with a bow in a huge AoE in front of him, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, consuming Riptide on hit.
|
Media:Childe Celestial Voyager Phase 3.ogv Childe_Celestial_Voyager_Phase_3.gif | |
説明 Charges for a while, then unleashes a huge horned humpback whale-shaped Hydro attack with a bow in a huge AoE in front of him, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, consuming Riptide on hit.
| |
Ultima: Dark Leap (Enhanced, Riptide) | |
Media:Childe Dark Leap Phase 3.ogv Childe_Dark_Leap_Phase_3.gif | 説明 Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as AoE Electro DMG around the landing point, consuming Riptide on hit.
|
Media:Childe Dark Leap Phase 3.ogv Childe_Dark_Leap_Phase_3.gif | |
説明 Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as AoE Electro DMG around the landing point, consuming Riptide on hit.
|
Childe's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, he has no "instant-wipe" attack from taking too long to defeat him, so a player can take as much time as they want whittling down his health. Food and potions are very useful, and it is a good idea to stock up on stat-increasing food like Adeptus' Temptation.
第1形態[]Childe's Phase 1 is the easiest of his 3 phases. In Co-Op, he can be stun-locked by repeatedly attacking him before he can attack, and with high enough DPS this phase can be dealt with quickly. Many of the ranged attacks in his first phase can be dodged by running in a circle around him. Dashing is usually unnecessary, so it is best to conserve stamina for his more powerful attacks, such as the Ultima attacks.
Ultima: Celestial Voyager (his horned whale attack) will hit twice: once when it is summoned, and once when it lands. Both have a similar radius, but target different parts of the arena. Stay away from the landing zone to avoid taking damage from the second part of the attack. Running to the edge of the arena will take the player out of the landing radius.
When he uses Ultima: God Arrow, blue circles will appear on the floor. Go to the middle or around the four cardinal edges of the arena to avoid this attack.
第2形態[]During Phase 2, Childe will start moving around more and actively chasing the player. His attacks will be stronger than Phase 1, and he will also start using some Electro attacks.
His Phase 2 attack, Ultima: Dark Leap (the lightning jump attack), is difficult to dodge and is usually a near instant-kill for your on-field character. There are four main ways to mitigate damage:
When using the Pyro barrier or Elemental Skills or Bursts to remove the Riptide effect, it is important to note that the element applied to the player will still react with Riptide's element. The Pyro element applied to the player from the edge of the barrier will not deal damage and will have no effect on Hydro Riptide, but Electro Riptide will trigger Overload and knock the player down.
第3形態[]Childe's Phase 3 is the easiest for the player to get up close and attack, but it is also the most difficult as he also hits the hardest in this phase. He will use both new attacks and attacks from the earlier phases, so keep an eye out. Childe primarily uses Electro against players close to him, and Hydro against those out of range. It is important to avoid getting Electro-Charged during this phase.
「公子」の両方の元素に有効な炎と氷のキャラクターがお勧め。
また、ディルックやエウルアのような炎や氷のキャラクターは、「公子」の両方の元素(水と雷)に有効。また、魈のような風のDPSユーザーも、「公子」の元素に関係なく安定したダメージを与えられるので便利。また、靖妖儺舞では、魈はジャンプして「公子」の攻撃の多くを避けることができる。
射撃キャラは安全な範囲から攻撃できる。しかし、「公子」には弓使いが利用できるような弱点がない。また、弓のチャージショットは遅すぎて、宵宮のような素早いオートアタッカーを使っていない限り、「公子」の素早い攻撃に邪魔される可能性がある
サポートには、シールドとヒーラーがおすすめ。
また、彼の攻撃を避ける方法は他にもある。
雷のキャラクターは「公子」が雷のダメージに耐性があるため、一般的にはお勧めできませんが、雷のキャラクターの中には「公子」に有効なアビリティを持っているものもいる(倒すのに時間がかかりますが...)。
1つの任務秘境は、「黄金屋」に入るが舞台となる:
1アチーブメントがカテゴリ選択と一致する。
アチーブメント | カテゴリ | 説明 | Item_Primogem.png |
---|---|---|---|
邪眼の性能の違いが戦力の決定的差ではない | 異世界の出会い・2 | 他のプレイヤーと共に公子を倒す。 | 10 |
任務バージョンの戦闘ボイスは離心を参照。
攻撃または状態 | 音声と文字 |
---|---|
Hydro Shield | Media:VO JA Childe - Poor Timing.ogg 機を読み違えてるよ。 |
Media:VO JA Childe - Passable Effort.ogg 実にいい力だ。 | |
Shield Counter | Media:VO JA Childe - Youve Made Some Progress.ogg 少しは成長したようだ。 |
Shield Counterattack | Media:VO JA Childe - A Fine Opportunity.ogg チャンスだ! |
Blast | Media:VO JA Childe - Not Bad Not Bad.ogg 悪くないね。 |
Hydro Counter | Media:VO JA Childe - You Missed A Spot.ogg ミスだよ! |
Media:VO JA Childe - You Should Do It Like This.ogg こう、するべきだよ! | |
Understream | Media:VO JA Childe - Careful Now.ogg 痛いから気をつけろよ。 |
Cutting Torrent | Media:VO JA Childe - Youre Wide Open.ogg 隙あり! |
Media:VO JA Childe - Try This.ogg これを試してみようか。 | |
Media:VO JA Childe - So Quick To Flee.ogg 逃げ足が速いようだね! | |
Media:VO JA Childe - Run All You Like.ogg もっと早く逃げた方がいい。 | |
Flash of Havoc | Media:VO JA Childe - Cowering Already.ogg どこに行く? |
Media:VO JA Childe - How Unbecoming.ogg らしくないね。 | |
Ultima: Celestial Voyager | Media:VO JA Childe - Celestial Voyager.ogg 星海遊鯨! |
Media:VO JA Childe - A Clear Shot.ogg 止水の矢! |
攻撃または状態 | 音声と文字 |
---|---|
Hydro Shield | Media:VO ZH Childe - Poor Timing.ogg 时机错了! Shíjī cuòle! |
Media:VO ZH Childe - Passable Effort.ogg 力道尚可! Lìdào shàng kě! | |
Shield Counter | Media:VO ZH Childe - Youve Made Some Progress.ogg 你还算有点长进! Nǐ hái suàn yǒudiǎn zhǎngjìn! |
Shield Counterattack | Media:VO ZH Childe - A Fine Opportunity.ogg 好机会! Hǎo jīhuì! |
Blast | Media:VO ZH Childe - Not Bad Not Bad.ogg 这下还不赖! Zhè xià hái bùlài! |
Hydro Counter | Media:VO ZH Childe - You Missed A Spot.ogg 你疏漏了! Nǐ shūlòule! |
Media:VO ZH Childe - You Should Do It Like This.ogg 应该…这么发力! Yīnggāi... Zhème fālì! | |
Understream | Media:VO ZH Childe - Careful Now.ogg 当心点儿! Dāngxīn diǎnr! |
Cutting Torrent | Media:VO ZH Childe - Youre Wide Open.ogg 破绽! Pòzhàn! |
Media:VO ZH Childe - Try This.ogg 试试这个! Shìshì zhège! | |
Media:VO ZH Childe - So Quick To Flee.ogg 跑得倒快! Pǎo de dào kuài! | |
Media:VO ZH Childe - Run All You Like.ogg 再跑快点吧! Zài pǎo kuàidiǎn ba! | |
Flash of Havoc | Media:VO ZH Childe - Cowering Already.ogg 躲躲藏藏? Duǒduocángcáng? |
Media:VO ZH Childe - How Unbecoming.ogg 真不像样! Zhēn bù xiàngyàng! | |
Ultima: Celestial Voyager | Media:VO ZH Childe - Celestial Voyager.ogg 星海游鲸! Xīnghǎi yóujīng! |
Media:VO ZH Childe - A Clear Shot.ogg 一箭止水! Yī jiàn zhǐ shuǐ! |
攻撃または状態 | 音声と文字 |
---|---|
Hydro Shield | Media:VO Childe - Poor Timing.ogg Poor timing. |
Media:VO Childe - Passable Effort.ogg Passable effort. | |
Shield Counter | Media:VO Childe - Youve Made Some Progress.ogg You've made some progress. |
Shield Counterattack | Media:VO Childe - A Fine Opportunity.ogg A fine opportunity! |
Blast | Media:VO Childe - Not Bad Not Bad.ogg Not bad, not bad. |
Hydro Counter | Media:VO Childe - You Missed A Spot.ogg You missed a spot! |
Media:VO Childe - You Should Do It Like This.ogg You should do it like this! | |
Shark Onslaught | Media:VO Childe - Ruh Haha.ogg Ruh-haha! |
Understream | Media:VO Childe - Careful Now.ogg Careful now. |
Cutting Torrent | Media:VO Childe - Youre Wide Open.ogg You're wide open! |
Media:VO Childe - Try Me.ogg Try me. | |
Media:VO Childe - Try This.ogg Try this. | |
Media:VO Childe - So Quick To Flee.ogg So quick to flee. | |
Media:VO Childe - Run All You Like.ogg Run all you like! | |
Flash of Havoc | Media:VO Childe - Cowering Already.ogg Cowering already? |
Media:VO Childe - How Unbecoming.ogg How unbecoming. | |
Ultima: Celestial Voyager | Media:VO Childe - Celestial Voyager.ogg Celestial Voyager! |
Media:VO Childe - A Clear Shot.ogg A clear shot! |
攻撃または状態 | 音声と文字 |
---|---|
Hydro Shield | Media:VO KO Childe - Poor Timing.ogg 타이밍이 나빴어! |
Media:VO KO Childe - Passable Effort.ogg 꽤 강력하군! | |
Shield Counter | Media:VO KO Childe - Youve Made Some Progress.ogg 좀 늦는 거같군. |
Shield Counterattack | Media:VO KO Childe - A Fine Opportunity.ogg 나이스 찬스~! / 아하! |
Blast | Media:VO KO Childe - Not Bad Not Bad.ogg 나쁘지 않아~. |
Hydro Counter | Media:VO KO Childe - You Missed A Spot.ogg 힘은… 이렇게 쓰는 거지! |
Media:VO KO Childe - You Should Do It Like This.ogg 실수 투성이군. | |
Understream | Media:VO KO Childe - Careful Now.ogg 조심하라고~. |
Cutting Torrent | Media:VO KO Childe - Youre Wide Open.ogg 허점 발견! |
Media:VO KO Childe - Try This.ogg 이건 어때? | |
Media:VO KO Childe - So Quick To Flee.ogg 발은 빠르군. | |
Media:VO KO Childe - Run All You Like.ogg 더 빨리 달려보시지! | |
Flash of Havoc | Media:VO KO Childe - Cowering Already.ogg 숨기나 하다니. |
Media:VO KO Childe - How Unbecoming.ogg 형편없군. | |
Ultima: Celestial Voyager | Media:VO KO Childe - Celestial Voyager.ogg 마지막 한 발! |
Media:VO KO Childe - A Clear Shot.ogg 성해유경! |
攻撃または状態 | 音声と文字 |
---|---|
Transition | Media:VO JA Childe - Not Bad Youve Got A Trick Or Two.ogg 褒めてあげよう! |
Media:VO JA Childe - Guess I Should Take It More Seriously.ogg 俺相手によくここまで持つな! | |
Blast | Media:VO JA Childe - Youve Got Some Skills.ogg はっ、やるじゃないか。 |
Electro Counter | Media:VO JA Childe - The Price Of A Single Slip.ogg 気を抜いた代償だ。 |
Media:VO JA Childe - Has Your Luck Run Out.ogg 運が尽きたんだ。 | |
Flicker | Media:VO JA Childe - The Price Of A Single Slip.ogg 気を抜いた代償だ。 |
Media:VO JA Childe - My Turn.ogg 俺の番だ! | |
Flicker Combo | Media:VO JA Childe - Raging Tide.ogg 狂乱の如く、疾風怒濤! |
Media:VO JA Childe - Something Else Catch Your Eye.ogg どこを見ている? | |
Raging Tide | Media:VO JA Childe - Raging Tide.ogg 狂乱の如く、疾風怒濤! |
Light of Obliteration | Media:VO JA Childe - No Use Hiding Back There.ogg 無駄だ! |
Media:VO JA Childe - All You Do Is Run.ogg 回避だけじゃだめだよ! | |
Ultima: Dark Leap | Media:VO JA Childe - Eat This.ogg これは、どうだい? |
Media:VO JA Childe - Ill Crush You.ogg すり潰すよ。 |
攻撃または状態 | 音声と文字 |
---|---|
Transition | Media:VO ZH Childe - Not Bad Youve Got A Trick Or Two.ogg 不错不错!确实有点手段! Bùcuò bùcuò! Quèshí yǒudiǎn shǒuduàn! |
Media:VO ZH Childe - Guess I Should Take It More Seriously.ogg 值得我——再认真一点! Zhídé wǒ—— Zài rènzhēn yīdiǎn! | |
Blast | Media:VO ZH Childe - Youve Got Some Skills.ogg 哼。有点本事! Hēng. Yǒudiǎn běnshì! |
Electro Counter | Media:VO ZH Childe - The Price Of A Single Slip.ogg 粗心的代价! Cūxīn de dàijià! |
Media:VO ZH Childe - Has Your Luck Run Out.ogg 运气到头了! Yùnqì dàotóule! | |
Flicker | Media:VO ZH Childe - The Price Of A Single Slip.ogg 粗心的代价! Cūxīn de dàijià! |
Media:VO ZH Childe - My Turn.ogg 到我了! Dào wǒle! | |
Flicker Combo | Media:VO ZH Childe - Raging Tide.ogg 势如狂澜! Shì rú kuánglán! |
Media:VO ZH Childe - Something Else Catch Your Eye.ogg 你在看哪儿? Nǐ zài kàn nǎr? | |
Raging Tide | Media:VO ZH Childe - Raging Tide.ogg 势如狂澜! Shì rú kuánglán! |
Light of Obliteration | Media:VO ZH Childe - No Use Hiding Back There.ogg 躲在后面可没用! Duǒ zài hòumiàn kě méiyòng! |
Media:VO ZH Childe - All You Do Is Run.ogg 只会躲吗! Zhǐ huì duǒ ma! | |
Displacement | Media:VO ZH Childe - Break.ogg 破! Pò! |
Ultima: Dark Leap | Media:VO ZH Childe - Eat This.ogg 试试…这招! Shìshì... Zhè zhāo! |
Media:VO ZH Childe - Ill Crush You.ogg 碾碎你! Niǎnsuì nǐ! |
攻撃または状態 | 音声と文字 |
---|---|
Transition | Media:VO Childe - Not Bad Youve Got A Trick Or Two.ogg Not bad! You've got a trick or two. |
Media:VO Childe - Guess I Should Take It More Seriously.ogg Guess I should take it more seriously. | |
Blast | Media:VO Childe - Youve Got Some Skills.ogg You've got some skills. |
Electro Counter | Media:VO Childe - The Price Of A Single Slip.ogg The price of a single slip. |
Media:VO Childe - Has Your Luck Run Out.ogg Has your luck run out? | |
Flicker | Media:VO Childe - Got You.ogg Got you. |
Media:VO Childe - The Price Of A Single Slip.ogg The price of a single slip. | |
Media:VO Childe - My Turn.ogg My turn! | |
Flicker Combo | Media:VO Childe - Raging Tide.ogg Raging tide! |
Media:VO Childe - Something Else Catch Your Eye.ogg Something else catch your eye? | |
Raging Tide | Media:VO Childe - Raging Tide.ogg Raging tide! |
Light of Obliteration | Media:VO Childe - No Use Hiding Back There.ogg No use hiding back there! |
Media:VO Childe - All You Do Is Run.ogg All you do is run! | |
Displacement | Media:VO Childe - Break.ogg Break! |
Ultima: Dark Leap | Media:VO Childe - Eat This.ogg Eat this! |
Media:VO Childe - Ill Crush You.ogg I'll crush you! |
攻撃または状態 | 音声と文字 |
---|---|
Transition | Media:VO KO Childe - Not Bad Youve Got A Trick Or Two.ogg 괜찮네. 솜씨는 있군. |
Media:VO KO Childe - Guess I Should Take It More Seriously.ogg 더 진지하게 임해야겠어. | |
Blast | Media:VO KO Childe - Youve Got Some Skills.ogg 헷, 제법이군! |
Electro Counter | Media:VO KO Childe - The Price Of A Single Slip.ogg 부주의한 대가야. |
Media:VO KO Childe - Has Your Luck Run Out.ogg 운을 다 썼나보군? | |
Flicker | Media:VO KO Childe - The Price Of A Single Slip.ogg 부주의한 대가야. |
Media:VO KO Childe - My Turn.ogg 내 차례다…! / 이얏! | |
Flicker Combo | Media:VO KO Childe - Something Else Catch Your Eye.ogg 어딜 보는 거지? |
Raging Tide | Media:VO KO Childe - Raging Tide.ogg 광란의 기세… |
Light of Obliteration | Media:VO KO Childe - No Use Hiding Back There.ogg 뒤에 숨어도 소용없어! |
Media:VO KO Childe - All You Do Is Run.ogg 숨기만 할 거야? | |
Ultima: Dark Leap | Media:VO KO Childe - Eat This.ogg 이건 어떠냐…! |
Media:VO KO Childe - Ill Crush You.ogg 부숴주마… |
攻撃または状態 | 音声と文字 |
---|---|
Judgment | Media:VO JA Childe - Nowhere To Run.ogg 逃げられると思うな。 |
Havoc: Formless Blade | Media:VO JA Childe - Shatter.ogg 砕けろ! |
Ultima: Celestial Voyager | Media:VO JA Childe - Devour.ogg 喰らい尽くせ。 |
Ultima: Dark Leap | Media:VO JA Childe - Dumb Mortal.ogg うつけが… |
Ultima: God Arrow | Media:VO JA Childe - Die Here.ogg 砕け散れ! |
Defeat | Media:VO JA Childe - Youre A Cut Above.ogg 君の…勝ちだ… |
Media:VO JA Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 折角手に入れたのに… |
攻撃または状態 | 音声と文字 |
---|---|
Judgment | Media:VO ZH Childe - Nowhere To Run.ogg 无处可逃! Wúchùkětáo! |
Havoc: Formless Blade | Media:VO ZH Childe - Shatter.ogg 碎灭! Suì miè! |
Ultima: Celestial Voyager | Media:VO ZH Childe - Devour.ogg 噬尽! Shì jìn! |
Ultima: Dark Leap | Media:VO ZH Childe - Dumb Mortal.ogg 驽钝,凡众! Núdùn, fánzhòng! |
Ultima: God Arrow | Media:VO ZH Childe - Die Here.ogg 灭绝于此! Mièjué yú cǐ! |
Defeat | Media:VO ZH Childe - Youre A Cut Above.ogg 你…略胜一筹… Nǐ... Lüè shèng yīchóu... |
Media:VO ZH Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 得而复失… Dé'érfùshī... |
攻撃または状態 | 音声と文字 |
---|---|
Judgment | Media:VO Childe - Nowhere To Run.ogg Nowhere to run! |
Havoc: Formless Blade | Media:VO Childe - Shatter.ogg Shatter! |
Ultima: Celestial Voyager | Media:VO Childe - Devour.ogg Devour! |
Ultima: Dark Leap | Media:VO Childe - Dumb Mortal.ogg Dull mortal... |
Ultima: God Arrow | Media:VO Childe - Die Here.ogg Die here. |
Defeat | Media:VO Childe - Youre A Cut Above.ogg You're a cut... above... |
Media:VO Childe - Ugh Some You Win And Some You Lose Nyugh.ogg Ugh... Some you win... and some you lose... nyugh... |
攻撃または状態 | 音声と文字 |
---|---|
Judgment | Media:VO KO Childe - Nowhere To Run.ogg 도망칠 곳은 없어! / 으앗! |
Havoc: Formless Blade | Media:VO KO Childe - Shatter.ogg 부서져라! |
Ultima: Celestial Voyager | Media:VO KO Childe - Devour.ogg 모두 삼켜라! |
Ultima: Dark Leap | Media:VO KO Childe - Dumb Mortal.ogg 우둔한 범중! |
Ultima: God Arrow | Media:VO KO Childe - Die Here.ogg 소멸하라… |
Defeat | Media:VO KO Childe - Youre A Cut Above.ogg 네가 한 수… 위군… |
Media:VO KO Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 또 잃다니… |
カテゴリに一致するサウンドトラックはない。
言語 | 正式名称 | 直訳の意味 (英語) |
---|---|---|
日本語 | 「黄金屋」に入る "Ougon'ya" ni Hairu | Enter the "Golden House" |
中国語 (簡体字) | 进入「黄金屋」 Jìnrù "Huángjīn-wū" | Enter the "Golden House" |
中国語 (繁体字) | 進入「黃金屋」 Jìnrù "Huángjīn-wū" | |
英語 | Enter the Golden House | — |
韓国語 | 「황금옥」 진입 "Hwanggeum'ok" Jin'ip | Enter "the Golden House" |
スペイン語 | Casa Dorada | Golden House |
フランス語 | Entrer dans la Chambre d'Or | Enter the Golden Chamber |
ロシア語 | Золотая палата Zolotaya palata | Golden Chamber |
タイ語 | เข้าไปใน Golden House | Enter the Golden House |
ベトナム語 | Vào "Hoàng Kim Ốc" | Enter the "Golden House" |
ドイツ語 | Goldstube betreten | Gold Parlor Entering |
インドネシア語 | Masuk ke Golden House | Enter the Golden House |
ポルトガル語 | Entrar na Casa Dourada |
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黎明の神剣 基礎 2段階突破 基礎 詳細 武器の種類Weapon-class-sword-icon.png片手剣品質入手方法祈願任務 ガイアの収穫菜々子と話す。リリース日2020-09-282年, 6...
黄金スズキ 情報 生物の種類野生生物生物の種族魚類生物の群れスズキ色んな水域でよく見かける魚。料理にすると美味しく、テイワットの魚料理の主な材料だ。黄金スズキの鱗は黒スズキ、青スズキの物より遥かに珍し...
この記事では食べ物について説明しています。野生生物については、黄金ガニ (野生生物)をご覧ください。黄金ガニ 普通 美味しそうな 微妙な 説明古いレシピ通りに作られたカニ料理。カニを数個に分けた後、小...
黄金を熔かす烈日ディシアのバナー種類イベント祈願・キャラキャラクターディシア黄金を熔かす烈日は★5限定キャラクターの「熾鬣の獅子・ディシア(炎)」確率UPするイベント祈願・キャラクターである。履歴[]...