「黄金屋」に入る

ページ名:「黄金屋」に入る
Icon Emoji 026 Qiqi Secretly observing.png
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[能力と攻撃]、豆知識などの翻訳、
この記事では征討領域について説明しています。任務秘境については、「黄金と孤影」をご覧ください。この征討領域のキャラクターについては、タルタリヤをご覧ください。

「黄金屋」に入る

征討領域

場所

説明

璃月を覆っていた暗雲は消え、この地を脅かしていた陰謀も七星、仙人、そして君によって阻止することができた。
しかし黄金屋の奥深くで、ファデュイの「公子」と戦った記憶が再び鮮明に甦った。
記憶の中でこの戦闘をもう一度経験すれば、何か新しい収穫を得られるかもしれない…

必要な冒険ランク

推奨チームLv

35/40/45/50
60/70/80/90

「公子」

ファトゥス第十一位

  • 詳細
  • 能力

生物の型

シールド
無敵フレーム
プレイヤーへのステータス

「公子」

邪眼開放

  • 詳細
  • 能力

生物の型

シールド
プレイヤーへのステータス

「公子」

  • 詳細
  • 能力

生物の型

プレイヤーへのステータス
ワープ
「黄金屋」に入るは、魔神任務を完了した後にアンロックされる征討領域である。第一章の第三幕迫る客星をクリアすると解除される。プレイヤーは11人のファトゥス「公子」との戦いを追体験することができ、豊富な報酬を得ることができる。

目次

ルール[]

  • 征討領域には異常に強力な敵が存在する。挑戦を成功させると、豊富な報酬を得ることができる。
  • この領域は何度でもクリアすることができますが、最初の3体の毎週ボスには天然樹脂の30個を使って征伐の花を開き、その後は60個の天然樹脂を使うことで、週に1回だけ報酬を受け取ることができる。報酬は毎週リセットで更新される。週は月曜日から日曜日までのことである。

報酬[]

BOSSを倒した後に天然樹脂天然樹脂 ×60(その週の毎週BOSSの最初の3回分の請求は30)」の討伐の花を請求すると、以下の可能性のある報酬を得ることができる。

Item_Tusk_of_Monoceros_Caeli.png呑天の鯨・只角
Item_Shadow_of_the_Warrior.png武煉の魂・孤影
Item_Shard_of_a_Foul_Legacy.png魔王の刃・残片
Item_Varunada_Lazurite_Sliver.png澄明なラピスラズリ・砕屑
Item_Vajrada_Amethyst_Sliver.png最勝のアメシスト・砕屑
Item_Shivada_Jade_Sliver.png哀切なアイスクリスタル・砕屑
Item_Varunada_Lazurite_Fragment.png澄明なラピスラズリ・欠片
Item_Vajrada_Amethyst_Fragment.png最勝のアメシスト・欠片
Item_Shivada_Jade_Fragment.png哀切なアイスクリスタル・欠片
Item_Varunada_Lazurite_Chunk.png澄明なラピスラズリ・塊
Item_Vajrada_Amethyst_Chunk.png最勝のアメシスト・塊
Item_Shivada_Jade_Chunk.png哀切なアイスクリスタル・塊
Item_Varunada_Lazurite_Gemstone.png澄明なラピスラズリ
Item_Vajrada_Amethyst_Gemstone.png最勝のアメシスト
Item_Shivada_Jade_Gemstone.png哀切なアイスクリスタル
Item_Berserker%27s_Rose.png セット 狂戦士
Item_Instructor%27s_Brooch.pngSet.svg セット 教官
Item_Exile%27s_Flower.png セット 亡命者
Item_Gladiator%27s_Nostalgia.pngSet.svg セット 剣闘士のフィナーレ
Item_Troupe%27s_Dawnlight.png セット 大地を流浪する楽団
Item_Dream_Solvent.png異夢の溶媒
Item_Northlander_Sword_Billet.png北陸片手剣の原型
Item_Northlander_Claymore_Billet.png北陸両手剣の原型
Item_Northlander_Polearm_Billet.png北陸長柄武器の原型
Item_Northlander_Catalyst_Billet.png北陸法器の原型
Item_Northlander_Bow_Billet.png北陸弓の原型

秘境
レベル
Boss
レベル
天賦
素材
北陸の
原型
I603007,1003336012%33%
II703007,60035565112%33%
III803008,000378701 + 55%12%33%
IV903008,100400702 + 10%12%33%

秘境
レベル
Boss
レベル
突破宝石
Icon_2_Stars.pngIcon_4_Stars.png
範囲平均範囲平均範囲平均範囲平均
I600–42.81811–61.77170–40.1881
II700–53.1571–71.86170–50.2106
III800–53.49631–71.9580–50.23250–50.0233
IV900–63.83431–82.4230–60.25560–60.025

秘境
レベル
Boss
レベル
聖遺物
Icon_3_Stars.pngIcon_5_Stars.png
I604 + 92%2 + 46%82%
II704 + 10%2 + 87%1 + 23%
III804 + 10%2 + 87%1 + 23%
IV904 + 10%2 + 87%1 + 23%

聖遺物と素材のドロップ範囲は、主にGenshin Data Gathering teamから提供されたもの。

ステータス[]

第1形態[]

耐性
StateElement_Pyro.svgElement_Electro.svgElement_Dendro.svgElement_Geo.svg
通常10%10%50%10%10%10%10%10%
Stunned10%10%20%10%10%10%10%10%
レベル拡張
レベルHPATKDEF
1438254505
5985424525
101,720678550
153,0631,071575
205,3111,673600
256,8712,285625
308,8372,732650
3512,5323,290675
4016,1694,084700
4521,5595,082725
5029,9796,298750
5536,8817,462775
6050,2888,869800
6559,89710,474825
7078,31212,244850
7589,52513,960875
80111,39415,753900
85122,54617,132925
90146,12519,031950
95166,49321,831975
100220,59124,6221,000

マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。

第2形態[]

耐性
StateElement_Pyro.svgElement_Electro.svgElement_Dendro.svgElement_Geo.svg
通常10%10%10%50%10%10%10%10%
Stunned10%10%10%0%10%10%10%10%
レベル拡張
レベルHPATKDEF
1438254505
5985424525
101,720678550
153,0631,071575
205,3111,673600
256,8712,285625
308,8372,732650
3512,5323,290675
4016,1694,084700
4521,5595,082725
5029,9796,298750
5536,8817,462775
6050,2888,869800
6559,89710,474825
7078,31212,244850
7589,52513,960875
80111,39415,753900
85122,54617,132925
90146,12519,031950
95166,49321,831975
100220,59124,6221,000

マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。

第3形態[]

耐性
Element_Pyro.svgElement_Electro.svgElement_Dendro.svgElement_Geo.svg
10%10%70%70%10%10%10%10%
レベル拡張
レベルHPATKDEF
1729355505
51,641594525
102,866949550
155,1061,499575
208,8522,342600
2511,4513,199625
3014,7283,824650
3520,8864,607675
4026,9485,718700
4535,9327,114725
5049,9658,818750
5561,46910,447775
6083,81312,417800
6599,82914,663825
70130,52017,141850
75149,20819,544875
80185,65722,054900
85204,24423,985925
90243,54126,644950
95277,48830,563975
100367,65134,4711,000

マルチプレイ、一部の任務、特定の秘境では、HPとATKの値が変更されることがあるので注意してください。一定の規模拡張を乗じることで変更される。

能力と攻撃[]

注釈:

  • 「荒波」と「セレスティアル・ボイジャー」以外のすべての攻撃と能力の名称は非公式であり、それらの攻撃を繰り出す際に「公子」が発言する。
  • プレイアブル版の公子の天賦と同じアニメーションを使用する攻撃には、そのような名前が付けられている。断雨、荒波、魔弾一閃、尽滅の水光。
  • 括弧内に断流と書かれた攻撃名は、プレイヤーが断流のマークを付けている間のみ使用される。

第1形態: 水元素神の目[]

プレビューにカーソルを合わせると高画質で表示される。
(プレビュー環境設定)
断流 (水元素)
説明
プレイヤーに当たった攻撃のほとんどは断流マークが残る。
  • 断流でマークされている間、断流が解除されるまでプレイヤーは常に水元素のステータスの影響を受けることになる。「公子」の他の攻撃はどれも元素状態を適用せず、ヒット時に断流も適用しない限り元素反応を引き起こすことはできない。
  • 一部の攻撃は、プレイヤーに断流のマークがついていないと発動しない。
  • 断流で既にマークされているキャラクターに当たる一部の攻撃はマークを消費して水元素範囲DMGとして追加で100%ATKを与えるようになる。これらの攻撃が着弾する前に断流の適用が切れたとしても、断流を適用することはできない。
  • このマークは、アリーナのバリアに触れて蒸発反応を起こすことで消すことができる。この反応はキャラクターにDMGを与えない。
  • また、特定の元素を自分や他のキャラクターに適用したキャラクターでマークを消すことができる。
  • マークはキャラクターを切り替えても残る。
Media:Childe Riptide Application Hydro.ogv
Childe_Riptide_Application_Hydro.gif

Application (水元素)

Media:Childe Riptide Consumption.ogv
Childe_Riptide_Consumption.gif

Consumption (水元素)

Media:Childe Riptide Removal Hydro.ogv
Childe_Riptide_Removal_Hydro.gif

除去 (水元素)

説明
プレイヤーに当たった攻撃のほとんどは断流マークが残る。
  • 断流でマークされている間、断流が解除されるまでプレイヤーは常に水元素のステータスの影響を受けることになる。「公子」の他の攻撃はどれも元素状態を適用せず、ヒット時に断流も適用しない限り元素反応を引き起こすことはできない。
  • 一部の攻撃は、プレイヤーに断流のマークがついていないと発動しない。
  • 断流で既にマークされているキャラクターに当たる一部の攻撃はマークを消費して水元素範囲DMGとして追加で100%ATKを与えるようになる。これらの攻撃が着弾する前に断流の適用が切れたとしても、断流を適用することはできない。
  • このマークは、アリーナのバリアに触れて蒸発反応を起こすことで消すことができる。この反応はキャラクターにDMGを与えない。
  • また、特定の元素を自分や他のキャラクターに適用したキャラクターでマークを消すことができる。
  • マークはキャラクターを切り替えても残る。
Cutting Torrent
Media:Childe Cutting Torrent Normal String.ogv
Childe_Cutting_Torrent_Normal_String.gif

Normal String

Media:Childe Cutting Torrent End String.ogv
Childe_Cutting_Torrent_End_String.gif

End String

説明
Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. He may pause this attack, but it does not end until he performs a finisher that involves throwing his last arrow by hand.
Media:Childe Cutting Torrent Normal String.ogv
Childe_Cutting_Torrent_Normal_String.gif

Normal String

Media:Childe Cutting Torrent End String.ogv
Childe_Cutting_Torrent_End_String.gif

End String

説明
Performs consecutive shots with a bow at the player, dealing 35% ATK as Hydro DMG on hit. He may pause this attack, but it does not end until he performs a finisher that involves throwing his last arrow by hand.
Flash of Havoc
説明
Performs up to 9 consecutive shots with a bow upwards that fall to deal 75% ATK as AoE Hydro DMG, consuming Riptide on hit.
説明
Performs up to 9 consecutive shots with a bow upwards that fall to deal 75% ATK as AoE Hydro DMG, consuming Riptide on hit.
Shark Onslaught
説明
Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide.
説明
Unleashes at least 2 and up to 6 consecutive shark-shaped waves with a bow, dealing 50% ATK as Hydro DMG and applying Riptide.
Understream
Media:Childe Understream No Damage.ogv
Childe_Understream_No_Damage.gif

Reposition

Media:Childe Understream Slash.ogv
Childe_Understream_Slash.gif

Slash

説明
Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
  • The Riptide variant of this move is performed when the player is too far away.
Media:Childe Understream No Damage.ogv
Childe_Understream_No_Damage.gif

Reposition

Media:Childe Understream Slash.ogv
Childe_Understream_Slash.gif

Slash

説明
Slides quickly to any point of the arena to reposition himself, or slides to the player's location and performs a forward slash, dealing 62.5% ATK as Hydro DMG and consuming Riptide. This attack does not need Riptide to trigger, but will consume Riptide on hit.
  • The Riptide variant of this move is performed when the player is too far away.
Hydro Shield
説明
When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG.
説明
When hit by melee attacks, creates a Hydro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Hydro DMG.
Hydro Counter
Media:Childe Hydro Shield Counter.ogv
Childe_Hydro_Shield_Counter.gif

Counterattack

説明
Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as AoE Hydro DMG.
  • This attack triggers if Childe gets hit by Hydro melee attacks while his Hydro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Media:Childe Hydro Shield Counter.ogv
Childe_Hydro_Shield_Counter.gif

Counterattack

説明
Shoots out a huge Hydro energy blast in front of him that deals 150% ATK as AoE Hydro DMG.
  • This attack triggers if Childe gets hit by Hydro melee attacks while his Hydro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Blast (Hydro)
Media:Childe Blast Hydro.ogv
Childe_Blast_Hydro.gif
説明
Unleashes energy deep within, creating a domain of Hydro energy that launches nearby players away from him but dealing no DMG.
Media:Childe Blast Hydro.ogv
Childe_Blast_Hydro.gif
説明
Unleashes energy deep within, creating a domain of Hydro energy that launches nearby players away from him but dealing no DMG.
Staggered
説明
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
説明
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
Ultima: Celestial Voyager
Media:Childe Celestial Voyager.ogv
Childe_Celestial_Voyager.gif
説明
Charges for a while, then unleashes a massive humpback whale-shaped attack, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, as well as consuming Riptide on hit.
  • Unlike the other AoE attacks, this attack does not have clearly marked AoEs.
  • Both zones cover roughly 3/5 of the arena's area.
  • This attack cannot be dodged using Dash i-frames.
Media:Childe Celestial Voyager.ogv
Childe_Celestial_Voyager.gif
説明
Charges for a while, then unleashes a massive humpback whale-shaped attack, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, as well as consuming Riptide on hit.
  • Unlike the other AoE attacks, this attack does not have clearly marked AoEs.
  • Both zones cover roughly 3/5 of the arena's area.
  • This attack cannot be dodged using Dash i-frames.

第2形態: 雷元素邪眼[]

プレビューにカーソルを合わせると高画質で表示される。
(プレビュー環境設定)
Media:Childe Transformation 1-2.ogv
Childe_Transformation_1-2.gif
説明
After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2.
Media:Childe Transformation 1-2.ogv
Childe_Transformation_1-2.gif
説明
After reaching critical health in Phase 1, Childe slides to the center of the arena and covers himself in a water dome before transitioning into Phase 2.
Riptide (Electro)
説明
Most attacks that hit the player will leave a Riptide mark.
  • While marked by Riptide, the player will be affected by a constant status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies 断流 on hit.
  • Some attacks can only be triggered if the player is marked with Riptide.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as AoE Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • The mark can be removed by touching the arena's barrier to trigger an Overloaded reaction. This reaction does not deal DMG to the character and cannot cause knockback.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters
  • The mark will persist even if you switch characters.
Media:Childe Riptide Application Electro.ogv
Childe_Riptide_Application_Electro.gif

Application (Electro)

Media:Childe Riptide Consumption Electro.ogv
Childe_Riptide_Consumption_Electro.gif

Consumption (Electro)

Media:Childe Riptide Removal Electro.ogv
Childe_Riptide_Removal_Electro.gif

Removal (Electro)

説明
Most attacks that hit the player will leave a Riptide mark.
  • While marked by Riptide, the player will be affected by a constant status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies 断流 on hit.
  • Some attacks can only be triggered if the player is marked with Riptide.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as AoE Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • The mark can be removed by touching the arena's barrier to trigger an Overloaded reaction. This reaction does not deal DMG to the character and cannot cause knockback.
  • The mark can also be removed with characters that apply certain elements to themselves or other characters
  • The mark will persist even if you switch characters.
Raging Tide
説明
Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as AoE Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location.
Media:Childe Raging Tide 2.ogv
Childe_Raging_Tide_2.gif

2-Combo

Media:Childe Raging Tide 3.ogv
Childe_Raging_Tide_3.gif

3-Combo

Media:Childe Raging Tide 5.ogv
Childe_Raging_Tide_5.gif

5-Combo

説明
Slides quickly to the player's location if needed, and performs 2, 3, or 5 consecutive strike at the destination point (slash, slash, slash, thrust, spinning slash), dealing 25% ATK, 27.5% ATK, 30% ATK, 35% ATK, 40% ATK as AoE Electro DMG with each strike respectively. While most of the combo can be outrun, the 4th attack has a long range and strikes directly at the player's location.
Light of Obliteration
説明
Performs a slash with a large AoE, dealing 50% ATK as AoE Electro DMG in a 180° arc towards the player.
説明
Performs a slash with a large AoE, dealing 50% ATK as AoE Electro DMG in a 180° arc towards the player.
Flicker
説明
Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit.
説明
Slides quickly to the player's position, and performs a cross slash at the destination point, dealing 62.5% ATK as Electro DMG. This attack does not need Riptide to trigger, but will consume Riptide on hit.
Displacement
説明
Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG.
説明
Childe performs at least 2 and up to 5 rapidly chained consecutive dash attacks, dealing 37.5% ATK as Electro DMG.
Electro Shield
説明
When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG.
説明
When hit by melee attacks, creates an Electro shield that blocks all incoming DMG. If attacked while shielded, there is a 13% chance for Childe to drop the shield and performs a spinning slash, dealing 50% ATK as Electro DMG.
Electro Counter
Media:Childe Electro Shield Counter.ogv
Childe_Electro_Shield_Counter.gif
説明
Shoots out a huge Electro energy blast in front of him that deals 150% ATK as AoE Electro DMG.
    • This attack triggers if Childe gets hit by Electro melee attacks while his Electro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Media:Childe Electro Shield Counter.ogv
Childe_Electro_Shield_Counter.gif
説明
Shoots out a huge Electro energy blast in front of him that deals 150% ATK as AoE Electro DMG.
    • This attack triggers if Childe gets hit by Electro melee attacks while his Electro Shield is up. Ranged attacks or deployable abilities cannot trigger the counterattack.
Blast (Electro)
Media:Childe Blast Electro.ogv
Childe_Blast_Electro.gif
説明
Unleashes energy deep within, creating a domain of Electro energy that launches players away from him but dealing no DMG.
Media:Childe Blast Electro.ogv
Childe_Blast_Electro.gif
説明
Unleashes energy deep within, creating a domain of Electro energy that launches players away from him but dealing no DMG.
Staggered
Media:Childe Staggered Phase 2.ogv
Childe_Staggered_Phase_2.gif
説明
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
Media:Childe Staggered Phase 2.ogv
Childe_Staggered_Phase_2.gif
説明
If Childe sustains enough poise damage, he will enter a staggered state with significantly lowered RES and Interruption Resistance until he performs Blast. Poise damage can stack even when Childe is shielded.
Ultima: Dark Leap
Media:Childe Dark Leap Phase 2.ogv
Childe_Dark_Leap_Phase_2.gif
説明
Marks the player with a circle of black lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as AoE Electro DMG around the landing point.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.
Media:Childe Dark Leap Phase 2.ogv
Childe_Dark_Leap_Phase_2.gif
説明
Marks the player with a circle of black lightning. Charges for a while, then leaps and instantly strikes at the player current location, dealing 100% ATK as AoE Electro DMG around the landing point.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.

第3形態: 極悪法「空鯨噬滅」[]

関連情報:極悪法「空鯨噬滅」
プレビューにカーソルを合わせると高画質で表示される。
(プレビュー環境設定)
Riptide (Hydro and Electro)
Media:Childe Riptide Override.ogv
Childe_Riptide_Override.gif

Riptide Override

説明
Most attacks that hit the player will leave a Riptide mark of the element of the attack.
  • While marked by Riptide, the player will be affected by a constant or status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies Riptide on hit.
  • Some attacks can only be triggered if the player is marked with Riptide, regardless of the Riptide's element.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as AoE Hydro DMG or AoE Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • Any attack that applies Riptide of a different element from the existing one, will consume and override the existing mark on hit. Riptide Override does not trigger Electro-Charged. Riptide consumed in this manner only deals 50% ATK as DMG.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize or Overloaded reaction. This reaction does not deal DMG to the character or cause knockback.
  • The mark will persist even if you switch characters.
Media:Childe Riptide Override.ogv
Childe_Riptide_Override.gif

Riptide Override

説明
Most attacks that hit the player will leave a Riptide mark of the element of the attack.
  • While marked by Riptide, the player will be affected by a constant or status until Riptide is removed. None of Childe's other attacks applies an elemental status, and cannot trigger Elemental Reactions unless it also applies Riptide on hit.
  • Some attacks can only be triggered if the player is marked with Riptide, regardless of the Riptide's element.
  • Some attacks that hit characters already marked by Riptide will consume the mark to deal an additional 100% ATK as AoE Hydro DMG or AoE Electro DMG. These attacks cannot apply Riptide even if the previous Riptide application expires before these attacks land.
  • Any attack that applies Riptide of a different element from the existing one, will consume and override the existing mark on hit. Riptide Override does not trigger Electro-Charged. Riptide consumed in this manner only deals 50% ATK as DMG.
  • The mark can be removed by touching the arena's barrier to trigger a Vaporize or Overloaded reaction. This reaction does not deal DMG to the character or cause knockback.
  • The mark will persist even if you switch characters.
Cutting Torrent (Enhanced)
Media:Childe Cutting Torrent Phase 3.ogv
Childe_Cutting_Torrent_Phase_3.gif
説明
Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot.
Media:Childe Cutting Torrent Phase 3.ogv
Childe_Cutting_Torrent_Phase_3.gif
説明
Performs up to 4 consecutive charged shots with a bow, dealing 40% ATK as Hydro DMG with each shot.
Abyssal Mayhem: Vortex of Turmoil
Media:Childe Vortex of Turmoil.ogv
Childe_Vortex_of_Turmoil.gif
説明
Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide.
Media:Childe Vortex of Turmoil.ogv
Childe_Vortex_of_Turmoil.gif
説明
Gathers Hydro energy on his Glaive and launches it forwards, spearing anything in its path and dealing 50% ATK as Hydro DMG May be used up to 3 times consecutively. This attack requires Riptide to trigger, but does not consume Riptide.
Abyssal Mayhem: Hydrospout
Media:Childe Hydrospout.ogv
Childe_Hydrospout.gif
説明
Releases hydrospouts in a straight line, each dealing 35% ATK as AoE Hydro DMG.
Media:Childe Hydrospout.ogv
Childe_Hydrospout.gif
説明
Releases hydrospouts in a straight line, each dealing 35% ATK as AoE Hydro DMG.
Crescent Tides
説明
Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG.
説明
Unleashes two flying crescent slashes that travel towards the player, each dealing 37.5% ATK as Hydro DMG.
Twin Strikes
説明
Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG.
説明
Performs 2 consecutive melee attacks, each dealing 25% ATK as Electro DMG.
Light of Obliteration (Enhanced)
Media:Childe Light of Obliteration Phase 3.ogv
Childe_Light_of_Obliteration_Phase_3.gif
説明
Performs a slash towards the player, dealing 50% ATK as AoE Electro DMG. This is an AoE attack that spans a 180° arc.
Media:Childe Light of Obliteration Phase 3.ogv
Childe_Light_of_Obliteration_Phase_3.gif
説明
Performs a slash towards the player, dealing 50% ATK as AoE Electro DMG. This is an AoE attack that spans a 180° arc.
Havoc: Annihilation
Media:Childe Annihilation.ogv
Childe_Annihilation.gif
説明
Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG upon contact.
Media:Childe Annihilation.ogv
Childe_Annihilation.gif
説明
Performs a slash and a cross-slash, dealing 25% ATK and 35% ATK as Electro DMG, before throwing a spinning polearm forward that deals 15% ATK as Electro DMG upon contact.
Judgement
説明
Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as AoE Electro DMG.
  • This attack does not apply or consume Riptide.
説明
Summons a lightning cloud that shoots 4 consecutive Electro blades, dealing 50% ATK as AoE Electro DMG.
  • This attack does not apply or consume Riptide.
Displacement (Enhanced)
Media:Childe Displacement Phase 3.ogv
Childe_Displacement_Phase_3.gif
説明
Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake.
Media:Childe Displacement Phase 3.ogv
Childe_Displacement_Phase_3.gif
説明
Performs at least 1 and up to 5 consecutive charged forward dash attacks, dealing 37.5% ATK as Electro DMG in his wake.
Havoc: Formless Blade (Riptide)
Media:Childe Formless Blade.ogv
Childe_Formless_Blade.gif
説明
Unleashes attack in the form of a wheel, moving around the arena and returning to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide.
Media:Childe Formless Blade.ogv
Childe_Formless_Blade.gif
説明
Unleashes attack in the form of a wheel, moving around the arena and returning to its initial location, dealing 40% ATK as Electro DMG to players in its path. This attack requires Riptide to trigger, but does not consume Riptide.
Ultima: God Arrow (Riptide)
Media:Childe God Arrow.ogv
Childe_God_Arrow.gif
説明
Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as AoE Hydro DMG in 4 strike zones, consuming Riptide on hit.
  • The middle and around the four cardinal edges of the arena are not affected.
  • The 4 strike zones cover roughly 3/5 of the arena's area.
  • Players in areas where 2 strike zones overlap will take 2 instances of DMG.
  • This attack cannot be dodged using Dash i-frames.
Media:Childe God Arrow.ogv
Childe_God_Arrow.gif
説明
Charges for a while, then unleashes 4 arrows upward that fall to deal 87.5% ATK as AoE Hydro DMG in 4 strike zones, consuming Riptide on hit.
  • The middle and around the four cardinal edges of the arena are not affected.
  • The 4 strike zones cover roughly 3/5 of the arena's area.
  • Players in areas where 2 strike zones overlap will take 2 instances of DMG.
  • This attack cannot be dodged using Dash i-frames.
Ultima: Celestial Voyager (Riptide)
Media:Childe Celestial Voyager Phase 3.ogv
Childe_Celestial_Voyager_Phase_3.gif
説明
Charges for a while, then unleashes a huge horned humpback whale-shaped Hydro attack with a bow in a huge AoE in front of him, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, consuming Riptide on hit.
  • This attack cannot be dodged using Dash i-frames.
Media:Childe Celestial Voyager Phase 3.ogv
Childe_Celestial_Voyager_Phase_3.gif
説明
Charges for a while, then unleashes a huge horned humpback whale-shaped Hydro attack with a bow in a huge AoE in front of him, dealing 75% ATK on appearance and 100% ATK on landing as AoE Hydro DMG, consuming Riptide on hit.
  • This attack cannot be dodged using Dash i-frames.
Ultima: Dark Leap (Enhanced, Riptide)
Media:Childe Dark Leap Phase 3.ogv
Childe_Dark_Leap_Phase_3.gif
説明
Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as AoE Electro DMG around the landing point, consuming Riptide on hit.
  • This attack has a much larger AoE than the Phase 2 version.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.
Media:Childe Dark Leap Phase 3.ogv
Childe_Dark_Leap_Phase_3.gif
説明
Marks the player with a circle of black lightning. Charges for a while, flies high slowly, and then strikes down at the player, dealing 100% ATK as AoE Electro DMG around the landing point, consuming Riptide on hit.
  • This attack has a much larger AoE than the Phase 2 version.
  • This attack cannot be dodged using Dash i-frames.
  • If the Riptide mark is removed while this attack is charging, the targeting circle will be thrown off and become stationary. However, Childe will still strike down at the circle's location.

戦略[]

フェーズ[]

Childe's attacks in his first two phases are punishing on close-range fighters, giving little space and time to dodge. However, he has no "instant-wipe" attack from taking too long to defeat him, so a player can take as much time as they want whittling down his health. Food and potions are very useful, and it is a good idea to stock up on stat-increasing food like Adeptus' Temptation.

第1形態[]

Childe's Phase 1 is the easiest of his 3 phases. In Co-Op, he can be stun-locked by repeatedly attacking him before he can attack, and with high enough DPS this phase can be dealt with quickly. Many of the ranged attacks in his first phase can be dodged by running in a circle around him. Dashing is usually unnecessary, so it is best to conserve stamina for his more powerful attacks, such as the Ultima attacks.

Ultima: Celestial Voyager (his horned whale attack) will hit twice: once when it is summoned, and once when it lands. Both have a similar radius, but target different parts of the arena. Stay away from the landing zone to avoid taking damage from the second part of the attack. Running to the edge of the arena will take the player out of the landing radius.

When he uses Ultima: God Arrow, blue circles will appear on the floor. Go to the middle or around the four cardinal edges of the arena to avoid this attack.

第2形態[]

During Phase 2, Childe will start moving around more and actively chasing the player. His attacks will be stronger than Phase 1, and he will also start using some Electro attacks.

His Phase 2 attack, Ultima: Dark Leap (the lightning jump attack), is difficult to dodge and is usually a near instant-kill for your on-field character. There are four main ways to mitigate damage:

  1. Have at least one character who can generate Shields.
  2. Make use of I-Frames to avoid the attack.
  3. Approach the edge of the barrier surrounding the arena, which will apply the Pyro element on the player and remove the Riptide effect. This will also cause him to aim for the area where the mark was removed instead of the player.
  4. Characters with Elemental Skills or Bursts which apply an element to themselves or the party can be used similarly to the Pyro field ("cleansing").

When using the Pyro barrier or Elemental Skills or Bursts to remove the Riptide effect, it is important to note that the element applied to the player will still react with Riptide's element. The Pyro element applied to the player from the edge of the barrier will not deal damage and will have no effect on Hydro Riptide, but Electro Riptide will trigger Overload and knock the player down.

第3形態[]

Childe's Phase 3 is the easiest for the player to get up close and attack, but it is also the most difficult as he also hits the hardest in this phase. He will use both new attacks and attacks from the earlier phases, so keep an eye out. Childe primarily uses Electro against players close to him, and Hydro against those out of range. It is important to avoid getting Electro-Charged during this phase.

おすすめキャラクター[]

「公子」の両方の元素に有効な炎と氷のキャラクターがお勧め。

また、ディルックエウルアのようなのキャラクターは、「公子」の両方の元素(水と雷)に有効。また、のような風のDPSユーザーも、「公子」の元素に関係なく安定したダメージを与えられるので便利。また、靖妖儺舞では、魈はジャンプして「公子」の攻撃の多くを避けることができる。

射撃キャラは安全な範囲から攻撃できる。しかし、「公子」には弓使いが利用できるような弱点がない。また、弓のチャージショットは遅すぎて、宵宮のような素早いオートアタッカーを使っていない限り、「公子」の素早い攻撃に邪魔される可能性がある

サポートには、シールドとヒーラーがおすすめ。

  • 盾役。ディオナ辛炎は、プレイヤーに元素を加えることができるシールドを生成することができ、ディオナはヒーラーとしても機能するので、連れて行くのに適したキャラクター。また、ノエルもシールドを出すことができますが、ヒーラーとしてはお勧めできません。
  • ジンベネットはヒーラーとしての役割を果たすことができ、また彼らの元素フィールド内にいることでエレクトロリップタイド効果を取り除くことができる爆発を持っています(ジンの元素爆発は取り除くことができるまでに少なくとも5つのスワールが必要となり、ベネットの爆発はプレイヤーにオーバーロードを引き起こる)。バーバラ七七もヒーラーとして活動することができるが、バーバラの濡れた状態がエレクトロ・チャージド・リアクションを引き起こす危険性と、七七が回復のために「公子」を再マークする必要があることから、推奨されない。

また、彼の攻撃を避ける方法は他にもある。

雷のキャラクターは「公子」が雷のダメージに耐性があるため、一般的にはお勧めできませんが、雷のキャラクターの中には「公子」に有効なアビリティを持っているものもいる(倒すのに時間がかかりますが...)。

  • レザーの爆発は自身に80%のElectro RESバフを与える。これは「公子」の第二形態、第三形態で非常に有効であり、タイミングが合えばIフレームでUltima.Dark Leapのダメージを無効化することができる。また、適切なタイミングでIフレームを使用すれば、Ultima: Dark Leapやその強化されたフォームによるダメージを無効化することができる。
  • 北斗のシールドは250%の雷DMG吸収効率を持っており、第2形態と第3形態の雷攻撃に対するシールドに適している。
  • 刻晴は爆発のIフレームを使ってダメージを回避したり、スキルを使ってテレポートで移動したりできる。

任務秘境[]

1つの任務秘境は、「黄金屋」に入るが舞台となる:

アチーブメント[]

1アチーブメントがカテゴリ選択と一致する。

アチーブメントカテゴリ説明Item_Primogem.png
邪眼の性能の違いが戦力の決定的差ではない異世界の出会い・2他のプレイヤーと共に公子を倒す。10

戦闘ボイス[]

任務バージョンの戦闘ボイスは離心を参照。

第1形態[]

(戦闘開始時・第1形態)「公子」: せっかくのチャンスだ。「公子」: 本気を出して、俺を楽しませてくれ。「公子」: 投降も一つの選択だよ。俺は敗者に優しいからね。

日本語

攻撃または状態音声と文字
Hydro ShieldMedia:VO JA Childe - Poor Timing.ogg 機を読み違えてるよ。
Media:VO JA Childe - Passable Effort.ogg 実にいい力だ。
Shield CounterMedia:VO JA Childe - Youve Made Some Progress.ogg 少しは成長したようだ。
Shield CounterattackMedia:VO JA Childe - A Fine Opportunity.ogg チャンスだ!
BlastMedia:VO JA Childe - Not Bad Not Bad.ogg 悪くないね。
Hydro CounterMedia:VO JA Childe - You Missed A Spot.ogg ミスだよ!
Media:VO JA Childe - You Should Do It Like This.ogg こう、するべきだよ!
UnderstreamMedia:VO JA Childe - Careful Now.ogg 痛いから気をつけろよ。
Cutting TorrentMedia:VO JA Childe - Youre Wide Open.ogg 隙あり!
Media:VO JA Childe - Try This.ogg これを試してみようか。
Media:VO JA Childe - So Quick To Flee.ogg 逃げ足が速いようだね!
Media:VO JA Childe - Run All You Like.ogg もっと早く逃げた方がいい。
Flash of HavocMedia:VO JA Childe - Cowering Already.ogg どこに行く?
Media:VO JA Childe - How Unbecoming.ogg らしくないね。
Ultima: Celestial VoyagerMedia:VO JA Childe - Celestial Voyager.ogg 星海遊鯨!
Media:VO JA Childe - A Clear Shot.ogg 止水の矢!

中国語

攻撃または状態音声と文字
Hydro ShieldMedia:VO ZH Childe - Poor Timing.ogg 时机错了!
Shíjī cuòle!
Media:VO ZH Childe - Passable Effort.ogg 力道尚可!
Lìdào shàng kě!
Shield CounterMedia:VO ZH Childe - Youve Made Some Progress.ogg 你还算有点长进!
Nǐ hái suàn yǒudiǎn zhǎngjìn!
Shield CounterattackMedia:VO ZH Childe - A Fine Opportunity.ogg 好机会!
Hǎo jīhuì!
BlastMedia:VO ZH Childe - Not Bad Not Bad.ogg 这下还不赖!
Zhè xià hái bùlài!
Hydro CounterMedia:VO ZH Childe - You Missed A Spot.ogg 你疏漏了!
Nǐ shūlòule!
Media:VO ZH Childe - You Should Do It Like This.ogg 应该…这么发力!
Yīnggāi... Zhème fālì!
UnderstreamMedia:VO ZH Childe - Careful Now.ogg 当心点儿!
Dāngxīn diǎnr!
Cutting TorrentMedia:VO ZH Childe - Youre Wide Open.ogg 破绽!
Pòzhàn!
Media:VO ZH Childe - Try This.ogg 试试这个!
Shìshì zhège!
Media:VO ZH Childe - So Quick To Flee.ogg 跑得倒快!
Pǎo de dào kuài!
Media:VO ZH Childe - Run All You Like.ogg 再跑快点吧!
Zài pǎo kuàidiǎn ba!
Flash of HavocMedia:VO ZH Childe - Cowering Already.ogg 躲躲藏藏?
Duǒduocángcáng?
Media:VO ZH Childe - How Unbecoming.ogg 真不像样!
Zhēn bù xiàngyàng!
Ultima: Celestial VoyagerMedia:VO ZH Childe - Celestial Voyager.ogg 星海游鲸!
Xīnghǎi yóujīng!
Media:VO ZH Childe - A Clear Shot.ogg 一箭止水!
Yī jiàn zhǐ shuǐ!

英語

攻撃または状態音声と文字
Hydro ShieldMedia:VO Childe - Poor Timing.ogg Poor timing.
Media:VO Childe - Passable Effort.ogg Passable effort.
Shield CounterMedia:VO Childe - Youve Made Some Progress.ogg You've made some progress.
Shield CounterattackMedia:VO Childe - A Fine Opportunity.ogg A fine opportunity!
BlastMedia:VO Childe - Not Bad Not Bad.ogg Not bad, not bad.
Hydro CounterMedia:VO Childe - You Missed A Spot.ogg You missed a spot!
Media:VO Childe - You Should Do It Like This.ogg You should do it like this!
Shark OnslaughtMedia:VO Childe - Ruh Haha.ogg Ruh-haha!
UnderstreamMedia:VO Childe - Careful Now.ogg Careful now.
Cutting TorrentMedia:VO Childe - Youre Wide Open.ogg You're wide open!
Media:VO Childe - Try Me.ogg Try me.
Media:VO Childe - Try This.ogg Try this.
Media:VO Childe - So Quick To Flee.ogg So quick to flee.
Media:VO Childe - Run All You Like.ogg Run all you like!
Flash of HavocMedia:VO Childe - Cowering Already.ogg Cowering already?
Media:VO Childe - How Unbecoming.ogg How unbecoming.
Ultima: Celestial VoyagerMedia:VO Childe - Celestial Voyager.ogg Celestial Voyager!
Media:VO Childe - A Clear Shot.ogg A clear shot!

韓国語

攻撃または状態音声と文字
Hydro ShieldMedia:VO KO Childe - Poor Timing.ogg 타이밍이 나빴어!
Media:VO KO Childe - Passable Effort.ogg 꽤 강력하군!
Shield CounterMedia:VO KO Childe - Youve Made Some Progress.ogg 좀 늦는 거같군.
Shield CounterattackMedia:VO KO Childe - A Fine Opportunity.ogg 나이스 찬스~! / 아하!
BlastMedia:VO KO Childe - Not Bad Not Bad.ogg 나쁘지 않아~.
Hydro CounterMedia:VO KO Childe - You Missed A Spot.ogg 힘은… 이렇게 쓰는 거지!
Media:VO KO Childe - You Should Do It Like This.ogg 실수 투성이군.
UnderstreamMedia:VO KO Childe - Careful Now.ogg 조심하라고~.
Cutting TorrentMedia:VO KO Childe - Youre Wide Open.ogg 허점 발견!
Media:VO KO Childe - Try This.ogg 이건 어때?
Media:VO KO Childe - So Quick To Flee.ogg 발은 빠르군.
Media:VO KO Childe - Run All You Like.ogg 더 빨리 달려보시지!
Flash of HavocMedia:VO KO Childe - Cowering Already.ogg 숨기나 하다니.
Media:VO KO Childe - How Unbecoming.ogg 형편없군.
Ultima: Celestial VoyagerMedia:VO KO Childe - Celestial Voyager.ogg 마지막 한 발!
Media:VO KO Childe - A Clear Shot.ogg 성해유경!

第2形態[]

日本語

攻撃または状態音声と文字
TransitionMedia:VO JA Childe - Not Bad Youve Got A Trick Or Two.ogg 褒めてあげよう!
Media:VO JA Childe - Guess I Should Take It More Seriously.ogg 俺相手によくここまで持つな!
BlastMedia:VO JA Childe - Youve Got Some Skills.ogg はっ、やるじゃないか。
Electro CounterMedia:VO JA Childe - The Price Of A Single Slip.ogg 気を抜いた代償だ。
Media:VO JA Childe - Has Your Luck Run Out.ogg 運が尽きたんだ。
FlickerMedia:VO JA Childe - The Price Of A Single Slip.ogg 気を抜いた代償だ。
Media:VO JA Childe - My Turn.ogg 俺の番だ!
Flicker ComboMedia:VO JA Childe - Raging Tide.ogg 狂乱の如く、疾風怒濤!
Media:VO JA Childe - Something Else Catch Your Eye.ogg どこを見ている?
Raging TideMedia:VO JA Childe - Raging Tide.ogg 狂乱の如く、疾風怒濤!
Light of ObliterationMedia:VO JA Childe - No Use Hiding Back There.ogg 無駄だ!
Media:VO JA Childe - All You Do Is Run.ogg 回避だけじゃだめだよ!
Ultima: Dark LeapMedia:VO JA Childe - Eat This.ogg これは、どうだい?
Media:VO JA Childe - Ill Crush You.ogg すり潰すよ。

中国語

攻撃または状態音声と文字
TransitionMedia:VO ZH Childe - Not Bad Youve Got A Trick Or Two.ogg 不错不错!确实有点手段!
Bùcuò bùcuò! Quèshí yǒudiǎn shǒuduàn!
Media:VO ZH Childe - Guess I Should Take It More Seriously.ogg 值得我——再认真一点!
Zhídé wǒ—— Zài rènzhēn yīdiǎn!
BlastMedia:VO ZH Childe - Youve Got Some Skills.ogg 哼。有点本事!
Hēng. Yǒudiǎn běnshì!
Electro CounterMedia:VO ZH Childe - The Price Of A Single Slip.ogg 粗心的代价!
Cūxīn de dàijià!
Media:VO ZH Childe - Has Your Luck Run Out.ogg 运气到头了!
Yùnqì dàotóule!
FlickerMedia:VO ZH Childe - The Price Of A Single Slip.ogg 粗心的代价!
Cūxīn de dàijià!
Media:VO ZH Childe - My Turn.ogg 到我了!
Dào wǒle!
Flicker ComboMedia:VO ZH Childe - Raging Tide.ogg 势如狂澜!
Shì rú kuánglán!
Media:VO ZH Childe - Something Else Catch Your Eye.ogg 你在看哪儿?
Nǐ zài kàn nǎr?
Raging TideMedia:VO ZH Childe - Raging Tide.ogg 势如狂澜!
Shì rú kuánglán!
Light of ObliterationMedia:VO ZH Childe - No Use Hiding Back There.ogg 躲在后面可没用!
Duǒ zài hòumiàn kě méiyòng!
Media:VO ZH Childe - All You Do Is Run.ogg 只会躲吗!
Zhǐ huì duǒ ma!
DisplacementMedia:VO ZH Childe - Break.ogg 破!
Pò!
Ultima: Dark LeapMedia:VO ZH Childe - Eat This.ogg 试试…这招!
Shìshì... Zhè zhāo!
Media:VO ZH Childe - Ill Crush You.ogg 碾碎你!
Niǎnsuì nǐ!

英語

攻撃または状態音声と文字
TransitionMedia:VO Childe - Not Bad Youve Got A Trick Or Two.ogg Not bad! You've got a trick or two.
Media:VO Childe - Guess I Should Take It More Seriously.ogg Guess I should take it more seriously.
BlastMedia:VO Childe - Youve Got Some Skills.ogg You've got some skills.
Electro CounterMedia:VO Childe - The Price Of A Single Slip.ogg The price of a single slip.
Media:VO Childe - Has Your Luck Run Out.ogg Has your luck run out?
FlickerMedia:VO Childe - Got You.ogg Got you.
Media:VO Childe - The Price Of A Single Slip.ogg The price of a single slip.
Media:VO Childe - My Turn.ogg My turn!
Flicker ComboMedia:VO Childe - Raging Tide.ogg Raging tide!
Media:VO Childe - Something Else Catch Your Eye.ogg Something else catch your eye?
Raging TideMedia:VO Childe - Raging Tide.ogg Raging tide!
Light of ObliterationMedia:VO Childe - No Use Hiding Back There.ogg No use hiding back there!
Media:VO Childe - All You Do Is Run.ogg All you do is run!
DisplacementMedia:VO Childe - Break.ogg Break!
Ultima: Dark LeapMedia:VO Childe - Eat This.ogg Eat this!
Media:VO Childe - Ill Crush You.ogg I'll crush you!

韓国語

攻撃または状態音声と文字
TransitionMedia:VO KO Childe - Not Bad Youve Got A Trick Or Two.ogg 괜찮네. 솜씨는 있군.
Media:VO KO Childe - Guess I Should Take It More Seriously.ogg 더 진지하게 임해야겠어.
BlastMedia:VO KO Childe - Youve Got Some Skills.ogg 헷, 제법이군!
Electro CounterMedia:VO KO Childe - The Price Of A Single Slip.ogg 부주의한 대가야.
Media:VO KO Childe - Has Your Luck Run Out.ogg 운을 다 썼나보군?
FlickerMedia:VO KO Childe - The Price Of A Single Slip.ogg 부주의한 대가야.
Media:VO KO Childe - My Turn.ogg 내 차례다…! / 이얏!
Flicker ComboMedia:VO KO Childe - Something Else Catch Your Eye.ogg 어딜 보는 거지?
Raging TideMedia:VO KO Childe - Raging Tide.ogg 광란의 기세…
Light of ObliterationMedia:VO KO Childe - No Use Hiding Back There.ogg 뒤에 숨어도 소용없어!
Media:VO KO Childe - All You Do Is Run.ogg 숨기만 할 거야?
Ultima: Dark LeapMedia:VO KO Childe - Eat This.ogg 이건 어떠냐…!
Media:VO KO Childe - Ill Crush You.ogg 부숴주마…

第3形態[]

(「公子」が床をぶち抜き、パイモンと旅人が落下する)http://genshin-impact.fandom.com/wiki/File:Vo_lyaq204_4_cs_tartaglia_17.ogg 「公子」: ...君の実力を褒めてやろう。http://genshin-impact.fandom.com/wiki/File:Vo_lyaq204_4_cs_tartaglia_18.ogg 「公子」: 俺も全力で戦わないと...http://genshin-impact.fandom.com/wiki/File:Vo_lyaq204_4_cs_tartaglia_19.ogg 「公子」: 失望…させるなよ。http://genshin-impact.fandom.com/wiki/File:Vo_lyaq204_4_cs_tartaglia_20.ogg 「公子」: 極悪法…『空鯨噬滅』!http://genshin-impact.fandom.com/wiki/File:Vo_lyaq204_4_cs_paimon_02.ogg パイモン: Aaaah!!!!

日本語

攻撃または状態音声と文字
JudgmentMedia:VO JA Childe - Nowhere To Run.ogg 逃げられると思うな。
Havoc: Formless BladeMedia:VO JA Childe - Shatter.ogg 砕けろ!
Ultima: Celestial VoyagerMedia:VO JA Childe - Devour.ogg 喰らい尽くせ。
Ultima: Dark LeapMedia:VO JA Childe - Dumb Mortal.ogg うつけが…
Ultima: God ArrowMedia:VO JA Childe - Die Here.ogg 砕け散れ!
DefeatMedia:VO JA Childe - Youre A Cut Above.ogg 君の…勝ちだ…
Media:VO JA Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 折角手に入れたのに…

中国語

攻撃または状態音声と文字
JudgmentMedia:VO ZH Childe - Nowhere To Run.ogg 无处可逃!
Wúchùkětáo!
Havoc: Formless BladeMedia:VO ZH Childe - Shatter.ogg 碎灭!
Suì miè!
Ultima: Celestial VoyagerMedia:VO ZH Childe - Devour.ogg 噬尽!
Shì jìn!
Ultima: Dark LeapMedia:VO ZH Childe - Dumb Mortal.ogg 驽钝,凡众!
Núdùn, fánzhòng!
Ultima: God ArrowMedia:VO ZH Childe - Die Here.ogg 灭绝于此!
Mièjué yú cǐ!
DefeatMedia:VO ZH Childe - Youre A Cut Above.ogg 你…略胜一筹…
Nǐ... Lüè shèng yīchóu...
Media:VO ZH Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 得而复失…
Dé'érfùshī...

英語

攻撃または状態音声と文字
JudgmentMedia:VO Childe - Nowhere To Run.ogg Nowhere to run!
Havoc: Formless BladeMedia:VO Childe - Shatter.ogg Shatter!
Ultima: Celestial VoyagerMedia:VO Childe - Devour.ogg Devour!
Ultima: Dark LeapMedia:VO Childe - Dumb Mortal.ogg Dull mortal...
Ultima: God ArrowMedia:VO Childe - Die Here.ogg Die here.
DefeatMedia:VO Childe - Youre A Cut Above.ogg You're a cut... above...
Media:VO Childe - Ugh Some You Win And Some You Lose Nyugh.ogg Ugh... Some you win... and some you lose... nyugh...

韓国語

攻撃または状態音声と文字
JudgmentMedia:VO KO Childe - Nowhere To Run.ogg 도망칠 곳은 없어! / 으앗!
Havoc: Formless BladeMedia:VO KO Childe - Shatter.ogg 부서져라!
Ultima: Celestial VoyagerMedia:VO KO Childe - Devour.ogg 모두 삼켜라!
Ultima: Dark LeapMedia:VO KO Childe - Dumb Mortal.ogg 우둔한 범중!
Ultima: God ArrowMedia:VO KO Childe - Die Here.ogg 소멸하라…
DefeatMedia:VO KO Childe - Youre A Cut Above.ogg 네가 한 수… 위군…
Media:VO KO Childe - Ugh Some You Win And Some You Lose Nyugh.ogg 또 잃다니…

サウンドトラック[]

カテゴリに一致するサウンドトラックはない。

説明[]

璃月を覆っていた暗雲は消え、この地を脅かしていた陰謀も七星、仙人、そして君によって阻止することができた。
しかし黄金屋の奥深くで、ファデュイの「公子」と戦った記憶が再び鮮明に甦った。
記憶の中でこの戦闘をもう一度経験すれば、何か新しい収穫を得られるかもしれない…
ファデュイの執行官第十一位、「公子」タルタリヤ。
不吉な「邪眼」から力を吸い取り、暗闇の地で習得した武術で戦う。

無限の戦闘欲を持つ純粋な戦士。
血まみれの争い、生と死の挑戦は、彼にとって喜びの試練に過ぎない。
若い「公子」の戦績は広く知られている。
だが、彼自身にとってはどうでもいい話だ。

何故なら
「お前の運命は争いの嵐の目となる。」
「兵刃を交える音は、常にお前の旋律。」
「暗闇の記憶に足を踏み入れ、」
「世界を破壊する力を手に入れるがいい。」

豆知識[]

  • In phase one of the fight we can see that Childe has the ability to form a bow made of pure Hydro, making this the third time Childe uses a different bow.
    • From a distance it looks like Rust, the weapon that Childe was shown using in his character demo. When taking an up close look we can see it is of a weapon that has not been released yet.
    • We also see this bow in the third phase when Childe activates Foul Legacy: The Devouring Deep. This time the bow is made of Foul Legacy shards instead of pure Hydro.
  • The move Ultima: Celestial Voyager shows a creature that seems to be a fusion between a humpback whale and a narwhal.
    • Coincidentally Childe's English Constellation is Monoceros Caeli. When translated from Latin it means "Celestial Narwhal". The Chinese name for his constellation is 鲸天座, meaning literally "Whale Sky Constellation." This explains why the attack looks like whale but has the horn of a narwhal.
  • His listed abilities are directly taken from the story boss version. Instead of striking six times, he only strikes thrice; as of the nerf.
  • Canonically, the domain battle occurs inside of the player's mind as they remember their fight against Childe. Therefore, the rematches are all simulations against Childe, with only the first occurrence being the real event.
  • The Trounce Domain version of Childe does not perform Ultima: God Arrow during the first phase .
  • In Childe's first and third phase, if the player does not move from the domain spawn point, Childe will neither move nor attack until the player initiates.
    • This is also the case on Co-Op Mode, which can be useful if players are still in the loading screen.
  • Beating Childe for the first time in the Archon Quest will give you the Achievement, "I'll Let You Off... This Time".
  • Beating Childe without getting hit while affected by Riptide ("follow-up attack") will give you the Achievement, "Outlander vs. Outlander".

既知の問題[]

  • If players are hit while affected by Pyro, Childe's mark may not disappear when running up to the barrier to remove it. However, this is just a visual bug, and the actual effect will no longer be active.
  • A rare bug may occur during Co-Op Mode where if players either have a slow internet connection or try to rematch Childe, he may not attack at all throughout the fight in which case he can not enter his Second Phase.
  • Childe's Hydro status effects may remain active after he activates his second phase.

ギャラリー[]

アイコン
Tartaglia in the Archive
Foul Legacy form introduction

その他の言語[]

言語正式名称直訳の意味 (英語)
日本語「黄金屋」に入る
"Ougon'ya" ni Hairu
Enter the "Golden House"
中国語
(簡体字)
进入「黄金屋」
Jìnrù "Huángjīn-wū"
Enter the "Golden House"
中国語
(繁体字)
進入「黃金屋」
Jìnrù "Huángjīn-wū"
英語Enter the Golden House
韓国語「황금옥」 진입
"Hwanggeum'ok" Jin'ip
Enter "the Golden House"
スペイン語Casa DoradaGolden House
フランス語Entrer dans la Chambre d'OrEnter the Golden Chamber
ロシア語Золотая палата
Zolotaya palata
Golden Chamber
タイ語เข้าไปใน Golden House
Enter the Golden House
ベトナム語Vào "Hoàng Kim Ốc"Enter the "Golden House"
ドイツ語Goldstube betretenGold Parlor Entering
インドネシア語Masuk ke Golden HouseEnter the Golden House
ポルトガル語Entrar na Casa Dourada

変更履歴[]

バージョン1.1でリリース
[新しい履歴を作成する]

ナビゲーション[]

 
UI_Domains.png秘境 & UI_Spiral_Abyss.png深境螺旋
 
敵の種類
 
普通の敵
元素生命
ヒルチャール
部族
ファデュイ
その他
人間勢力
異種の魔獣
 
精鋭の敵
元素生命
ヒルチャール
部族
アビス
ファデュイ
自律装置
遺跡機兵
遺跡ドレイク
プライマル
構造体
異種の魔獣
その他
 
特別な敵
イベント限定
任務限定
障害物
その他
敵対する野生生物
  • イノシシ
  • リシュボラン虎
  • 駄獣
    • ラクラク
    • モジャモジャ
  • スピノクロコ
  • サソリ
  • 赤鷲


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