左メニュー
左メニューサンプル左メニューはヘッダーメニューの【編集】>【左メニューを編集する】をクリックすると編集できます。ご自由に編集してください。掲示板雑談・質問・相談掲示板更新履歴最近のコメントカウン...
Icon_disambig.svg | Falloutの場所の名前である"Brotherhood" については、Lost Hills をご覧ください。 |
---|
この拷問された惑星に、人々が持つ唯一の救済。私達がいなければ、人類は確実に滅びただろう
”— ブリー
Brotherhood of Steel、または単にBrotherhoodは、大戦争前のアメリカ軍と、政府によって出資された科学的組織にルーツを持つ、大戦争後の北アメリカで生まれた半宗教的な技術組織です。
Brotherhood of Steelは合衆国陸軍の大佐であったロジャー・マクソンによって設立された。マクソンはロバート・スピンデル大佐に命令され、2076年1月3日に合衆国政府を代表して研究を行っていた、カリフォルニアのウェストテック研究施設で進展を監督するために送られたチームの一人だった。2077年1月7日、全てのウェストテックの研究及び人員に対して、マクソンと彼のチームは新しい施設への移動を命じ、それを指揮してマリポーサ軍事基地に移動した。
2077年10月10日、キャプテン・マクソンと彼の部隊はマリポーサに移動したウェストテック科学者達が、遺伝子工学によって生み出された強制進化ウイルス(F.E.V.)の実験に、被験者として無理矢理、軍の受刑者達を利用していたという恐ろしい事実を発見した。基地の士気は急速に崩れ落ち、神経衰弱に陥ったスピンデル大佐は5日後に自殺を図った。混乱の中、マクソンの部下は彼をリーダーとして頼った。キャプテン・マクソンはロバート・アンダーソンに尋問をし、マリポーサに配属されたウェストテック研究チームの主要な科学者、彼らの実験の概要を学んだ。その後アンダーソンは、自分の研究チームの大部分に加え、自らの行った罪のために処刑された。
そして基地のコントロールを得たマクソンは、10月20日にラジオを通して合衆国陸軍から脱退することを宣言した。合衆国陸軍が混乱する中、彼は指揮系統からの問いかけに全く応答しなかった。米軍が中国軍との戦争を徐々に拡大していったまさにその時の出来事であった。その3日後の10月23日には、両国とも全ての核兵器を使用可能状態にした。そして2時間の間、世界は核によって破壊しつくされた。大戦争は終りを迎え、同時に地球の大部分は放射能による不毛の地と化した。マリポーサ軍事基地は核爆弾によるとてつもない攻撃を生き延びた。そしてその多数の安全プロトコルが放射線とF.E.V.を防ぎ、兵士たちを保護した。しかし偶然にもF.E.V.ウイルスは漏れだし、ゆっくりと生まれたばかりのウェイストランドに広がっていった。大戦争から2日後の10月25日、キャプテン・マクソンは地域を偵察することにした。空気が安全かどうか判断するため、部下のプラートナーにパワーアーマーを着させ、周辺へ送り込んだ。その後プラートナーは周辺領域には特別高い放射能量はないことを報告した。
アンダーソンの死体と彼の処刑された部下達を埋葬した後、キャプテン・マクソンは基地の軍需品と武器の設計図を持って、マリポーサを封鎖した。危険を冒す事を覚悟で砂漠の中へ歩みだし、マクソン自身の妻と十代の子供を含むメンバーを立て直し、なんとか生き残った。次の週には、過酷な状況の中に様々な略奪者やギャングの襲撃にあい、とうとう犠牲者が出た。2077年の11月に、キャプテン・マクソンとその一行はロスト・ヒルズを見つける。ロスト・ヒルズは戦前の政府が放射性降下物の避難所として作ったバンカーであり、彼らはこのバンカーを拠点とするのだった。この旅はBrotherhoodの間で、脱出として語り継がれるようになった。
ほどなくして、キャプテン・マクソンは自分たちの新しい組織、Brotherhood of Steelのための本部としてバンカーを利用することにした。Brotherhoodの最初のハイエルダーとして、マクソンは文明を再建するのを助けるためにロスト・ヒルズの技術を利用しようとした。―たとえどんな犠牲があろうとも。
Relatively little is known about the early years of the Brotherhood of Steel. In 2134, an emerging faction of the Brotherhood, led by Sergeant Dennis Allen, petitioned the Council of Elders for permission to explore the remnants of the West-Tek research facility in search of technological artifacts. In the wake of the Great War, the facility was left a highly irradiated ruin referred to by locals as “the Glow”. The Elders thus denied Sergeant Allen's request, prompting him and his followers to splinter from the Brotherhood, taking some advanced weapons and technology with them. Despite this incident, the Brotherhood of Steel continued to grow in strength under the guidance of Elder Maxson, further refining their technology and gradually forming the orders of Knights, Scribes, and Paladins that are known today. That following year, Roger Maxson died of cancer. His son, Maxson II, succeeded him as High Elder.
In the 2150's, the Brotherhood began extending their influence out into the surrounding areas, quickly asserting their place as one of the major powers of New California of the post-War West Coast. The early 50's saw the emergence of a prominent raider group known as the Vipers, who quickly established a base of operations in the badlands to the south of Lost Hills. Driven by a near-religious frenzy, the Vipers' raids become bolder and more frequent over time, eventually attracting the attention of the Brotherhood of Steel.
Rhombus.jpgRhombus
In 2155, the Brotherhood sent a handful of squads out into the Wasteland to track the Vipers down. To the Elders, this seemed a glorified training exercise, as they were convinced that a small detachment of Brotherhood troops in power armor would be sufficient to deal with a band of raiders, no matter how large. One Brotherhood squad, led by High Elder Maxson II himself, located the Vipers. Expecting the raiders to break and run at the sight of such a heavily armed force, Maxson did not take into account the Vipers' zeal and ferocity...or their poisoned weapons. A single arrow nicked the High Elder while he had his helmet off, leading to his death a few hours later. John Maxson, grandson of Roger, took up the role of High Elder.
In the wake of this incident, the newly appointed Head Paladin Rhombus launched a full-scale campaign against the Vipers, hunting them down and driving them to near-extinction over the course of a month. The few remaining Vipers managed to scatter north and east to the Sierra Madre mountain range. It was towards the end of this campaign that the Brotherhood sent a handful of scouts and emissaries to the Hub in order to track down these runaway Vipers. It was from these beginnings that the Hub and the Brotherhood of Steel opened full trade relations. (Caravans had delivered to the Brotherhood in the past, but in the wake of the Vipers' destruction, caravan trains now ran directly from the Hub to the Brotherhood's headquarters at Lost Hills on a regular basis.)
Scribe Vree
Several years after the Viper campaign, the Brotherhood of Steel encountered an enemy far more formidable than any band of raiders. In October of 2161, a Brotherhood patrol stumbled upon the corpse of a Super Mutant. The remains were transported back to Lost Hills for study by Head Scribe Vree.
In 2162, the Vault-Dweller arrived at the Lost Hills bunker, seeking entry into the Brotherhood. His request was not taken seriously and he was tasked with retrieving the records of Sergeant Dennis Allen's expedition from the hazardous ruins of the Glow, a fool's errand commonly used to deter would-be Brotherhood members. To the Brotherhood's surprise, not only did the Vault-Dweller return from the West-Tek facility alive, but he had also succeeded in his fool's errand and recovered a holodisk recording of Allen's doomed expedition. As a result, the Vault-Dweller became the first outsider in decades to be accepted into the Brotherhood of Steel, despite the protests of a few members.
It was from the Vault-Dweller that the Brotherhood subsequently learned of the Master's mutant army and its plans to forcibly convert the surviving human population into Super Mutants. With the support of High Elder John Maxson, the Vault-Dweller was able to convince the Council of Elders to deploy a squad of Paladins to Mariposa, where the Master's F.E.V. vats were located. With the assistance of the Brotherhood, the Vault-Dweller managed to defeat the Master and disrupt his mutant army. The Brotherhood of Steel also helps drive mutants away from other human outposts.[1] At this point in time, the Brotherhood of Steel stood as the most technologically advanced faction in New California. Although the remaining Super Mutants and the nascent Gun Runners had access to comparably advanced weaponry, the Brotherhood had a monopoly on power armor, supercomputers, and advanced medical technologies, such as cybernetics. With this technology slowly being introduced into New California, the Brotherhood of Steel became a major research and development house.[1]
In the wake of the Master's defeat, the Brotherhood of Steel began arguing amongst itself over the need for new recruits versus their secrecy as an organization. In the end, most of the Elders ruled against the sharing of their technology with outsiders, confident that their organization could survive on their traditional principles. The minority who opposed this ruling were sent eastward to track down the last remnants of the Master's army via a small fleet of airships. When these airships crash-landed near the ruins of Chicago, these surviving individuals founded the Midwestern chapter of the Brotherhood. In the following years, the Brotherhood continued to expand somewhat, establishing small outposts throughout California, as well as launching expeditions to regions such as Washington, D.C., and the Mojave.
In addition, the end of the Master was accompanied by the birth of the New California Republic (NCR). What began in the small farming community of Shady Sands quickly blossomed into a spirited effort to reclaim what was lost in the Great War. As the young NCR expanded, the Lost Hills region was incorporated into the growing nation in the form of the newly founded state of Maxson. While the bunker itself still remained under the control of the Brotherhood, the NCR held jurisdiction over the lands outside. Though tensions simmered between the two factions, peaceful relations remained.
At the San Francisco outpost, Matt assigns an important task to the Chosen One.
By 2242, the Brotherhood of Steel were but a fraction of the power they had been once before. With the emergence of the Enclave, the Brotherhood found that they were no longer the most advanced faction in the Wasteland. Intimidated and lacking the resources to deal with this new foe, the best the Brotherhood could manage was just to keep an eye on the newcomers. To this end, several previously-dormant bunkers and outposts in areas of Enclave activity were reactivated.
Eventually, the Brotherhood learned of the Enclave's Vertibird technology. Lacking any similar technology of their own, the Brotherhood saw itself as vulnerable to a possible Enclave invasion. In light of this possibility, Matthew, an operative stationed in the San Francisco outpost, was requested to enlist the aid of the Chosen One to steal a set of Vertibird schematics from a major Enclave outpost at Navarro.
Although the Chosen One was successful in his mission, it is unknown if the Vertibird plans ever reached the High Council, as Operative Matthew was killed by Agent Frank Horrigan a short time after the mission's completion. However, with the destruction of their oil rig base and NCR forces subsequently hunting down remaining members, the Enclave ceased to pose a threat on the West Coast.
Gametitle-VB.png | 情報はVan Burenに基いています が,Falloutの正史には含まれない情報です. |
---|
By 2231, Jeremy Maxson had assumed the position of High Elder. Vocal in his ideas of pushing Brotherhood operations eastward, Maxson was also notably aggressive in his “hoarding” of pre-War technology. The High Elder sought to restore the Brotherhood of Steel to power by wresting any and all advanced technology from the hands of “lesser people” by any means necessary. Naturally, this led to disputes with the New California Republic, which had always been in favor of utilizing advanced technology for the benefit of society. Not long after the destruction of the Enclave, conflict erupted between the Brotherhood and the NCR.
Elder_McNamara.jpgElder McNamara in 2281.
With their superior technology, the Brotherhood managed to hold out against the NCR, even coming close to achieving total victory. However, the Brotherhood's technological advantage was gradually outmatched by the sheer size of the NCR military; no matter how many troops the NCR lost, they always seemed to have more. Meanwhile, the Brotherhood, a selective and isolationist group, lacked sorely in numbers. This discrepancy in troop numbers spelled imminent defeat for the Brotherhood.
Van Burenに基く最終的な情報です |
Due to disagreements over how technology should be controlled in the Wasteland, the Brotherhood of Steel waged a long and bloody war against the NCR. Despite superior equipment and training, the Brotherhood went into retreat.
”— Loading screenThe Mojave chapter of the Brotherhood would still be fighting the NCR as late as 2274. After establishing a base at the HELIOS One solar plant, the Mojave Brotherhood soon found itself at odds with the NCR and its growing power in the region. Eventually, the NCR sought to control HELIOS One and the Brotherhood, under orders from their Elder, refused to leave. This led to a confrontation between the two and, in typical fashion, the Brotherhood's superior technology was no match for the NCR's superior numbers, eventually losing in one of the bloodiest battles in the organization's history. With over half the chapter dead, the Mojave Brotherhood retreated to Hidden Valley, where Paladin McNamara, in light of the disappearance of Elder Elijah following the battle, took the role of Elder upon himself and placed the complex under lockdown. Since then, the Brotherhood's presence in the Mojave Wasteland has been restricted to only a few scouting missions, a point of major controversy within the chapter.
The Brotherhood of Steel is a neo-knightly order that rose from the ashes of the United States military in the years following the Great War of 2077. The organization's tenets include the eradication of mutants and the veneration of technology. In recent decades, the Brotherhood has become quite reluctant in regards to sharing advanced technology with their fellow Wastelanders, whom they generally consider too ignorant and irresponsible to deserve such technology. The Brotherhood has been known to trade their technology with frontier communities and the NCR, but more often than not, they prefer to keep the more advanced material to themselves.
Although the Brotherhood has always been portrayed as aloof, as time went on more negative aspects of their beliefs have been increasingly emphasized as their power has decreased. Originally they stood for relatively benign goals of preservation. Indeed, in one of the possible endings in Fallout; they voluntarily reintroduce technology, engage in novel research, and actively assist those inhabiting the wasteland. Later, in Fallout Tactics, the Midwestern faction eventually would go on to become a near-fascist state, but only if a specific ending is chosen in which this faction assumes the new leadership of a prejudiced General Barnaky. A different ending involves the Midwestern Brotherhood working together with the humans and non-humans of the Midwestern wasteland for the greater good, and create a post-apocalyptic utopia (however, it should be noted that none of the endings of Fallout Tactics has yet been assumed as canon, and so is open to speculation). By the time of Van Buren/New Vegas the main Brotherhood is strongly paranoid, it not only seeks to preserve technology, but actively remove it from outsiders, is disinterested in nonmilitary assets, and engages in little if any work to actually improve their tech. Much of the Brotherhood's belief system is enshrined in a document known as the Codex, which acts as an important source of information on regulations and rules that members must adhere to. The East Coast Brotherhood is different from the West Coast, seeming to want to help others instead of collect vital technology, but this created a faction focused entirely on collecting tech in the east, the Brotherhood of Steel Outcasts. The Brotherhood does also hold a religious side, with some or all members believing in a deity known as the "Creator", and often praying to the Creator, on occasions such as meals. [2]
Brotherhood of Steel insignia
In the Brotherhood symbol, the gears represent their engineering knowledge, the sword is their will to defend themselves, the wings represent the uplifting hope that the acquisition of lost technology represents for mankind's salvation following the devastation of the Great War, and the circle represents the fraternal unity that makes the organization a true brotherhood.[3]
Another interpretation is that the Brotherhood's symbol represents each of the organizations different orders. The sword represents the Paladins, the wings represent the Elders (the "wings" control the movement of the sword), the large gear represents the Knights, and the two smaller gears represent the Scribes and the Initiates, whose services keep the Knights supplied with the information and the manpower required to get their jobs done.[4] This interpretation could also be supported by looking at the Outcast's insignia, which is absent of wings & shows that they do not need Elders or their equivalents.
Mini-FOT_Logo.png | 情報はFallout Tacticsに基いています いくつかの項目は、矛盾している可能性があります Falloutの正史を参照して下さい. |
---|
While both the original Brotherhood of Steel in New California and the Capital Wasteland faction of the Brotherhood use different colors for different elements of the symbol (blue for the wings, gray for the sword and black for the gears), the Midwestern Brotherhood uses several mono color variations. A blue version is used by the Midwestern Brotherhood's Knights and Paladins, a black one by the Scribes and an orange one by the Elders. The golden/yellow variant seems to symbolize the Midwestern Brotherhood as a whole. The Midwestern version of the Brotherhood symbol is also reversed horizontally - the large gear is to the right of the smaller ones, not to the left as in the original.
Fallout Tacticsに基く最終的な情報です |
The Brotherhood is mostly composed of the descendants of those military officers, soldiers, and scientists, but aside from some outsiders among their ranks, the Brotherhood is as close to pure-strain humanity (prime normals) that may be found outside of a Vault or the Enclave.
The ranks of the Brotherhood of Steel are generally recognized as being composed of the best and the brightest remaining to humanity, which means the BoS is a relatively small organization, at least compared to the New California Republic. They make up for this with their intimidating arsenal of pre-and-post-Great War technology: they have laser and plasma weapons, power armor, surgical cybernetic enhancements, combat implants, and Brotherhood Paladins have the ability to erase an entire town from the map without a scratch. The vast majority of BoS members are born into the Brotherhood - they very rarely accept outsiders into their ranks. While not an official policy, many members believe that in order to survive, all members are obligated to procreate. This results in a lack of tolerance for same-sex relationships, at least when the proponents of the aforementioned stance are concerned. Those born in the Brotherhood that want to be neither Scribes, Knights nor Paladins are free to leave - the Brotherhood does not believe in forcing anyone to serve them against their will. Although, members who decide to leave the Brotherhood will face the punishment of death for sharing any medical or scientific knowledge they have acquired with any outside faction.
While they have great reverence for technology, most of the Brotherhood members have little regard for non-technical fields of knowledge (and even for non-combat-related technology). Even most of the Scribes do not care about history, and some Brotherhood of Steel Initiates do not even know who Roger Maxson, the founder of the Brotherhood, was.
Though their power in the west has diminished greatly over the years, the Brotherhood of Steel still maintains hidden, heavily fortified bunkers throughout the Mojave.
”— Loading screenConcept art of the Lost Hills bunker.
The headquarters of the Brotherhood is the Lost Hills bunker in California, the seat of the Brotherhood's High Elder and its ruling council, and the place where the organization was founded. It is also the center of their research and military activities. However, by 2242, the Brotherhood was spread across the wastes of California in small bunkers and installations hidden from the eyes of common folk, and finding them all and wiping them out would be a difficult and dangerous task.
Their installations include bunkers in the Den, San Francisco, and Shady Sands (capital of the New California Republic). All Brotherhood outposts are formally subject to the Lost Hills' ruling council's authority, even if they sometimes tend to act independently, especially if they are located far from California and contact with the headquarters is rare. The Lost Hills bunker is surrounded by the town of Maxson, which, while named after the founder of the Brotherhood, is officially outside Brotherhood rule and is a state of the New California Republic. The later conflict between the Republic and the Brotherhood most likely resulted in the destruction of many of the Brotherhood's bunkers in New California.
A Brotherhood bunker is located in the Hidden Valley, directly east of the settlement of Goodsprings in the Mojave Wasteland. It is surrounded by powerful underground fans that serve as a high-tech defense system, creating artificial sandstorms which allow the inhabitants to travel to and from the bunker under cover. It also serves as a kind of electronic disturbance to any and all outside factions' targeting sensors, therefore rendering the bunker safe from detection. Mr. House's calculations painted the Brotherhood insurgency to be the greatest threat to House's reign in the Mojave Wasteland in the long-term.
The Citadel
On the East Coast, the Capital Wasteland division of the Brotherhood established a base called the Citadel, built into and beneath the ruins of the Pentagon in Washington, D.C. This faction is led by the idealistic Elder Owyn Lyons who decided to make the protection of the human inhabitants of the Capital Wasteland from super mutants and other threats his top priority, instead of the acquisition and preservation of technology. While Lyons is officially recognized by the ruling council at Lost Hills as the leader of a Brotherhood faction, because of his changed priorities he receives no support from California and his faction, for all intents and purposes, is independent. Without reinforcements from the West Coast, Lyons has been forced to recruit locally, but most new wastelander conscripts are overeager, unskilled, or both, and as a result their survival rate is atrocious. Elder Lyons’ daughter Sarah commands her own elite squad, Lyons' Pride. These soldiers help preserve the Capital Wasteland by holding back the super mutants, who tend to remain in the urban ruins of Washington, D.C.
As the war with the super mutants intensifies, the Enclave returns in the flesh after relocating from New California several years prior, their radio broadcasts having been heard for years on Wasteland radios, suddenly and ruthlessly making themselves known. In a bold first move they seize the Jefferson Memorial's "Project Purity" (a project intended to provide clean water to the wasteland), and subsequently proceed with carefully consolidating their power throughout the Capital Wasteland, while simultaneously developing a plan to systematically eliminate mutation in the wasteland. At first favoring caution, Elder Lyons soon changes his mind, engaging the Enclave in a full-scale battle after the Enclave acquires possession of Vault 87's G.E.C.K. and nearly activating Project Purity. With the aid of Liberty Prime, the Enclave is ousted from the Jefferson Memorial and into uncertain disarray. After the events of Broken Steel, the Capital Wasteland chapter has become as powerful and well-equipped as their fellow chapters back west, possibly even more so.
There are members of Lyons' expeditionary force to the East Coast who preferred to stay faithful to the Brotherhood's original goals of locating and preserving technology and knowledge. These members of the Brotherhood left the Citadel to take up residence in Fort Independence, and stylized themselves as the Brotherhood Outcasts.[5] In addition to carrying out Lyon's original orders, the Outcasts are also trying to re-establish contact with the western Elders, and have Lyons placed in front of a firing squad.
BOS_%28side_view_%29_head_iix.jpgMidwestern Brotherhood power armor
Mini-FOT_Logo.png | 情報はFallout Tacticsに基いています いくつかの項目は、矛盾している可能性があります Falloutの正史を参照して下さい. |
---|
The Midwestern branch, a splinter faction which lost contact with the Brotherhood leadership at Lost Hills has been an independent organization since the 2160s, when the airships of its founders crashed near Chicago. Unlike the original, isolationist Brotherhood, this faction rules over a large part of the area between the former states of Illinois and Kansas and drafts tribals from villages under Brotherhood protection into its ranks. While more open to the outside world, this faction of the Brotherhood is by no means altruistic - the villagers under Brotherhood rule, while protected from raiders and mutants, live in fear of the infamous Brotherhood Inquisitors. The Midwestern Brotherhood main bases were bunkers that were probably pre-Great War military bunkers that were found, taken, and rebuilt. They are called Bunker Alpha, Bunker Beta, Bunker Gamma, Bunker Delta and Bunker Epsilon. The Midwestern Brotherhood power armor is very similar to the advanced power armor Mk II, and may be a variant of it.
Fallout Tacticsに基く最終的な情報です |
Texas expedition symbol
FOBoSLogo.png | 情報はFallout: Brotherhood of Steelに基いています が,Falloutの正史には含まれない情報です. |
---|
After the death of John Maxson, Rhombus, the head of the Brotherhood's Paladins, became the new High Elder. After the death of the Master, the Brotherhood of Steel helped the other human outposts of New California drive the mutant armies away with minimal loss of life on both sides of the conflict. However, a super mutant faction under the leadership of Attis moved east and attempted to recreate the mutant army in Texas using the Secret Vault. Rhombus, despite some criticism from the ruling council of the West Coast Brotherhood of Steel, started a crusade against the still existent threat of the super mutant army, now led by Attis. They traveled eastward to Texas. There, he discovered a prototype Vault which was abandoned and installed the Brotherhood's main base of operation in this area. Their principal mission was to eradicate the menace of all super mutants. For this reason, they created a new Texas Brotherhood icon, which featured a pair of wings, topped by dual pistols, all of a red color.
Fallout: Brotherhood of Steelに基く最終的な情報です |
A branch based in a large bunker exists in Montana, and as of 2277 is led by an Elder Patrocolus.
Some Brotherhood of Steel members are in the Commonwealth, although not much is known about them other than they have Vertibirds and airships.
The Brotherhood of Steel has characteristics similar to that of today's military such as standard armor (T-45d power armor or T-51b power armor), standard weapons (laser rifle and the laser pistol), standard ammunition (microfusion cells, small energy cells and electron charge packs). They also have training similar to that of recruit basic military training and trade training, have a chain of command, various bases, supply their own troops and have distinct branches/trades (i.e. Paladins and Scribes) that cover combat and support roles within the organization.
The Brotherhood of Steel is organized into different ranks: Initiates are trainees who are expected to perform well enough in the training process to be promoted to Senior Initiates, and later to Apprentices. After proving themselves, Apprentices are promoted to the rank of Journeyman Knights or Scribes. The next rank is Knight Sergeant/Senior Scribe, Knight Captain, and finally the leader of each of these orders is the Head Knight and the Head Scribe.
Brotherhood Scribes are responsible for investigating and reverse-engineering the ancient technologies, maintaining the current technology of the Brotherhood and even experimenting with new weapons and other useful devices. Scribes rarely leave the safety of the Brotherhood's bunkers and outposts, but they are sometimes called into the field to examine a piece of technology or perform a task beyond the skills of the Brotherhood's soldiers.
Brotherhood Knights are responsible for manufacturing the weapons and other pieces of technology used by the Brotherhood, although they also take part in combat activities. After many years of service and experience, the best Knights are promoted to Paladins - the pinnacle rank of the Brotherhood military. Paladins are in charge of all security and outside activities. The Paladin ranks are Junior Paladin, Paladin, Senior Paladin, Star Paladin and Head Paladin. Paladins who survive to their later years become Elders, and they make up the Brotherhood's ruling council. Among this branch of the Brotherhood an additional rank, Sentinel, exists between Paladin and Elder. The leader of the council and the Brotherhood itself is the High Elder, usually descended from the Maxson family.
Brotherhood Paladins fighting super mutants and raiders.
While they are generally not hostile to others without a good reason, members of the Brotherhood are not interested in justice for the obviously weaker and less fortunate wastelanders around them. They largely focus on keeping their secrecy and preserving and developing technology, which they often put above human life since technology is irreplaceable in the post-nuclear wastelands—lives are not. Their motives are often unclear, and Brotherhood members are not people to be trifled with. It is safe to say, however, that if a group of Brotherhood Paladins appears to be helping outsiders, their motives are not altruistic.
The Brotherhood does not like to share their choicest technological bits with others, despite the obvious benefits their technology could bring to the Wasteland. It is a commonly accepted truth within the Brotherhood that the people of the Wasteland are not responsible enough to use (and maintain) all of the technology they have at their disposal. They are known for trading some of their technologies with frontier communities and the states of the New California Republic in exchange for food and other resources, but they keep the more sensitive and advanced technologies to themselves.
The Brotherhood's attitude towards mutants ranges from dislike (e.g. in the case of ghouls) to outright hostility (in the case of super mutants). Early contact with the Master's super mutants was mostly hostile, and the BoS helped drive the majority of the mutant armies away from California. The Brotherhood grew angry when various salvaging operations began in the Glow, a location which the Brotherhood came to regard highly both for their fallen comrades and the pre-Great War technology located there, with Dayglow ghouls at the forefront. Most Brotherhood members came to see ghouls as filthy scavengers. In the years after the Master's defeat in New California, many super mutants settled peacefully among humans and the Brotherhood was no longer hostile to them.
Military technology is the Brotherhood's main priority, and their efforts over the centuries have equipped them with a powerful array of power armor, energy weapons, defense turrets, combat implants, and computers. Their devotion to the cause of collecting technology is such that they are willing to go to war in order to obtain it, even against much larger organizations such as the NCR.
Although less advanced than the Enclave, Brotherhood soldiers are generally equipped with energy weaponry and suits of power armor, usually either the T-51b or T-45d models, both of which were designed before the Great War. Recon armor and combat armor [要出典] is also widely used, primarily by scouts, knights, and initiates. In addition, the Brotherhood has access to some of the best medical technology available in the post-war world, and other technologies such as cybernetics and surgical implants.
The Brotherhood also has access to advanced computers which they have found in various military bases and Vault-TecVaults such as the Lost Hills bunker, the ruins of the Pentagon, Bunkers Alpha, Beta, Gamma, Hidden Valley and the Vault prototype.
They also possess heavy duty combat robots that have assisted them in battle, like the intimidating sentry bots, and even a 40-foot Communist-hating metal giant in the hands of the Capital Wasteland detachment.
The Brotherhood of Steel were based on a completely hostile faction known as the Guardians in the 1987 game Wasteland which is known to be the predecessor to Fallout.
The Brotherhood of Steel appears in all Fallout games to date.
This article is based mostly on the description of the Brotherhood from Chris Avellone's Fallout Bible #6 (which was partly based on Chris Taylor's Fallout: Warfare background), updates in subsequent issues of the Bible, and information taken from holodisks and dialogue in Fallout and Fallout 2. Some information is taken from Fallout Tactics (mostly from the intro), Van Buren, and even from Fallout: Brotherhood of Steel background, but in all instances it is marked as such.
Fallout
Fallout Tactics
Mbox_cleanup.png | クリーンアップ (理由: This article includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations.) ヌカペディアは上質なWikiです。この記事、またはセクションには、クリーンアップが必要な場合があります。質の向上にご協力をお願いします! |
---|
|
|
|
|
シェアボタン: このページをSNSに投稿するのに便利です。
左メニューサンプル左メニューはヘッダーメニューの【編集】>【左メニューを編集する】をクリックすると編集できます。ご自由に編集してください。掲示板雑談・質問・相談掲示板更新履歴最近のコメントカウン...
誤訳や公式訳のおかしい箇所を(ネタバレの可能性があります)目次1 会話2 ターミナル3 地名・ロケーション名など4 その他会話[]ID公式訳候補訳原文場所備考14F33気を付けた方がいい。大抵のものは...
Forums: Index > 会議室 > 管理者への意見具申注:投稿に返信する際には、画面上部の「編集」のリンクをクリックして、編集画面で新たに追記してください。管理者への意見具申箱みたいなものを作...
Wiki内での見出し文などの表記統一のためこちらに合わせています。表記についての議論や提案はフォーラムでお願いします。キャラクターや地名などは固有名詞一覧をご覧ください。英語日本語Abilities能...
特に記載のない限り、コミュニティのコンテンツはCC BY-SAライセンスの下で利用可能です。...
英語名日本語名10mm Round10mm弾10mm10mm弾10mm, Hollow Point10mm弾 ホローポイント10mm HP10mm ホローポイント弾10mm, JHP (Hand L...
英語名日本語名North Cistern北貯水槽South Cistern南貯水槽East Cistern東貯水槽East Pump Stationイーストポンプ場Hostetler Homeホステト...
Wiki内での表記統一のためこちらに合わせています。表記についての議論や提案はフォーラムでお願いします。ページ内の見出しや用語については用語一覧をご覧ください。固有名詞一覧 Area固有名詞一覧 It...
特に記載のない限り、コミュニティのコンテンツはCC BY-SAライセンスの下で利用可能です。...
Wikiテーマ用画像[]このページでは、Wikiのテーマとして使われる画像がSpecial:UnusedImagesに表示されないようにしています。File:Wiki-wordmark.pngFile...
Icon_disambig.svgother uses of the term については、Zorbo's Revenge をご覧ください。Lua エラー モジュール:Games 内、50 行目: a...
Here and Now head.png翻訳が必要このページは翻訳が必要な箇所があります。「編集」からFallout Wikiを手伝うことが出来ます。固有名詞の翻訳は固有名詞一覧を、見出しなどは用語...
Gametitle-FO3.pngGametitle-FO3.pngIcon_info.pngこの記事は基礎的な情報とゲーム内での比較を含む概観記事です。ゲーム特有の情報やステータスに関しては、右の...
Pre-War companyYumYumCompany dataindustry加工食品productsヤムヤム・デビルエッグLocationscountryアメリカ Gametitle-FO3.p...
Here and Now head.png翻訳が必要このページは翻訳が必要な箇所があります。「編集」からFallout Wikiを手伝うことが出来ます。固有名詞の翻訳は固有名詞一覧を、見出しなどは用語...
Lua エラー モジュール:Games 内、50 行目: attempt to index local 'result' (a nil value)Wild AppalachiaGeneraldeve...
Here and Now head.png翻訳が必要このページは翻訳が必要な箇所があります。「編集」からFallout Wikiを手伝うことが出来ます。固有名詞の翻訳は固有名詞一覧を、見出しなどは用語...
Pre-War companyWest TekCompany dataindustry軍事防衛productsT-45d パワーアーマーT-51b パワーアーマーFEVウィルスLocationscou...
Here and Now head.png翻訳が必要このページは翻訳が必要な箇所があります。「編集」からFallout Wikiを手伝うことが出来ます。固有名詞の翻訳は固有名詞一覧を、見出しなどは用語...
Fallout 4 add-onWasteland WorkshopGeneraldeveloperベセスダ・ゲームスタジオpublisherベセスダ・ソフトワークスRelease dataPC201...