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Primary statistic Strength | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fallout 4 stat image | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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FoT Strength.png Fallout and Fallout 3 / Fallout: New Vegas version | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Raw physical strength. A high Strength is good for physical characters.
”— Fallout in-game descriptionStrength is one of the seven primary statistics in the SPECIAL system.
Modifies: Hit Points, Melee Damage, and Carry Weight
Strength is primarily relevant to two in-game mechanics: Carry Weight and satisfying the minimum Strength requirements on weapons. Each point of it grants 25 lbs. of Carry Weight (with the Small Frame trait, it is 15 instead). Not meeting a weapon's minimum Strength requirement penalizes aim accuracy with that weapon by -20% for each missing point in Strength.
Modifies: Melee Weapons skill, Carry Weight, Melee damage bonus
Strength slightly increases melee damage and carrying capacity. Melee damage is at 1 damage for every 2 Strength (+5 damage at 10) and carrying capacity is an added 10 lbs for every point (+100 lbs at 10 strength). Strength does not affect unarmed damage, even though Iron Fist requires 4 Strength. Unlike previous Fallout games, none of the weapons have a minimum Strength requirement, and a character with 1 Strength can use a minigun without penalties.
High Strength can sometimes be used to intimidate others when in a conversation.
Note that while at first glance the damage bonus seems minor at best, the damage bonus is applied after a weapon's base damage has been adjusted by the Melee Weapons skill and weapon condition. So, the damage bonus can be a very significant increase for much of the game. Moreover, even with maximum Melee Weapons skill and weapon condition, high Strength can still amount to a 10% or better increase in the weapon's damage (see specific weapon pages for specifics). This is basically equivalent to, or better than, a free perk. Moreover, multipliers on damage (from perks like Entomologist) also affect the bonus damage, in case there was any confusion.
Value | Carry Weight | Damage Bonus* | Skill Modifiers |
---|---|---|---|
1 | 160 | +0.5 | Melee Weapons +2 |
2 | 170 | +1 | Melee Weapons +4 |
3 | 180 | +1.5 | Melee Weapons +6 |
4 | 190 | +2 | Melee Weapons +8 |
5 | 200 | +2.5 | Melee Weapons +10 |
6 | 210 | +3 | Melee Weapons +12 |
7 | 220 | +3.5 | Melee Weapons +14 |
8 | 230 | +4 | Melee Weapons +16 |
9 | 240 | +4.5 | Melee Weapons +18 |
10 | 250 | +5 | Melee Weapons +20 |
Note:* Does NOT affect unarmed damage in any way (see discussion page).
Modifies: Melee Weapons skill, Melee Damage, Carry Weight and which weapons the Courier is strong enough to use.
Not meeting the Strength requirement of a weapon will decrease accuracy (for ranged weapons), or slower swings (for melee/unarmed weapons). The Strength requirement of weapons can be lowered by taking the Weapon Handling perk.
Perk | Required | Level | Additional Requirements |
---|---|---|---|
Heave, Ho! | 5 | 2 | Explosives 30 |
Strong Back | 5 | 8 | Endurance 5 |
Stonewall | 6 | 8 | Endurance 6 |
Super Slam! | 6 | 8 | Melee Weapons 45 |
Heavyweight Gametitle-FNV_DM.png | 7 | 12 | — |
Unstoppable Force | 7 | 12 | Melee Weapons 90 |
Weapon Handling | <10 | 16 | — |
Burden to Bear | 6 | 30 | Endurance 6 |
Value | Name | Carry Weight | Melee Damage Bonus | Skill Modifiers |
---|---|---|---|---|
1 | Wet Noodle | 160 | 0.5 | Melee Weapons +2 |
2 | Beached Jellyfish | 170 | 1.0 | Melee Weapons +4 |
3 | Doughy Baby | 180 | 1.5 | Melee Weapons +6 |
4 | Lightweight | 190 | 2.0 | Melee Weapons +8 |
5 | Average Joe | 200 | 2.5 | Melee Weapons +10 |
6 | Barrel Chested | 210 | 3.0 | Melee Weapons +12 |
7 | Beach Bully | 220 | 3.5 | Melee Weapons +14 |
8 | Circus Strongman | 230 | 4.0 | Melee Weapons +16 |
9 | Doomsday Pecs | 240 | 4.5 | Melee Weapons +18 |
10 | Hercules' Bigger Cousin | 250 | 5.0 | Melee Weapons +20 |
Similar to Fallout 3, while at first glance the damage bonus seems minor at best, the damage bonus is applied after a weapon's base damage has been adjusted by the Melee Weapons skill and weapon condition. So, the damage bonus can be a very significant increase for much of the game.
In addition, with the changed use of Damage Threshold instead of Damage Resistance as an armor mechanic, the bonus damage from Strength can significantly increase the DPS of low-damage, high-attack-rate weapons against unarmored targets (such as the Katana).
Modifies: Melee Damage, Carry Weight
The mechanics of Strength differ slightly from previous titles. In terms of game mechanics, it only directly affects Melee/Unarmed Damage and Carry Weight.
C a r r y W e i g h t = 200 + ( S t r e n g t h × 10 ) {\displaystyle CarryWeight=200+(Strength\times 10)} {\displaystyle CarryWeight=200+(Strength\times 10)} D a m a g e M u l t i p l i e r = 1 + ( S t r e n g t h × .1 ) {\displaystyle DamageMultiplier=1+(Strength\times .1)}In otherwords, each point of strength gives you an extra +10 carry capacity and 10% melee (and unarmed) damage.
Strength, like other SPECIAL stats in Fallout 4, also has a set of perks that fall under it.
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 1 | Punching attacks do 20% more damage. |
2 | 9 | 1 | Punching attacks now do 40% damage and can disarm opponent. |
3 | 18 | 1 | Punching attacks now do 60% damage. Unarmed power attacks have an increased chance to cripple your enemies limbs. |
4 | 31 | 1 | Punching attacks now do 80% more damage. Unarmed power attacks have an increased chance to cripple your enemies limbs. |
5 | 46 | 1 | Punching attacks now do double damage. Criticals in V.A.T.S will paralyze your opponent. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 2 | Does 20% more melee weapon damage. |
2 | 7 | 2 | Does 40% more melee weapon damage and gains a chance to disarm your opponent. |
3 | 15 | 2 | Does 60% more melee weapon damage and gains an increased chance to disarm your opponent. |
4 | 27 | 2 | Does 80% more melee weapon damage and hit all targets in front of you. |
5 | 42 | 2 | Does double damage with a melee weapon and fans a chance to cripple your opponent or grand slam their head clean off. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 3 | Gain access to base level and Rank 1 armor mods. |
2 | 13 | 3 | Gain access to Rank 2 armor mods. |
3 | 25 | 3 | Gain access to Rank 3 armor mods. |
4 | 39 | 3 | Gain access to Rank 4 armor mods. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 4 | Gain access to base level and Rank 1 melee weapon mods. |
2 | 16 | 4 | Gain access to Rank 2 melee weapon mods. |
3 | 29 | 4 | Gain access to Rank 3 melee weapon mods. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 5 | Heavy guns do 20% more damage. |
2 | 11 | 5 | Heavy guns do 40% more damage and have improved hip-fire accuracy. |
3 | 21 | 5 | Heavy guns do 60% more damage and hip-fire accuracy is improved even more. |
4 | 35 | 5 | Heavy guns do 80% more damage and have a chance to stagger your opponent. |
5 | 47 | 5 | Heavy guns now do double damage. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 6 | Gain +25 to carry weight. |
2 | 10 | 6 | Gain +50 to carry weight. |
3 | 20 | 6 | When overburdened you can use action points to run. |
4 | 30 | 6 | When overburdened you can Fast-Travel. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 7 | Hip fire accuracy is improved when firing any gun. |
2 | 28 | 7 | Hip fire accuracy is improved even more when firing any gun. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 8 | Gun bashing does 25% more damage. |
2 | 5 | 8 | Gun bashing does 50% more damage and possibly cripples your opponent. |
3 | 14 | 8 | Gun bashing does 75% more damage and has an increased chance to cripple your enemy. |
4 | 26 | 8 | Gun bashing does double damage and has an increased chance to cripple your opponent and inflict a critical hit. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 9 | While standing still, you gain 25% Damage Resistance and your melee and unarmed attacks deal 25% more damage. |
2 | 22 | 9 | While standing still, you gain 50% Damage Resistance and your melee and unarmed attacks deal 50% more damage. |
3 | 43 | 9 | While standing still you may automatically disarm enemies that use melee weapons against you. |
Rank | Level | Strength Level | Description |
---|---|---|---|
1 | / | 10 | While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and over-sized enemies are immune to the stagger.) |
2 | 24 | 10 | Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and over-sized enemies are immune to the stagger.) |
3 | 50 | 10 | Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage. |
Mbox_stub.png | 必要なセクション 必要な項ですが、まだ十分ではありません。「編集」からFallout Wikiを手伝うことが出来ます。 |
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Fallout 4 S.P.E.C.I.A.L. Video Series - Strength
Fallout 4 Strength promotional video
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