Agility

ページ名:Agility
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Primary statistic
Agility
Vault Boy icon in Fallout 3 and Fallout: New Vegas
Fallout
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps.
related perksAction Boy, Better Criticals, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Dodger, Healer, Quick Pockets, Silent Death, Silent Running, Slayer, Sniper
related traitsGifted, Small Frame
Fallout 2
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps
related perksAction Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Healer, Kama Sutra Master, Light Step, Quick Recovery, Rad Resistance, Silent Death, Silent Running, Slayer, Sniper, Weapon Handling
related traitsGifted, Small Frame
Fallout Tactics
modifiesAction Points, Armor Class, Small Guns, Big Guns, Energy Weapons, Melee Weapons, Unarmed, Throwing, Lockpick, Steal, Traps, Pilot
related perksAction Boy, Better Criticals, Bonus HtH Attacks, Bonus HtH Damage, Bonus Move, Bonus Ranged Damage, Bonus Rate of Fire, Demolition Expert, Dodger, Flexible, Gain Agility, Gunner, Healer, Hit the Deck, Lead Foot, Leader, Light Step, Quick Pockets, Quick Recovery, Silent Death, Silent Running, Sniper, Stat!, Stunt Man, Tunnel Rat, Weapon Handling
related traitsGifted, Small Frame, EMP Shielding.
Fallout 3
modifiesAction Points available for V.A.T.S., Small Guns, Sneak
related perksAction Boy, Gun Nut, Light Step, Silent Running, Sniper, Thief, Nerves of Steel
Fallout: New Vegas
modifiesAction Points available in V.A.T.S., Guns, Sneak, Drawing/Holstering speeds, Reload Speeds
related perksAction Boy, Light Step, Light Touch, Rapid Reload, Silent Running, Slayer, Sniper, Quick Draw
related traitsSmall Frame
Fallout 4
modifies?
FoT Agility.png
Fallout version
 ... 
Gametitle-FO2.pngGametitle-FNV.pngGametitle-FOS.png

Coordination and the ability to move well. A high Agility is important for any active character.

”— Fallout In-game description

Agility is one of the seven primary statistics in the SPECIAL system.

目次

Fallout, Fallout 2 and Fallout Tactics[]

Action point allocation is based on the AG stat. Therefore, a character that wishes to keep an enemy on its toes, or claws, needs to have a high Agility in order to have multiple combat moves. It is a critical stat for anyone interested in the more mobile and visceral skills, such as unarmed and small guns. Other skills rely on it, but these have higher values in AG investment. In Fallout Tactics, the Continuous Turn-Based (CTB) style required real-time generation of action points that was based on the character's AG stat.

Ways to increase Agility[]

  • In Fallout 1, the Brotherhood of Steel in Lost Hills can perform an operation to permanently increase Agility by 1, assuming the player can afford it.
  • In Fallout 1 and Fallout 2, Agility can be raised by using psycho which gives a temporary +3, and by using Buffout which gives a temporary +2.
  • Agility can be raised in Fallout 2 by using Monument chunk which gives a temporary +3.
  • In Fallout 2, The Chosen One can get a permanent +1 Agility by first sleeping with Miss Kitty and immediately afterwards sleeping with one of her prostitutes.

Fallout 3[]

Modifies: Action Points available for V.A.T.S., and the Small Guns and Sneak skills.

Agility determines the number of Action Points available for use in V.A.T.S. (base AP determined by 65 + Agility*2, and can be raised by perks and some items).

ValueAction PointsSkill Modifiers
167Small Guns +2, Sneak +2
269Small Guns +4, Sneak +4
371Small Guns +6, Sneak +6
473Small Guns +8, Sneak +8
575Small Guns +10, Sneak +10
677Small Guns +12, Sneak +12
779Small Guns +14, Sneak +14
881Small Guns +16, Sneak +16
983Small Guns +18, Sneak +18
1085Small Guns +20, Sneak +20

Agility-based Perks[]

PerkRequiredLevelAdditional Requirements
Gun Nut42Intelligence 4
Thief42Perception 4
Silent Running612Sneak 50
Sniper612Perception 6
Light Step614Perception 6
Action Boy616-
Nerves of Steel726-

Ways to increase Agility[]

Permanent
  • Bobblehead - Agility (+1)
  • Intense Training perk (+1)
  • Gametitle-FO3_BS.png No Weaknesses perk (will raise base to 5 if below 5)
  • Almost Perfect perk (will raise base to 9 if below 9)
Temporary
  • Armor and clothing
    • AntAgonizer's costume, Brahmin-skin outfit, Maple's garb, wasteland settler outfit, wasteland wanderer outfit (+1)
    • Poplar's hood (+1)
    • Most variants of pre-War outfits, including dirty variants (+1)
    • Gametitle-FO3_TP.png Laborer outfit, tattered slave outfit, worn slave outfit (+1)
  • Fire ant nectar (+4)

Fallout: New Vegas[]

Modifies: Action Points available for V.A.T.S., draw and holster speed, reload speed, and the Guns and Sneak skills.

Agility determines the number of action points available for use in V.A.T.S. (base AP determined by 65 + (Agility x3), and can be raised by perks and some items).

The holster/reload time is modified in percentage by 10*(1+Agility)% from 100% base value. Agility below 5 makes reloading slower.

r e l o a d t i m e i n s e c o n d s = W e a p o n R e l o a d T i m e ( ( 0.5 + A g i l i t y ∗ 0.1 ) ∗ m o d i f i e r ) {\displaystyle reload\,time\,in\,seconds={\frac {WeaponReloadTime}{((0.5+Agility*0.1)*modifier)}}} [verification needed]

Modifier Rapid Reload = 1.25

Agility-based perks[]

PerkRequiredLevelAdditional Requirements
Rapid Reload52Guns 30
Light Touch Gametitle-FNV_DM.png62Repair 45
Quick Draw58
Silent Running612Sneak 50
Sniper612Perception 6
Light Step614Perception 6
Action Boy616
Slayer724Unarmed 90
Nerves of Steel726
Tunnel Runner 826

Level names and statistics[]

ValueNameAction PointsSkill Modifiers
1Walking Disaster68Guns +2, Sneak +2
2Accident Prone71Guns +4, Sneak +4
3Oaf74Guns +6, Sneak +6
4Butterfingers77Guns +8, Sneak +8
5Under Control80Guns +10, Sneak +10
6Catlike83Guns +12, Sneak +12
7Knife Thrower86Guns +14, Sneak +14
8Knife Catcher89Guns +16, Sneak +16
9Acrobatic Marvel92Guns +18, Sneak +18
10Walks on Water95Guns +20, Sneak +20

Ways to increase Agility[]

Permanent
  • Agility Implant available at the New Vegas medical clinic (+1)
  • Small Frame trait (+1)
  • Intense Training perk (+1)
  • Gametitle-FNV_LR.png Completing the quest The Apocalypse or The End will allow raising any one primary statistic by 1.
Temporary
  • Armor and clothing
    • Brahmin-skin outfit, Gladiator armor, wasteland legend outfit, wasteland settler outfit, wasteland wanderer outfit (+1)
    • Most variants of pre-War outfits (+1)
    • Stealth suit Mk II (+1)
    • Gametitle-FNV_LR.png Courier duster, riot gear, marked scout armor (+1)
  • Chems
    • Coyote tobacco chew (+1)
    • Fire ant nectar (+4)
  • Traits
    • Claustrophobia (+1 while outdoors, but -1 indoors)
    • Gametitle-FNV_OWB.png Early Bird (+2 between 6am and 12pm, but -1 between 6pm and 6am)

Notes[]

  • Contrary to Agility's description in-game, and what the Fallout: New Vegas Official Game Guide states, Agility does not affect run speed. This can easily be proven in-game with a stopwatch, measuring the time it takes to travel a given distance with a 1 Agility and a 10 Agility character (the same time).
  • If the player character's Agility stat is the most extreme (highest or lowest), Doc Mitchell will either say "Most patients don't get out of bed after being shot and then move like they was in perfect control. You're unusual, I'll say that." (for highest) or "Don't have all of your coordination back yet, it looks like. You should think about doing some rehab." (For lowest)

Fallout 4[]

必要なセクション
必要な項ですが、まだ十分ではありません。「編集」からFallout Wikiを手伝うことが出来ます。
表·話·編
Primary statistics
Strength · Perception · Endurance · Charisma · Intelligence · Agility · Luck

pt-br:Agility



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