Fallout_4_keys

ページ名:Fallout_4_keys
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  • このページでは、Fallout 4Falloutシリーズ最新作)におけるkeyをすべて掲載しています。
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    目次

     
    Gametitle-FO4.png

    General information[]

    ファイル:Fallout4 keys.png

    The four key models

    Keys in Fallout 4 open specific doors or containers, some of which are inaccessible otherwise. Some keys can be found in the game world, some are in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed.

    Legend[]

    DeadOnly found if the NPC in question is dead.
    Received through dialogue or as part of a quest; not in the NPC's normal or death inventory.
    (Icon_dialogue.png)In the NPC's inventory but can also be received through dialogue or as part of a quest.
    Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong.

    Base game[]

    Name (G.E.C.K. ID)OpensFound / in possession ofRelated questBase ID
    Abbot's house key
    (DmndAbbotKey)
    Abbot's houseAbbot (pick pocket)000e45ff
    Airport facilities key
    (DN165_AirportFacilitiesKey)
    Boston Airport ruins facilitiesInitiate Clarke000c3096
    All Faiths chapel key
    (DmndChapelKey)
    0006358a
    Amphitheater key
    (MS09AmphitheaterKey)
    Side office door in Charles View AmphitheaterPickpocketed from Brother Thomas0007fbb5
    ArcJet lab password
    (DN017_PrototypeLabPassword)
    Opens lab door in ArcJet SystemsLab control terminal on ArcJet Systems's main floor0011c4eb
    ArcJet project manager's password
    (DN017_ArcJetProjectManagerTerminalPassword)
    Project manager terminal in Arcjet Engine Core001f3ca8
    Arturo's house key
    (DmndArturoKey)
    Arturo's houseArturo Rodriguez and Nina Rodriguez00064129
    Atomatoys developer's password: Marlene
    (DN154_AtomatoysHQArlenPassword)
    Development lab (access) terminals in Wilson Atomatoys Corporate HQ00118b0d
    Atomatoys security office password
    (DN154_AtomatoysHQSecurityPassword)
    Security terminal in Wilson Atomatoys Corporate HQWilson Atomatoys Corporate HQ00117f98
    Back storage key
    (Cambridge04Key)
    Opens the back storage room of an unmarked store east of Collegiate administration buildingFound in the upper floor of that same unmarked store on a desk near a terminalN/A001660e1
    Back storage key
    (DN156_StarlightWorkshopKey)
    Storage shed containing workshopFootlocker on top of Starlight Drive In movie screen0001d0fc
    Barney's key
    (DN083_BarneysKey)
    Locked back room in the Rook family house basement.Barney Rook000d2c86
    Big John's safe key
    (DN008SafeKey)
    Safes in Big John's salvageIn the shelter under the blue train car in Big John's salvage yard.0019290e
    Blood clinic key
    (DN056_GreaterMassBloodClinicKey)
    ?Three spread throughout the Greater Mass blood clinic00094c1b
    Blood clinic password
    (DN056_GreaterMassPassword)
    Locked room in the Greater Mass blood clinic with a Massachusetts Surgical JournalInside a novice locked terminal on the ground floor, close to the south-west side door entrance.0010c476
    Boston mayoral shelter bathroom key
    (DN010BathroomKey)
    Bathroom door in the Boston mayoral shelterIn West Everett Estates -- within a dresser next to a crib in the blue house by the entrance.
    Boston mayoral shelter in a dresser next to a terminal, same level as the bathroom
    0006a339
    Boston mayoral shelter safe key
    (DN010BossSafeKey)
    Safe in Boston mayoral shelter.In a suitcase found in a storage room upstairs.0015f723
    Cabot house key
    (CabotHouseExteriorKey)
    Rooms in Cabot HouseGiven at the entranceSpecial Delivery000495d5
    Cambridge Police Station key
    (DN130CambridgePDKey)
    Doors in the Cambridge Police Station001097e3
    Cambridge Police Station safe key
    (DN130CambridgePDSafeKey)
    A safe in the Cambridge Police StationCambridge Police Station0003c43d
    Campbell's safe password
    (DN088_SafePassword)
    A safe in University Credit UnionUniversity Point, Sedgwick Hall - from the main double door entrance go through a broken hole in the wall on your right (south), before the corridor. In this small room, on the left hand side (east) there is the 'Student Records' terminal with the password.0008c3fe
    Captain Wes' safe key
    (DN052_GNNBossKey01)
    Opens a safe behind the desk inside the Gunners plaza recording studio.Captain Wes001a7122
    Captain's quarters key
    (MS11CaptainsQuartersKey)
    Ironsides' cabin on the USS ConstitutionIronsidesLast Voyage of the U.S.S. Constitution000bb7b3
    Casey's key
    (DN094Key)
    Opens door to "Casey's Office" in Nahant Oceanological Society facility near key locationFound on a semi sunken boat off the coast near Nahant Oceanological Society.00080172
    Catherine's key
    (DN120_SafeKeyCats)
    Opens Catherine's safe in her roomSandy Coves Convalescent Home, by her cat bowls00194372
    Cell key
    (DN001_BADTFLCellKey)
    Cell door in the BADTFL regional officeIn the file cabinet (next to terminal on desk) in the chief's office000feccd
    Cell key
    (DN034_CellKey)
    Cell doors on the top floor of the East Boston Preparatory SchoolOn a desk on the top floor of the East Boston Preparatory School001d1cdd
    Chief's key
    (DN001_BADTFLCheifOfficeKey)
    Opens Chief's office in BADTFL Regional OfficeNovice locked door, bathroom within BADTFL Regional Office00043b4c
    Choice Chops key
    (DmndChoiceChopsKey)
    Door to Polly's house/Choice Chops and meat lockerIn possession of Polly00063597
    Church safe key
    (GlowingSeaPOIDB02Key)
    Opens safe on the top floor of Hopesmarch Pentecostal ChurchLying on the ground on the Hopesmarch Pentecostal Church's top floor, near a ham radio00191671
    Clarke's personal key
    (BoSM02_InitiateClarkeKey)
    Footlocker in Clarke's sleeping quarters on the PrydwenClarkeDuty or Dishonor00166a83
    Codman residence key
    (DmndCodmanKey)
    Codman residenceClarence & Ann Codman (pickpocket)0006a678
    College Square Station key
    (DN059_StationKey)
    Opens the door found in the same room.College Square Station, ground level in the subway's storage room (West side) on a desk.0019b233
    Compound key
    (MS17CompoundKey)
    Compound door in CovenantManny and Tach BlytheHuman Error000f2865
    Cooke residence key
    (DmndCookeKey)
    Cooke residenceHenry Cooke, Paul Pembroke/Malcom Latimer during The Marowski Heist0006a67f
    Corvega safe key
    (DN024_CorvegaSafeKey)
    Safe in Corvega assembly plant. Below Jareds hideout, behind wall piece with "Keep out" written on itJared in Corvega assembly plant000d3c60
    Corvega storage key
    (DN024_StorageKey)
    Storage space in Corvega assembly plant, ground levelGristle during the deathclaw fight000d3c71
    Covenant house key
    (CovenantBarracksKey)
    Locked houses in CovenantCarried by most residentsHuman Error000e928d
    Covenant office key
    (CovenantOfficeKey)
    Covenant office (house on the east side)Jacob Orden and Brian Fitzgerald, in a desk inside the office000890c2
    Covenant shop key
    (CovenantShopKey)
    Penny Fitzgerald's shopPenny Fitzgerald, Patricia Montgomery. Also in Penny's cash register000890c3
    CPL Director's key
    (DN015_DirectorsOfficeKey)
    Double doors upstairs leading to The Director's office.Molly in Cambridge Polymer Labs. (Pickpocket or wait until quest completion)0002cdc6
    Croup basement key
    (DN027_CroupKey02)
    The Croup Manor basement.In a dresser in the advanced locked bedroom on the manor's top floor000a0702
    Croup bedroom key
    (DN027_CroupKey01)
    The bedroom in Croup manor.In a novice locked desk on the 2nd floor of Croup manor.000a0701
    Daisy's house key
    (GoodneighborDaisyKey)
    Daisy000e1ac9
    Diamond City jail key
    (DmndSecurityJailKey)
    Diamond City security or desk inside officeJail cell in Diamond City security security officeThe Big Dig0011e4b5
    Diamond City Radio key
    (DmndRadioKey)
    Diamond City RadioTravis Miles000644eb
    Diamond City Surplus key
    (DmndSurplusKey)
    Myrna's houseMyrna000c8661
    Doc Crocker's house key
    (DmndCrockerKey)
    Doc Crocker's houseDoc Crocker (Pickpocket) or looted from his body during The Disappearing Act0006aa70
    Doctor Amari's lab key
    (GoodneighborAmariLabKey)
    000e1ad1
    Doctor Sun's house key
    (DmndSunKey)
    Doctor Sun's houseDoctor Sun00020b90
    Drinkin' Buddy password
    (DN137_ShamrockTerminalKey)
    Access to Buddy's terminalShamrock Taphouse, next to Drinkin' Buddy's pod.0019900e
    Dugout Inn key
    (DmndDugoutKey)
    Dugout InnScarlett, Vadim Bobrov, Yefim Bobrov000e4510
    Dunwich Borers key
    (DN033_Key)
    Dunwich Borers interior doorInside the quarry, on a dead raider next to the door that it opens.00044ad0
    Eager Ernie's key
    (DN035_EasyCityDownsKey)
    The clubhouse terminal located on the ground floor of Easy City downs commentator's building. Also opens a door and a safe.Eager Ernie's corpse or on his triggerman.000ef46e
    Eager Ernie's password
    (DN035_EasyCityDownsPassword)
    Allows access of master control terminal at Easy City Downs located in the commentator's building. Also for repair shop- and robot control terminal.Eager Ernie0013cb54
    Earl Sterling's house key
    (DmndEarlKey)
    Earl Sterling's houseEarl Sterling, Vadim BobrovThe Disappearing Act0002f800
    Edward's safe key
    (DN120_SafeKeyBooks)
    Opens Edward's safe in his roomSandy Coves Convalescent Home, behind his typewriter00194371
    Edwin's key
    (DN021_EdwinsKey)
    A safe in the house by the pier.Chestnut Hillock Reservoir, in the water under the pier, near the house with flickering lights. It's inside a cooler box, beside a corpse.0007e609
    Emogene Cabot's password
    (CabotHouseEmogenePassword)
    Access to terminal in Cabot HouseEmogene Cabot001e97b9
    Ethel's safe key
    (DN120_SafeKeyPaintings)
    Opens Ethel's safe in her roomSandy Coves Convalescent Home, beneath her paintbrush00194373
    Evans Way Cul-de-Sac key
    (Fens_EvansWayKey)
    Three doors allowing access to Evan's Way.On the body of ones of the raiders in Evan's Way, the unmarked raider camp west of Boston Police rationing site.001b4bc1
    Evidence locker key
    (DN001_BADTFLEvidenceLockerKey)
    Evidence locker room in BADTFL regional officeIn the chief's safe in the BADTFL regional office, same room as the Guns and Bullets00043b53
    Fallon's basement key
    (DmndFallonsKey)
    Fallon's BasementBecky Fallon000644d4
    Fallon's storage key
    (DN005_StorageKey)
    Opens all safes inside the secret room in Fallon's department storeOn the bottom floor of the east side of the building, behind a counter you will see a Raildroad sign pointing up. Next to that sign is a button that will open a secret cache with a toolbox containing the key.0019fdf4
    Faneuil Hall cashier's key
    (DN039_FaneuilHallCashiersKey)
    Wall safe and a door in Faneuil HallFaneuil Hall. Once inside, go down the stairs and turn left. Ahead to the left is a small room with tyres and the key on a cabinet.00197471
    Federal ration stockpile password
    (DN040_TerminalPassword)
    Storage lockup terminal in the Federal ration stockpileRed Tourette001a458e
    Fiddler's Green trailer key
    (DN098TrailerKey)
    The sliding door of a locked trailer at Fiddler's Green Trailer EstatesIn the office's novice locked safe, which can be opened with the terminal next to it.001d038e
    First Mate's password
    (DN158_FirstMatePassword)
    Bulkhead terminal on the YangtzeOn First Mate001b48ac
    Fort Hagen armory password
    (DN057_TerminalPassword)
    Access to the armory terminal in Fort Hagen Command CenterIn a toolbox, next to the Nuka Cola Quantum in the red lit passageway across from the cafeteria.00099d3e
    Fort Hagen key
    (DN057_FortHagenCommandKey)
    ?00099770
    Fort Strong key
    (DN046_FortStrongKey)
    A safe and a doorFort Strong armory, in General Brock's desk, in the southwest corner of the ground floor, behind a novice level locked door.000423fa
    Four Leaf security password
    (DN047FourLeafSecurityPassword)
    ?001793dd
    Fred Allen's password
    (GoodneighborFredAllenPassword)
    Gives access to his terminal.Fred Allen and located in his room in Hotel Rexford's basement, under the stairs.001c3af8
    Galleria DMS override password
    (DN049_DirectorTerminalPassword)
    Accesses The Director's override terminal in his office at General Atomics GalleriaOn the Supervisor's terminal in Back Alley Bowling000ff17e
    Galleria outlet workroom key
    (DN049_GeneralAtomicsOutletKey)
    Opens the General Atomics Outlet backroom door.In the store's cash register001a8981
    Galleria supervisor's password
    (DN049_SupervisorTerminalPassword)
    Accesses terminal in Back Alley BowlingOn a skeleton in The Director's office (giant Mister Handy)0015de98
    Gerald's barricade key
    (DN088BarricadeKey)
    Opens Gerald's barricade door, inside University Point buildingFound in building upstairs room to the left, under the counter by Gerald's terminal0008e59b
    Gerald's vault password
    (DN088_VaultPassword)
    ?001d83a5
    Gift shop key
    (DN147_SafeKey)
    Opens safe and the gift shop basement at Walden PondOn Walter000f10dc
    Given's supply key
    (DN011CuratorKey)
    ?00091f9a
    Gladys's room key
    (DN120_ResidentKey)
    Opens Gladys' room in Sandy Coves Convalescent HomeFound in the possession of front desk attendant (a named Mister Handy) in the lobby.0011b473
    GNN recording room key
    (DN052_GNNKey01)
    Recording room at the Gunners plaza's basementFound on the Gunners Ryder and Cruz001a535f
    Greenetech Genetics password
    (DN009_TerminalPassword)
    Greenetech Genetics, accesses terminal that unlocks the top floor room holding K1-98.On the top floor, in the red toolbox.0016fb8b
    Gwinnett Brewery password
    (DN135_GwinnettBreweryKey)
    Access to brewery terminalFound in Gwinnett restaurant, on a desk near a chemistry station on the second floor in the area with the large brewing vats.0004ebda
    HalluciGen key
    (DN102_HalluciGenKey)
    Opens 3 doors in HalluciGen, Inc. and the north exitIn a steamer trunk near the north exit to Esplanade.00088d05
    HalluciGen master password
    (DN102_HalluciGenPassword)
    000ff378
    Hancock's strongroom key
    (MS16StrongroomKey)
    Hancock's strongroom in the NH&M Freight DepotFound on the dead body of Fahrenheit while choosing to stay with Bobbi No-NoseThe Big Dig0012b899
    Hardware Town storage key
    (DN058StorageKey)
    The storage room (has a safe) in Hardware TownSecond floor near warehouse staircase, in room with green steamer trunk. Key is on desk next to Picket Fences0019c545
    Hawthorne residence key
    (DmndHawthorneKey)
    Hawthorne residenceHawthorne and Eustace Hawthorne0006a684
    Haymarket Mall key
    (DNFinancial07_HaymarketMallKey)
    Congress Street garage (connection from Haymarket MallOne of the raiders on level 2 of the mall (northeast room)001b4a9c
    Henri's terminal password
    (DN166HenriPassword)
    Access to terminal at the Sentinel siteCarried by Brother HenriLiberty Reprimed0014404c
    Home Plate key
    (DmndPlayerHouseKey)
    Home PlateSold by Geneva in Diamond City00141946
    Hotel registry password
    (GoodneighborHotelRexfordPassword)
    Hotel Rexford's registryOn Clair Hutchins, and under her counter in the lobby001c3af0
    Hubris Comics office key
    (DN160_HubrisComicsOfficeKey)
    Hubris Comics office on the third floorOn the second floor in a corner room, in the desk with the Manager's terminal on it. Another copy is underneath a desk by the Manager's door.0018ac49
    Hubris Comics storeroom key
    (DN160_HubrisComicsStoreroomKey)
    Opens storeroom and the wall safe in Hubris ComicsIn the right cash register on the counter.0018ac3d
    Hydroponics key
    (InstM03HydroponicsKey)
    A House Divided000c16ff
    Hydroponics key
    (InstM03HydroponicsKeyFake)
    000f5d88
    Installation K-21B key
    (DN041_ShackKey)
    Federal surveillance center K-21BBill Stevens's suitcase within the abandoned shack.00100289
    Intel room key
    (DN140_IntelRoomKey)
    Intel room at USAF Satellite Station Olivia. Room can also be unlocked via terminal upstairs.Located in the station's basement, in an instrument case0006e46c
    Irish Pride key
    (DN067_SidedoorKey)
    A door in Irish Pride Industries shipyardRory Rigwell000431e0
    Irma's terminal password
    (GoodneighborIrmaPassword)
    Gives access to her terminal in the Memory DenIrma, and on the floor next to the dresser in her bedroom.001c3afe
    Jack Cabot's key
    (ParsonsMasterKey)
    Parsons State Insane Asylum doorsJack CabotThe Secret of Cabot House000195b5
    Jacob's password
    (MS17OfficeTerminalPassword)
    Office building in CovenantDormitory in Doctor Patrica's officeHuman Error000e929c
    Jacob's password
    (DN066_ExecTermPassword)
    Jacob's terminal in his office in CovenantIn his house on the nightstand, next to his bed.Human Error001965f8
    Jamaica Plain archives key
    (DN070_JamaicaPlainArchivesKey)
    Opens the Jamaica Plain Town Hall basement doorOn Ken Standish's body, found in Jamaica Plain and one in the basementFind the Treasures of Jamaica Plain000e9bb4
    Jamaica Plain mayor's password
    (DN070_JamaicaPlainPassword)
    Gives access to the mayor's terminal and treasures access terminal.On Sal, a destroyed building at Jamaica PlainFind the Treasures of Jamaica Plain00111829
    Jamaica Plain town hall key
    (DN070_JamaicaPlainTownHallKey)
    Jamaica Plain Town Hall basementCarl EverettFind the Treasures of Jamaica Plain0005c7ef
    Joe's Spuckies basement key
    (DN003AndrewStationKey)
    Trapdoor to Joe's Spuckies sandwich shop (Commonwealth)Outer west area of Andrew station, in a small theater, up the stairs (Southie Speakeasy)0018443a
    John and Jessica's house key
    (DmndJohnKey)
    John and Cathy's house (part of Kathy & John's Super Salon)John and Cathy0006a69d
    Kellogg's house key
    (DmndKelloggKey)
    Kellogg's houseDiamond City, leveled-lock safe in Mayor McDonough's office. Also found on McDonough himself, given by Geneva and in her desk. Also found in searchable stadium chairs below the path to his house.[needs confirmation]Getting a Clue000f7eec
    Kellogg's terminal password
    (DN057_KelloggTerminalPassword)
    Gives access to his terminal in the Fort Hagen Command CenterOn Conrad KelloggReunions000a02d8
    KL-E-0's house key
    (GoodneighborKleoKey)
    ?000e1acb
    Lab access password
    (DN143LabAccessPassword)
    Vault 75000be131
    Latimer residence key
    (DmndLatimerKey)
    Latimer residenceMalcom Latimer and Nelson Latimer0006a68e
    Libertalia password
    (Inst301LibertaliaPassword)
    Accesses terminal on the ship, opens a safe.Gabriel001291bf
    Library key
    (DN020_ChelseaLibraryKey)
    Doors in Shaw High SchoolIn Principal Tanner's desk00043e24
    Library storage room key
    (DN011StorageKey)
    Boston Public Library storage roomOn the desk, near curator Given's terminal (west on the local map).00100d9f
    Longneck Lukowski's key
    (DN079_CanneryKey)
    A door in Longneck Lukowski's CanneryTheodore Collins0003efb6
    Lucia's personal key
    (BoSM02_KnightLuciaKey)
    Lucia's footlocker in her sleeping quarters on the PrydwenKnight Lucia, or Clarke's footlocker in his sleeping quarters.Duty or Dishonor00166a75
    Lynn Woods chest key
    (DN080_BossChestKey)
    A steamer trunk in Lynn WoodsOn a settler at the top of the siren tower0006a134
    Mahkra facilities key
    (DN081_MahkraFacilitiesKey)
    Mahkra Fishpacking security gate and a doorOn a dead raider hanging out of a storage bunker at the right side of the plant0019e054
    Margaret's safe key
    (DN120_SafeKeyPlants)
    Opens Margaret's safe in her roomSandy Coves Convalescent Home, under her fertilizer00194374
    Mass Fusion executive lab password
    (DN084_ExecutivePassword)
    Executive research lab terminalMass Fusion executive suite, balcony deskMass Fusion000b4685
    Mass Fusion labs key
    (DN084_DevLabKey)
    Adjacent chamber (room with hole in floor)Mass Fusion building, room north of the Lobby, on a deskMass Fusion0009dbaa
    Mass. Pike tunnel password
    (DN107_TunnelPassword)
    Mass Pike Tunnel storage room, next to Det. Perry's holotapeTerminal in the tunnel's storage room000639d9
    Medford Operating Theater key
    (DN089OperatingTheaterKey)
    The operating theater door and another door in Medford Memorial HospitalIn a flat orange instrument case on top of the desk at a nurse's station, east side of the 2nd floor.0007dd7d
    Memory Den key
    (GoodneighborMemoryDenKey)
    A door in the Memory DenIrma000e210d
    Moe Cronin's house key
    (DmndMoeKey)
    Moe Cronin's houseMoe Cronin0006aa74
    Monsignor Plaza key
    (CambridgeMonsignorKey)
    Opens door in Monsignor Plaza back to CambridgeOn the counter of the Slocum's Joe shop southwest on the local map, third floor00227814
    Mortimer's safe key
    (DN120_SafeKeyBoats)
    Opens Mortimer's safe in his roomSandy Coves Convalescent Home, in his favorite boat model00194370
    Museum balcony key
    (ConcordMuseumBalconyKey)
    0005bace
    Museum of Witchcraft key
    (DN144SalemWitchMuseumKey)
    00160b47
    National Guard officer's password
    (DN096_OfficerPassword)
    Barracks access terminal downstairs in National Guard recruitment officeUpstairs in National Guard recruitment office0007053c
    Neponset cabin key
    (DN097_NeponsetKey)
    Cabin on Neponset ParkCharles Dieter Jr., under a bridge east of Quincy Quarries000fb263
    Office key
    (KendallHospitalKey)
    Shack door in Kendall HospitalKendall Hospital, on a table in a shack type room, map center0022c86b
    Overseer access password
    (DN143OverseerAccessPassword)
    ?Vault 75000be152
    Overseer door password
    (MQ104OverseerPassword)
    Vault 114 door terminalDino001b2f98
    Overseer residence key
    (DN143OverseerRoomKey)
    Vault 75 sliding door?000d8d3e
    Overseer safe key
    (DN143OverseerSafeKey)
    Two safes in Vault 75In the room just off of the overseer's room000d8d3f
    Overseer's room key
    (Vault81OverseersRoomKey)
    Sliding door in Vault 81's overseer's roomJacob Forsythe and Gwen McNamara001103a1
    Pembroke residence key
    (DmndPembrokeKey)
    Pembroke residenceOn Paul, Darcy and Pete000644df
    Pickman's key
    (DN101_PickmanKey)
    A safe behind a painting on the Pickman Gallery ground floor. Also opens a door and a ladder exit.Pickman0008a838
    Poseidon Energy key
    (DN103_MasterKey)
    Opens front door and roof in Poseidon EnergyCutty001b06f3
    Poseidon Reservoir safe key
    (DN104_PoseidonReservoirKey)
    Poseidon Reservoir safe and nearby tool casePoseidon Reservoir, in a corner in the west section behind a large pipe0006c19c
    Principal's office key
    (DN020_ChelseaPrincipalKey)
    Principal Tanner's office and his desk in Shaw High SchoolRusty's lunch, located on a second floor classroom.00043f72
    Prydwen armory key
    (PrydwenArmoryKey)
    Security gate on the Prydwen main deckBrotherhood Knight-Captain0023e372
    Publick Occurrences key
    (DmndPublickKey)
    000644ea
    Radioactive containment password
    (DN015_RadContainmentPassword)
    Isotope containment terminal in Cambridge Polymer Labs C5 roomCambridge Polymer Labs, holotape in C3 room0017660b
    Raider atrium key
    (DN170_AtriumKey)
    Door in Massachusetts State HouseRaider base in Massachusetts State House, in a metal box in the enclosed area behind a turret.001c3fb1
    Railroad HQ key
    (RRHQKey)
    Railroad HQDesdemona0017fc7b
    Randall's safe key
    (DN120_SafeKeyWildlife)
    Opens Randall's safe in his roomSandy Coves Convalescent Home, under the mounted deer head.00194375
    Reactor terminal password
    (DN136_ReactorTerminalPassword)
    Terminals in the Institute's reactor.Z4K-97B and A-2018The Nuclear Option001e1da5
    Recon bunker access code 429A
    (BoSM01_ReconBunkerThetaPassword)
    Terminal at Recon bunker Theta?The Lost Patrol000827c9
    Salem basement key
    (MS05BSalemUpstairsKey)
    0016d40b
    Saugus roof key
    (DN121_SaugusKey)
    Saugus Ironworks' roofSlag and Jake FinchHere There Be Monsters001443d3
    Scara's terminal key
    (ScaraTerminalKey)
    Gives access to Professor Scara's terminal in the Science! Center, Diamond CityDropped by Doctor Duff on her death.0019b17d
    Schoolhouse key
    (DmndSchoolhouseKey)
    ?0006a63d
    Science! Center key
    (DmndScienceCenterKey)
    Science! CenterDuff and Professor Scara0006a641
    Security override password
    (InstM03SecurityOverridePassword)
    Bioscience terminal and Bioscience security terminal in the Institute Bioscience.Lawrence HiggsA House Divided0013a02c
    Shamrock Taphouse key
    (DN137_ShamrockTaphouseKey)
    Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is.The Shamrock Taphouse: top floor, in east corner room with Gaff, on the desk; or in basement with Buddy, on cabinet next to terminal.Trouble Brewin'000f4331
    Shaun's terminal password
    (DN136_ShaunTerminalPassword)
    Shaun's terminal in the InstituteOffice desk in Shaun's quarters in the Institute during The Nuclear Option quests001d88ac
    Shem Drowne's key
    (MS07bShemDrowneKey)
    00147d5a
    Sheng Kawolski's house key
    (DmndShengKey)
    Sheng Kawolski's houseSheng Kawolski000644d5
    Skylanes cargo key
    (DN123_SkylanesKey)
    Both hidden compartments at Skylanes Flight 1981 and Skylanes Flight 1665Carried by Ness0006858c
    Sleepwalker's key
    (POISC10_SleepwalkersKey)
    The Master lock safe in the trailer at Sleepwalker's placeOn the road below at the south end of the Sleepwalker's place near the Sleepwalker's skeleton.001f7aa8
    Solomon's house key
    (DmndSolomonsHouseKey)
    Solomon's houseSolomon0006358b
    Surgery cellar key
    (DmndSurgeryKey)
    Door and ladder in the Mega surgery centerDoctor Sun and Doc CrockerThe Disappearing Act0006aabf
    Trinity Tower cell key
    (MS10CellDoorKey)
    Jail cell at the top of Trinity TowerSpeech on Rex Goodman, or in nearby steamer trunkCurtain Call001478c0
    USCG holding cell key
    (DN023_JailKey)
    Holding cell inside the Coast Guard Pier buildingIn the footlocker of the downed Vertibird at the Coast Guard Pier0019fefc
    USCG lockup password
    (DN023_LockupPassword)
    Evidence room on the bottom floor of the main Coast Guard Pier buildingFootlocker in the cabin of the sunken boat behind the building0019fefb
    Vault 111 key card
    (Vault111_CardKey)
    000a16da
    Vault 81 key card
    (Vault81_CardKey)
    00132245
    Vault 81 security key
    (Vault81SecurityKey)
    Doors in Vault 81Scott Edwards and Vault 81 security personnel001081bb
    Vault 81 tech password
    (DN077_Vault81LabsPassword)
    Secret Vault 81, Secure access terminal (located next to Research Comm room)Secret Vault 81, Research Comm room (East on the map, second level with cells)Hole in the Wall001f0fb3
    Warwick homestead key
    (WarwickHomesteadSkeletonKey)
    Building a Better Crop000a2747
    Wicked Shipping trailer key
    (DN152WickedShippingTruckKey)
    Backdoor of multiple intact Wicked Shipping trailers in the CommonwealthLocated on a table in Wicked Shipping Fleet Lockup right beside a terminal000f75f5
    Wilson Atomatoys HQ key
    (DN154_AtomatoysHQKey)
    Doors in Wilson Atomatoys Corporate HQTwo, both under separate chairs in the little cinema room, 3rd floor near the collapsed lobby. Also in Marc Wilson's desk.000919f3

    Automatron[]

    Name (G.E.C.K. ID)OpensFound / in possession ofRelated questBase ID
    Forfeiture terminal password
    DLC01_Lair_ForfeiturePassword)
    The Mechanist's lairxx00feac
    Medical terminal password
    DLC01_Lair_RoboMedPassword)
    The Mechanist's lairxx00d5e0
    RB-2851 master control password
    DLC01LairCC_MasterControlPassword)
    Shuts down the security in The Mechanist's lair on the Master Control terminalGiven by the Mechanist (peacefully) or taken from her body.Restoring Orderxx001d29
    RobCo sales & service center key
    DLC01Lair_RobcoSalesAndServiceKey)
    The Mechanist's lairxx008b66


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