Fallout_76_weapons

ページ名:Fallout_76_weapons
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Missing data (missing: Several cut and unused weapons)
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表·話·編
  • Atomic Shop
  • Nuclear Winter
  • Daily Ops
  • Gameplay
    • SPECIAL
    • Derived statistics
    • Multiplayer
  • Perks
    • Legendary perks
  • Combat
    • Damage formulas
  • Effects
    • Diseases
    • Mutations
  • S.C.O.R.E.
  • Challenges
  • Achievements
  • Quests • Events
    • Random encounters
  • Locations
  • Factions
  • Characters
    • Allies
    • Creatures
    • Robots & computers
  • Radio stations
  • Crafting
  • Workshop mode
  • Items
    • Legendary items
    • Weapons
    • Armor and clothing
    • Food/Drink/Aid
    • Bobbleheads
    • Magazines
    • Misc items
    • Keys and passwords
    • Notes • Holotapes
    • Plans • Recipes
    • Junk items
    • Ammunition
    • World objects
  • Patches
  • Updates
    • Wild Appalachia
    • Nuclear Winter
    • Wastelanders
    • The Legendary Run
    • One Wasteland For All
    • Steel Dawn
  • Seasonal content
  • Legacy content
  • Removed content
  • Cut content
  • Unused content
  • このページでは、におけるweaponをすべて掲載しています。
    • このページで記載している内容は概略に過ぎません。詳細は、それぞれの記事を参照してください。
    • 他のFalloutゲームのweaponについては、「Weapon」を参照してください。
    • 'については、「Fallout Wiki」を参照してください。

    目次

    Overview[]

    Almost every weapon in Fallout 76 is able to be modified by attaching various modifications. Each modification will impact how the weapon performs, and some provide a visual change. The most desirable of these mods are legendary effects.

    All weapons in Fallout 76 have a randomly generated condition bar, which visualizes the maximum durability of the weapon. Weapons of the same type may have a different almount of current condition and a different condition bar length. Weapon modifications may influence the length of the condition bar. Player characters with higher Intelligence can craft weapons with larger durability bars. Players with higher Luck can influence the current condition of found weapons.

    Additionally, a weapon's level determines the base damage output and maximum condition bar of the weapon. An example would be the combat rifle having a base damage increase by increments of 4 between level 20 and 50, leaving an unmodified level 50 combat rifle to have an additional 12 base damage over the level 20 counterpart and having a slightly longer condition bar. Higher level weapons also have higher craft and repair costs.

    See also
    Comparison viewAmmunitionLegendary effectsWeapon mods


    Ranged[]

    Pistol/Rifle[]

    Weapons that can be configured as either pistols or rifles, depending on the attached grip/stock modification. This also affects which perks they'll benefit from; either Gunslinger, Rifleman, Commando, or Guerrilla.

    {{#while: |Enclave plasma gun | }}
    Pistols/Rifles
    Enclave plasma gunLaser gunPipe bolt-action

    Pistols[]

    Damage dealt is increased by the Gunslinger or Guerrilla perks.

    {{#while: |.44 pistol | }}
    Pistols
    .44 pistol10mm pistolAlien blaster

    Rifles[]

    Damage dealt is increased by the Rifleman or Commando perks.

    {{#while: |10mm submachine gun | }}
    Rifles
    10mm submachine gunAlien disintegratorAssault rifle

    Shotguns[]

    Damage dealt is increased by the Shotgunner perks. All shotguns fire 8 projectiles, and each pellet deals 1/8th of the damage listed in the Pipboy.

    {{#while: |Combat shotgun | }}
    Shotguns
    Combat shotgunDouble-barrel shotgunFo76_Icon_Gold_Bullion.png Gauss shotgun

    Bows[]

    Damage dealt is increased by the Archer perks.

    {{#while: |Bow | }}
    Bows
    BowCompound bowCrossbow

    Heavy guns[]

    Damage dealt is increased by the Heavy Gunner perks.

    {{#while: |50 cal machine gun | }}
    Heavy guns
    50 cal machine gunCryolatorFlamer

    Explosive heavy guns[]

    Damage dealt is increased by the Demolition Expert perk.

    {{#while: |Auto grenade launcher | }}
    Explosive heavy guns
    Auto grenade launcherBroadsiderFat Man

    Unique[]

    Weapons that are variants of other weapons. Usually they come with predefined legendary effects. Sometimes they come with an unique skin.

    {{#while: |Icon_limitedtime.pngAcceptable Overkill | }}
    Unique
    Icon_limitedtime.png Acceptable Overkill Anti-Scorched training pistolBoomstick

    Melee[]

    One-handed[]

    Damage dealt is increased by +5% Icon_attack.png per Strength and by the Gladiator perks.

    {{#while: |Assaultron blade | }}
    One-handed
    Assaultron bladeBatonBone club

    Two-handed[]

    Damage dealt is increased by +5% Icon_attack.png per Strength and by the Slugger perks.

    {{#while: |Auto axe | }}
    Two-handed
    Auto axeBaseball batBoard

    Unarmed[]

    Damage dealt is increased by +10% Icon_attack.png per Strength and by the Iron Fist perk. Cannot be equipped while in power armor.

    {{#while: |Bear Arm | }}
    Unarmed
    Bear ArmBoxing gloveDeath tambo

    Unique[]

    Weapons that are variants of other weapons. Usually they come with predefined legedary effects. Sometimes they come with an unique skin.

    {{#while: |FO76_ui_icon_quest.pngAll Rise | }}
    Unique
    FO76_ui_icon_quest.png All Rise Black DiamondFO76_ui_icon_quest.png Blade of Bastet

    Thrown[]

    • Crackle fireworks

    Grenades[]

    Direct hits deal 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

    {{#while: |Artillery smoke grenade | }}
    Grenades
    Artillery smoke grenadeBaseball grenade Bug grenade

    Mines[]

    Direct hits deal Icon_attack.png 1 damage, separate from their main explosion damage. Explosion damage is increased by the Demolition Expert perk and diminishes over 2 area-of-effect radii.

    {{#while: |Blast mine | }}
    Mines
    Blast mineIcon_limitedtime.png Bottlecap mineCryo mine

    Throwing knives[]

    Damage dealt is modified by legendary effects provided by the equipped weapon.

    {{#while: |Meat cleaver | }}
    Throwing knives
    Meat cleaverFO76_icon_map_public_event.png Sheepsquatch shardThrowing knife

    Other[]

    • Binoculars: Utility weapons used for scouting long distances. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
    • Cameras: Utility weapons used to take pictures. While they do not deal damage directly, they may still be used to weapon bash, and will not suffer condition degradation.
    {{#while: |Binoculars | }}
    Other
    BinocularsFO76_ui_icon_quest.png Pearly Peepers ProSnap Deluxe camera

    Cut weapons[]

    {{#while: |Acid Soaker | }}
    Cut weapons
    Acid SoakerAnimatronic alien blasterAnti-Scorched 10mm submachine gun


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