イベントLeisurely PastimeShatterdarkストーリーギャラリー
Icon Emoji 096 Rosaria Clocking out.png
このコンテンツは終了しました。
このページでは、将来のバージョンで復活する可能性のある、または復活しない可能性のある過去のイベントについての情報を掲載しています。
期限: 2022年12月15日 AM 10:00:00 – 2023年1月02日 AM 03:59:59
公式発表
ゲームプレイ内容
秋津ノ夜森肝試し大会
期間
2022年12月15日 AM 10:00:00 – 2023年1月02日 AM 03:59:59
The ever-well-informed Paimon has caught wind of a exciting new event hosted by the Yashiro Commission called the "Test of Courage." Experience new amusements and win awesome rewards before it's too late.
秋津ノ夜森肝試し大会は、バージョン3.3のテーマイベントである。
Event Details[]
Duration[]
- 2022/12/16 10:00 - 2023/01/02 03:59
Content | Start Time | End Time |
---|
Akitsu Kimodameshi: Part I - Test of Courage | 2022-12-15 10:00 | 2023-01-02 03:59 |
Akitsu Kimodameshi: Part II - Haunted Tales | 2022-12-17 04:00 |
Akitsu Kimodameshi: Part III - The Currents of Life | 2022-12-19 04:00 |
Event Shop | 2022-12-15 10:00 | 2023-01-09 03:59 |
Requirements[]
- Adventure Rank 30 or above
- Complete the "Ritou Escape Plan" part of the Archon Quest Chapter II: Act I - The Immovable God and the Eternal Euthymia.
- For a better experience, complete Arataki Itto's Story Quest Taurus Iracundus Chapter: Act I - Rise Up, Golden Soul.
- If the player has not completed Arataki Itto's Story Quest Taurus Iracundus Chapter: Act I - "Rise Up, Golden Soul," they can enter the event through "Quick Start" in the event page.
Summary[]
- During the event, take part in Akitsu Kimodameshi, complete Leisurely Pastime and Shatterdark challenges to obtain rewards such as 原石s, 知恵の冠, the event-exclusive weapon "東花坊時雨 (Sword)" and its refinement material as well as the Furnishing "「肝試し大会のハイライト」."
- Two new Leisurely Pastime and one new Shatterdark challenges will be available upon the first, third, and fifth days of the event. Players will have to complete all challenges under Playful Leisure difficulty in the corresponding stages of Leisurely Pastime to unlock the corresponding Shatterdark challenge.
- Complete designated challenges in Leisurely Pastime and Shatterdark to claim 原石s, the event-exclusive weapon 東花坊時雨 (Sword), 肝試し券s, 大英雄の経験, 仕上げ用魔鉱, and モラ. 肝試し券s can be used to exchange for rewards such as 若狭の藁粉, 知恵の冠, Weapon Ascension Materials, and Talent Level-Up Materials from the Event Shop.
- Complete the "Akitsu Kimodameshi" quest chain to obtain rewards such as 原石s, the Furnishing "「肝試し大会のハイライト」," and 大英雄の経験.
- After the event gameplay period ends, 肝試し券s will disappear. Please make sure to claim the rewards in time.
Tutorial[]
Akitsu Yuugei: RulesWhile playing Akitsu Yuugei, the player must actively serve their ball, and propel the Skill-Ball forward using the bar.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
While playing Akitsu Yuugei, the player must actively serve their ball, and propel the Skill-Ball forward using the bar.
The Skill-Ball will rebound upon colliding with the bar. If the collision occurs while the bar is moving, the rebound vector of the ball will also change.
Tutorial_Akitsu_Yuugei_Rules_2.pngBefore embarking on a challenge, players can select Modifiers in the pre-match menu to gain more effective bonuses. Certain Modifiers must be unlocked after completing specific stages, and some Modifiers can even be enhanced by completing Shatterdark stages.
Before embarking on a challenge, players can select Modifiers in the pre-match menu to gain more effective bonuses. Certain Modifiers must be unlocked after completing specific stages, and some Modifiers can even be enhanced by completing Shatterdark stages.
Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Skill-Ball.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
Based on the Elemental Type possessed by the character controlling the bar, the bar will be infused with the corresponding element and apply the same element to the Skill-Ball.
During Akitsu Yuugei, when there are Pyro, Hydro, Cryo, or Electro Characters on the field, they will apply their corresponding element to the bar.
Tutorial_Akitsu_Yuugei_Rules_4.pngWhen there are less than a requisite amount of bricks on the field, and the ball lands another hit, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
When there are less than a requisite amount of bricks on the field, and the ball lands another hit, the bar will fire a flurry of fireworks forward. Should any of these fireworks hit a brick, they will inflict DMG. You can use this method to destroy bricks that are hard to hit.
While playing Leisurely Pastime for Akitsu Yuugei, you can join Co-Op mode as a single player. If already in Co-Op mode, you can invite a player from your party to play together.
Shatterdark mode can only be played solo.
While playing Leisurely Pastime for Akitsu Yuugei, you can join Co-Op mode as a single player. If already in Co-Op mode, you can invite a player from your party to play together.
Shatterdark mode can only be played solo.
Akitsu Yuugei: Scoring and CombosTutorial_Akitsu_Yuugei_Scoring_1.pngUse Skill-Balls to deal DMG to bricks and thereby score points. The more time there is remaining when the challenge ends, and the higher the Combo count you achieve, the more additional points you will score.
Use Skill-Balls to deal DMG to bricks and thereby score points. The more time there is remaining when the challenge ends, and the higher the Combo count you achieve, the more additional points you will score.
Scoring consecutive hits on bricks to deal DMG will rack up your Combo count. This Combo count will reset once you lose the final Skill-Ball you have on the field.
Scoring consecutive hits on bricks to deal DMG will rack up your Combo count. This Combo count will reset once you lose the final Skill-Ball you have on the field.
Akitsu Yuugei: DetonatorballTutorial_Akitsu_Yuugei_Detonatorball_1.pngAfter a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
After a Skill-Ball triggers an Overloaded reaction with the bar, it will gain the Detonate effect: Upon hitting a brick, a blast that deals AoE DMG to surrounding bricks will occur.
Akitsu Yuugei: SurgeballAfter a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE.
After a Skill-Ball triggers an Electro-Charged reaction with the bar, it will gain the Surge effect: Upon hitting a brick, lightning will be unleashed, applying Electro to all bricks in a fixed AoE.
Akitsu Yuugei: FreezeballTutorial_Akitsu_Yuugei_Freezeball_1.pngAfter a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
After a Skill-Ball triggers a Frozen reaction with the bar, it will temporarily halt in place on the bar, though the bar will still be able to move. After the Frozen duration elapses, the Skill-Ball will automatically shoot forward. Alternatively, it can also be preemptively propelled by active choice.
Akitsu Yuugei: DetonateAfter a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
After a Skill-Ball hits a brick and causes an Overloaded reaction, the Detonate effect will be triggered, unleashing a blast that deals AoE DMG to surrounding bricks.
Akitsu Yuugei: CoagulatingTutorial_Akitsu_Yuugei_Coagulating_1.pngWhen the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
When the Skill-Ball hits a brick and triggers the Frozen reaction, it will unleash the Coagulating effect: Causes all bricks of the same type that are connected to the struck brick to be frozen. Should the Skill-Ball strike a frozen brick again, it will immediately shatter that brick along with all other frozen bricks connected to it.
Akitsu Yuugei: SurgeAfter a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
After a Skill-Ball hits a brick and causes an Electro-Charged reaction, the Surge effect will be triggered, unleashing lightning from the struck brick's position that randomly deals DMG within a fixed AoE to surrounding bricks.
Akitsu Yuugei: PierceTutorial_Akitsu_Yuugei_Pierce_1.pngAfter a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary.
After a Skill-Ball hits a brick and causes the Superconduct reaction, the Pierce effect will be inflicted: Hit bricks no longer cause reflections. Instead, the ball will continue moving forward, punching through all bricks in its path. The effect ends upon the Skill-Ball striking the boundary.
Akitsu Yuugei: SteamingAfter a Skill-Ball hits a brick and causes the Vaporize reaction, the Steaming effect will be triggered, dealing higher DMG to the struck brick.
After a Skill-Ball hits a brick and causes the Vaporize reaction, the Steaming effect will be triggered, dealing higher DMG to the struck brick.
Akitsu Yuugei: LiquefyTutorial_Akitsu_Yuugei_Liquefy_1.pngAfter a Skill-Ball hits a brick and causes the Melt reaction, the Liquefy effect will be triggered, dealing higher DMG to the struck brick.
After a Skill-Ball hits a brick and causes the Melt reaction, the Liquefy effect will be triggered, dealing higher DMG to the struck brick.
Akitsu Yuugei: Unending RefinementNew bricks will be constantly generated in this mode of increasing difficulty tiers. Try to get the highest score you can within the time limit.
New bricks will be constantly generated in this mode of increasing difficulty tiers. Try to get the highest score you can within the time limit.
Akitsu Yuugei: Reserve BallsTutorial_Akitsu_Yuugei_Reserve_Balls_1.pngDuring Unending Refinement's Leisurely Pastime and Shatterdark challenges, reserve balls will become limited. Once the last Skill-Ball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.
During Unending Refinement's Leisurely Pastime and Shatterdark challenges, reserve balls will become limited. Once the last Skill-Ball shoots past the lower boundary, it will be considered lost, and will permanently reduce the number of balls in your reserve.
When reserve balls are at zero, you will fail the challenge.
Gibbering GrumblerThe Boss Brick "Gibbering Grumbler" can summon a ring of Electro bricks to guard itself. This Electro brick ring will rotate in accordance with the bar's movements. Perhaps this can be used to your advantage by making your Skill-Ball bounce repeatedly between the adversary and the Electro bricks, dealing immense DMG.
The Boss Brick "Gibbering Grumbler" can summon a ring of Electro bricks to guard itself. This Electro brick ring will rotate in accordance with the bar's movements. Perhaps this can be used to your advantage by making your Skill-Ball bounce repeatedly between the adversary and the Electro bricks, dealing immense DMG.
Deranged Decrepit DuelistTutorial_Akitsu_Yuugei_Deranged_Decrepit_Duelist_1.pngWhen the Boss Brick "Deranged Decrepit Duelist" is struck by the Skill-Ball, it will enter a defensive state: Upon impacting the main body of the "Deranged Decrepit Duelist", the Skill-Ball will be reflected at an accelerated velocity...
When the Boss Brick "Deranged Decrepit Duelist" is struck by the Skill-Ball, it will enter a defensive state: Upon impacting the main body of the "Deranged Decrepit Duelist", the Skill-Ball will be reflected at an accelerated velocity...
Mesmeric Marine MaidenThe Boss Brick "Mesmeric Marine Maiden" can summon multiple watery mirrors onto the field: When the Skill-Ball hits one such mirror, it will randomly come out from another. After taking a certain amount of damage, the "Mesmeric Marine Maiden" will summon bricks to protect itself. These summoned bricks will disappear if you shoot the Skill-Ball through mirrors enough times or if you wait for a set period.
The Boss Brick "Mesmeric Marine Maiden" can summon multiple watery mirrors onto the field: When the Skill-Ball hits one such mirror, it will randomly come out from another. After taking a certain amount of damage, the "Mesmeric Marine Maiden" will summon bricks to protect itself. These summoned bricks will disappear if you shoot the Skill-Ball through mirrors enough times or if you wait for a set period.
Brick Types[]
Type | Effect |
---|
Akitsu_Kimodameshi_Leisurely_Pastime_Basic_Brick.png | Basic Brick | A brick without any Elemental Type. When a Skill-Ball affected by an element hits a basic brick but does not break it, it will transfer the same element it has upon the brick. |
| Hydrobrick | A brick infused with Hydro. It can trigger Elemental Reactions upon contacting Cryo, Pyro, or Electro. |
Akitsu_Kimodameshi_Leisurely_Pastime_Pyrobrick.png | Pyrobrick | A brick infused with Pyro. It can trigger Elemental Reactions upon contacting Hydro, Cryo, or Electro. |
| Electrobrick | A brick infused with Electro. It can trigger Elemental Reactions upon contacting Hydro, Cryo, or Pyro. |
Akitsu_Kimodameshi_Leisurely_Pastime_Cryobrick.png | Cryobrick | A brick infused with Cryo. It can trigger Elemental Reactions upon contacting Hydro, Pyro, or Electro. |
| Nullbrick | A brick bearing no Elemental Type, nor able to be infused with any Elements. Skill-Balls cannot damage this kind of brick via direct impact, and it will only be destroyed after all the bricks connected with it are broken. |
Modifiers[]
Skill | Effect |
---|
Akitsu_Kimodameshi_Leisurely_Pastime_Modifier_1.png | Replicating Collider Max Level: 1 | In single-player challenges, when there are less than 3 Skill-Ball(s) on the field, for every 30 hit(s) added to the Combo count, 1 additional Skill-Ball will be launched forward in a random direction when the next successful hit is made using the bar. In Co-Op challenges, the maximum number of Skill-Balls on the field will be 4, and the required Combo count will be increased to 50. |
| Reflector Ward Max Level: 1 | For every 30 hit(s) added to the Combo count, a protective wall will be created at the lower bound of the map that can reflect any Skill-Balls that impact it. The wall will last 6s. In Co-Op challenges, the wall will require an increased Combo count of 60 to be created. |
Akitsu_Kimodameshi_Leisurely_Pastime_Modifier_3.png | Shatter-prise! Max Level: 3 | For every 30 added to the Combo count, shattering a new brick will spawn a Merit-Ball. Using the bar to catch the Merit-Ball will net you 100/125/150 points. |
| Relative Expansion Max Level: 1 | After switching characters, the bar will be made wider for 10s. |
Akitsu_Kimodameshi_Leisurely_Pastime_Modifier_5.png | Switch-celeration Max Level: 1 | Character Movement SPD increased by 20%. |
| Impact Accelerator Max Level: 3 | For every 30 added to the Combo count, you will get an additional 80/100/120 points, and for your next hit, the Skill-Ball's flight speed will be increased by 20%. This flight speed increase can stack up to 3 times. |
Akitsu_Kimodameshi_Leisurely_Pastime_Modifier_7.png | Concomitant Impact Max Level: 2 | When there are less than 10 bricks on the board, and the ball lands another hit, the bar will shoot 8/10 enhanced fireworks ahead. Should these fireworks hit a brick, they will inflict even greater damage than normal. This effect can be triggered once every 4s. |
イベント商店[]
紀行任務[]
このイベントでは、霊津紀行に「このBP期間」の紀行任務が追加されました。これらの任務で得られる紀行経験(BP EXP)は、1週間の経験値制限である10,000紀行経験値にはカウントされない。
ミッション | Item_Battle_Pass_EXP.png紀行経験 |
---|
[イベント] 「秋津ノ夜森肝試し大会」で、「ラーメンのような多重波」の娯楽モードをクリアする | 1,200 |
[イベント] 「秋津ノ夜森肝試し大会」で、「戯言を言う魔術師・雷」をクリアする | 1,500 |
[イベント] 「秋津ノ夜森肝試し大会」で、「暴走した老剣士・炎」をクリアする | 1,500 |
[イベント] 「秋津ノ夜森肝試し大会」で、「優雅で危ない仕女・水」をクリアする | 1,500 |
合計報酬[]
イベントアイテムはイベント終了時に失効する:その他の言語[]
言語 | 正式名称 | 直訳の意味 (英語) |
---|
日本語 | 秋津ノ夜森肝試し大会 Akitsu no Yorumori Kimodameshi Taikai[!] | Dragonfly Night Forest Test of Courage Contest[• 1] |
中国語 (簡体字) | 秋津森夜试胆会 Qiūjīn-sēn Yè Shìdǎn-huì | Night in the Dragonfly Forest Test of Courage Contest |
中国語 (繁体字) | 秋津森夜試膽會 Qiūjīn-sēn Yè Shìdǎn-huì |
英語 | Akitsu Kimodameshi | — |
韓国語 | 아키츠 숲 담력 시험 Akicheu Sup Damnyeok Siheom | Akitsu Forest Courage Test |
スペイン語 | Prueba de Valor de Akitsu | Akitsu's Test of Courage |
フランス語 | Kimodameshi d'Akitsu | Kimodameshi of Akitsu |
ロシア語 | Акицу Кимодамэси Akitsu Kimodamesi | — |
タイ語 | งานประชันความกล้า Akitsu
| |
ベトナム語 | Akitsu Kimodameshi | — |
ドイツ語 | Akitsu Kimodameshi | — |
インドネシア語 | Akitsu Kimodameshi | — |
ポルトガル語 | Akitsu Kimodameshi | — |
トルコ語 | Akitsu Kimodameshi | — |
イタリア語 | Akitsu Kimodameshi | — |
- ↑ 日本語: Kimodameshi (日本語: 肝試し lit."test one's liver"), or "test of courage" is a Japanese activity in which people explore frightening, and potentially dangerous, places to build up courage.
変更履歴[]
バージョン3.3でリリース
[新しい履歴を作成する]
特に記載のない限り、コミュニティのコンテンツはCC BY-SAライセンスの下で利用可能です。
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