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七聖召喚のルールとゲームプレイ概要。
Genius Invokation TCG is a game where the player faces opponents with a deck of cards.
A deck is made up of Character Cards and Action Cards. Use Character Cards to attack and defeat the opponent's Character Cards. Once they have all been defeated, victory is achieved.
After the game begins, all Character Cards will be placed in the Character Zone. Each player will have to select an active character to be on the field. Only active characters can use Skills. Active characters are in a more forward position.
Elemental DiceDisplays Elemental Dice that are available to be expended.
Character SkillsDisplays Skills that the active character can use.
Summons ZoneSome Character Skills, Event Cards and Elemental Reactions can create Summons in the Summons Zone to assist the player. The Summons Zone can hold up to 4 Summons.
Support ZoneSupport Cards will placed in the Support Zone after they are played. The Support Zone can hold up to 4 Support Cards.
Draw PileBefore the game starts, all Action Cards in a deck will be shuffled and will form the Draw Pile. When drawing cards, the player will draw Action Cards from the Draw Pile and add them to their Hand. (If the Draw Pile has no card left, then no new card will be added to Hand.)
HandIn a duel, the player can draw cards from the Draw Pile and add them to their Hand. (The player can have a maximum of 10 cards in their Hand; attempting to draw more cards will cause the cards drawn to be discarded.) Playing cards can have different effects, so a correct combination of cards can achieve the best possible effect.
The eight faces of the Elemental Dice (left to right)
1st row: Omni, Pyro, Electro, Dendro
2nd row: Hydro, Cryo, Geo, Anemo
Genius Invokation TCG is a turn-based card game. Each duel consists of three phases: Preparation > Rounds > Victory Evaluation. Each Round will proceed as follows: Roll Phase > Action Phase > End Phase.
Before a duel starts, both sides will draw 5 cards from their Draw Pile, which will form their Hand. After that, both sides will get 1 chance to switch out any number of cards in their Hand.
Once the player has decided on the starting Hand, a Character Card must be selected as the player's active character.
A match can consist of up to 15 rounds before the game automatically concedes both players.
Roll Phase[]Players will roll 8 Elemental Dice at the start of each Round to use for that round. After throwing these dice, the player will have 1 chance to choose any number of Elemental Dice and reroll them.
Once the Roll Phase is over, the player will enter the Action Phase.
Action Phase[]During the Action Phase, a player will go first, and both sides will take turns to make their moves. In matchmaking and Co-Op Mode, the player who goes first is randomized. In the other modes, you will always go first.
Possible actions include:
Actions can be categorized into two types: Combat Actions and Fast Actions
In the End Phase, starting with the player who acted first, various card effects will be triggered in order on the field. Both players will then draw 2 cards from their Draw Piles and the next Round begins.
The Rounds will continue until a player is victorious.
The character's HP will appear to the top-left of the Character Card. HP will decrease when the character takes DMG, and they will go down if their HP reaches O.
Each Character Card will have the following skills:
Each time the character unleashes a Normal Attack or Elemental Skill, the Character will gain 1 Energy. The character's Energy is displayed on the right side of the Character Card. When the character's Energy maxes out, Elemental Bursts become available to use.
Every Character Card can have Equipment Cards, Character Statuses, and Team Combat Statuses attached to it.
There are 3 types of Action Cards, each with different effects:
During a match, 30 Action Cards in the Deck will form the Draw Pile. When the game starts, each player will draw cards from their Draw Pile to form their Hand each round.
When the player plays Action Cards with a Cost, the corresponding Elemental Dice need to be expended. Action Cards generally cost Genius Invokation TCG Matching Cost.png Matching Dice of any element or Unaligned Dice, except Talent Action Cards which will require Matching Dice of a specific element and sometimes Energy.
Travelers can open the deck menu using the Casket of Tomes to edit a deck.
A deck needs to have 3 valid Character Cards and 30 valid Action Cards to be set as an active deck.
During a match, when a character takes 氷, 水, 炎, 雷 or 草 DMG, they will be affected by the corresponding element. (風 DMG and 岩 DMG do not apply their corresponding element)
Additionally, certain special conditions will also apply elements to characters.
When the target has already had an Elemental Application:
When a card has both 氷 and 草 statuses at the same time, if 雷/水/炎 are applied, the Cryo reaction will be triggered, and the Dendro application will remain unaffected.
Certain attacks in Genius Invokation TCG are able to deal Piercing DMG. Piercing DMG has the following properties:
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