radioactive recycle

ページ名:common benefit from same rule or

radioactive recycle 

&   chase racio active substances => nuclear weapon

source : toshiba, mitsubishi, bentham, jesus , solomon, United Nationsradioactive object support

 

to chase all radioactive object on planet

  1. register drilling country                                              of radioactive object
  2. after radioactive object used,                                    return to radioactive country where radioactive object created
  3. recycle radioactive object                                          at drilling country                        (france & japan have technology)
  •  
  1. with train in underground                                           (controlled by United Nations
  2. train supervised from United Nations                        (to controll nuclear objects)
  3. count number of carry radioactive object cargo         just like video shop might be help.

 

  • radioactive save facility holder                                 might sell radioactive object with cheep prise       in future
  •                                                                                  => company or country might buy this.
  • => to controll nuclear weapon,                                 all radioactive waste will recycled at drilling country     might be best.

 

  • too many radioactive object                                      is increase entropy

 

 

best strategy writer can predict now:

minimum rule = think with godlaw strategy

  • = minimum rule that can be convinced
  • = country's benefitable rule just like insurance of company 

 

ex. game theory on earth in my prediction

 

      come to think of                                   usual type of games in game (theory),

                                                                   whole profit increase                                            (<= calculation power of system) 

                                                                   game is not so many.

 

                                                                   => offcource game reward affect to real "game theory"

 

  player1 player2  player3 player4
strategy all player profit + 100  player2 profit + 100 steel profit from someone 100 all player profit - 100
sustain cost total profit 90 total profit 90  total profit 30 total profit 90

look from out

  player1 player2 player3 player4

+ - profit

as element

+ + -
         

 

if   new infra replaced into system ^o^

profit increase of all player by turn + 1000

 

evaluation to players

from outside changes

... paradime change of envionment

evaluation from outside player1 player2 player3 player4
before   clever   dangerous
after ^o^  "solid" "cool"  "stylish"

                                                                                                                         

 

  player1 + 1000 player2 + 1000 player3 + 1000 player4 + 1000
strategy all player profit + 100  player3 profit + 100 steel profit from someone 100 all player profit - 100
sustain cost total profit 90 total profit 90  total profit 30 total profit 90

 

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