radioactive recycle
& chase racio active substances => nuclear weapon
source : toshiba, mitsubishi, bentham, jesus , solomon, United Nationsradioactive object support
to chase all radioactive object on planet
- register drilling country of radioactive object
- after radioactive object used, return to radioactive country where radioactive object created
- recycle radioactive object at drilling country (france & japan have technology)
- with train in underground (controlled by United Nations
- train supervised from United Nations (to controll nuclear objects)
- count number of carry radioactive object cargo just like video shop might be help.
- radioactive save facility holder might sell radioactive object with cheep prise in future
- => company or country might buy this.
- => to controll nuclear weapon, all radioactive waste will recycled at drilling country might be best.
- too many radioactive object is increase entropy
best strategy writer can predict now:
minimum rule = think with godlaw strategy
- = minimum rule that can be convinced
- = country's benefitable rule just like insurance of company
ex. game theory on earth in my prediction
come to think of usual type of games in game (theory),
whole profit increase (<= calculation power of system)
game is not so many.
=> offcource game reward affect to real "game theory"
player1 | player2 | player3 | player4 | |
strategy | all player profit + 100 | player2 profit + 100 | steel profit from someone 100 | all player profit - 100 |
sustain cost | total profit 90 | total profit 90 | total profit 30 | total profit 90 |
look from out
player1 | player2 | player3 | player4 | |
+ - profit as element |
+ | - | + | - |
if new infra replaced into system ^o^
profit increase of all player by turn + 1000
evaluation to players
from outside changes
... paradime change of envionment
evaluation from outside | player1 | player2 | player3 | player4 |
before | clever | dangerous | ||
after | ^o^ | "solid" | "cool" | "stylish" |
player1 + 1000 | player2 + 1000 | player3 + 1000 | player4 + 1000 | |
strategy | all player profit + 100 | player3 profit + 100 | steel profit from someone 100 | all player profit - 100 |
sustain cost | total profit 90 | total profit 90 | total profit 30 | total profit 90 |
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