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Location: Infinite Lagrange Wiki -> Ship -> Destroyer -> Taurus
Harper 5, a planet under the control of the Eagle Guard, once underwent an uprising. The rebels destroyed multiple resource collectors, preventing the nearby Lagrange Gate from resuming normal operations. The Eagle Guard's 3rd Expeditionary Force was tasked with putting down the rebels. Comprised mostly of Taurus Destroyers, the Expeditionary Force locked down the quadrant and transport routes, cutting off the rebels' supply lines. The non-violent blockade eventually led to a conflict within the rebel ranks due to a lack of resources, and the battle was won without a fight. |
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A model of Destroyer with three variants. The main variant is a balanced Capital ship.
Warp.png | ||
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650 | 3250 | 7000 |
HP.png | ファイル:Energy Resistance.png | |
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32,980 | 20 | 2% |
The Taurus Pulse Cannon Destroyer is a front line damage dealing ship. The Taurus deals immense damage against most ships, at the cost of being a front line ship that is often times one of the first to be shot down. The Taurus has an additional damage and cooldown upgrade which can be found on its energy system. These extra upgrades allow the Taurus to reach damage numbers rivaling that of cruisers.
Description: A large pulse turret installed at the bow of the ship. It has a precision aiming system that allows it to deal great damage to all types of targets.
Weapon | RoundsPerCycleIcon.png | Delay | Target priority | DamageTypeIcon.png | AntiShipIcon.png | SiegeDamageIcon.png | CorvetteIcon.png | DestroyerIcon.png | BattlecruiserIcon.png | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EnergyShieldPenetrationEffect.png(self) 1 x BP-600T "Experimental Pulse Turret" | 1 x 1 | 5s | 0 | FrigateIcon.png | EnergyWeaponIcon.png | 350 | 4200 | 714 | 294 | 4% | 10% | 75% | 75% | 75% | 75% | 75% |
CorvetteIcon.png |
Description: A light anti-aircraft pulse cannon that is able to track agile targets and hit them with rapid pulse attacks.
Weapon | AttackIntervalIcon.png | Delay | Target priority | DamagePerHitIcon.png | AntiAirIcon.png | FighterIcon.png | FrigateIcon.png | CruiserIcon.png | CarrierIcon.png | |||||||
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(self) 3 x BP-120B "Rapid-Fire Pulse Turret" | 1 x 1 | 3s | 0 | FighterIcon.png | EnergyWeaponIcon.png | 45 | 1200 | 1890 | -- | 20% | 30% | 70% | 70% | 85% | 85% | 85% |
DestroyerIcon.png |
Total enhancements: 8 | Available slots: 6 | |||
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Icon | Name | Levels | Cost | Effect |
ファイル:IncreasePulseCannonDamage001.png | Enhance Recharge Power | 5 | 1/2/2/2/2 Total: 9 | Increases all pulse cannon Damage by 2% (per level) |
Improves the energy output and storage capacity of the pulse cannon's charging system, allowing for greater firing power. | ||||
ファイル:IncreasePulseCannonDamage001.png | Enhance Pulse Focus | 5 | 1/2/2/2/2 Total: 9 | Increases all pulse cannon Damage by 2% (per level) |
Improves the pulse cannon's focusing mechanism to increase the energy density of the pulse beam, allowing for greater Damage to ship armor. | ||||
ファイル:ChargingDevice001.png | Charging Device Enhancement | 5 | 1/2/2/2/2 Total: 9 | Decreases weapon system Cooldown by 3% (per level) |
Improves the capacity and recharging efficiency of the charging system for energy weapons, allowing for shorter charging time. | ||||
Pipeline Cooling Enhancement | 5 | 1/2/2/2/2 Total: 9 | Decreases weapon system Cooldown by 3% (per level) | |
Improves the heat-dissipation system for energy pipelines, allowing for larger energy transfers. | ||||
ファイル:IncreaseHitRateIcon002.png | Firing Assistance Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases weapon system Hit Rate against frigates/destroyers by 3% (per level) |
Improves the monitoring and prediction of small-ship movements. The results are linked to and synced up with the weapon's aiming system. | ||||
ファイル:IncreaseHitRateIcon002.png | Aiming Mechanism Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases weapon system Hit Rate against frigates/destroyers by 3% (per level) |
Enhances the responsiveness and accuracy of the weapon's directional control system, allowing for better aiming and tracking capabilities. | ||||
ファイル:IncreaseHitRateIcon002.png | Anti-Aircraft Radar Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases weapon system Hit Rate against fighters/corvettes by 3% (per level) |
Increases the scanning speed and frequency of the anti-aircraft radar to better detect fast-moving targets, improving the radar's anti-aircraft detection and positioning. | ||||
ファイル:DecreaseCooldownIcon002.jpg | Prioritize Firepower | 1 | 15 | Reduces the primary weapon's Cooldown by 80% and turns off other weapons in the system every 90s for 15s. |
A combat strategy to ensure the operations of main weapons by turning off other weapon systems. |
Description: Medium armor for destroyers to resist light weapons fire.
Description: A core structure used to construct destroyers. It can adapt to the complex space environment and resist impact and radiation.
Total enhancements: 4 | Available slots: 3 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
ファイル:IncreaseHPIcon001.png | Kernel Structure Enhancement | 5 | 1/1/2/2/2 Total: 8 | Increases ship HP by 2% (per level) |
Reinforces the ship's keel, adds a large number of redundant systems, and reinforce critical locations with special materials. | ||||
ファイル:IncreaseHPIcon001.png | Welding Tech Enhancement | 5 | 1/1/2/2/2 Total: 8 | Increases ship HP by 2% (per level) |
Upgrades the ship's welding equipment and uses advanced welding materials to improve the ship's structural integrity. | ||||
Armor Hardening Process | 4 | 2 per level Total: 8 | Increases Physical Resistance by 2 (per level) | |
The armor undergoes additional hardening processes to allow for increased surface hardness. | ||||
IncreaseArmorIcon001.png | Armor Rigidity Enhancement | 4 | 2 per level Total: 8 | Increases Physical Resistance by 2 (per level) |
Uses higher-grade armor materials to improve Damage Resistance. |
Description: An enhanced vector engine for destroyers. It is used by heavy destroyers for sailing and adjusting ship angles in combat.
Description: A medium warp drive for destroyers. It enables small to medium ships to enter warp for fast travel in formation.
Total enhancements: 5 | Available slots: 4 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
IncreaseCruiseIcon001.png | Combustion Efficiency Enhancement | 3 | 2 per level Total: 6 | Increases Cruising Speed by 5% (per level |
Improves the ionization efficiency via an enhanced propellant conversion device, allowing for greater engine thrust. | ||||
Engine Power Enhancement | 3 | 2 per level Total: 6 | Increases Cruising Speed by 5% (per level | |
Reinforces the ion-acceleration chamber, increasing the engine's max power output. | ||||
ファイル:IncreaseWarpIcon001.png | Warp Drive Enhancement | 3 | 2 per level Total: 6 | Increases Warp Speed by 5% (per level) |
Improves the warp-space resistance of the warp engine, allowing for operations at higher warp factors. | ||||
ファイル:EmergencyEvasionIcon001.png | Emergency Evasion System Enhancement | 4 | 1/1/2/2 Total: 6 | Increases ship Evasion by 2% (per level) |
Improves the efficiency of the ship's early warning system, allowing for more responsive evasive maneuvers. | ||||
ファイル:EmergencyEvasionIcon001.png | Maneuvering Engine Enhancement | 4 | 1/1/2/2 Total: 6 | Increases ship Evasion by 2% (per level) |
Increases the power output of the maneuvering engines, allowing for more drastic evasive maneuvers in emergencies. |
Description: An experimental energy support system able to support the consecutive firing of large pulse cannons and multiple small pulse cannons all at once.
Total enhancements: 2 | Available slots: 2 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
Energy Core Output Increase | 5 | 1/1/2/2/2 Total: 8 | Increases main pulse cannon Damage by 2% (per level) | |
Raises the working temperature of high-energy cores, greatly increasing the power output of pulse weapons. | ||||
Core Cooling Enhancement | 5 | 1/1/2/2/2 Total: 8 | Decreases main weapon system Cooldown by 3% (per level) | |
Increases the buffer capacity of the high-energy power system, reducing the time required to charge energy weapons. |
Description: A generic Navigation Control and Info Command System for light ships. It manages the operations of all weapon systems and engines.
No special effects or enhancements.
WORK IN PROGRESSEnhancement is an important part of the game, it is what gives "whale" players the fleets that are so very difficult to defeat. There are different schools of thought as to what enhancements to apply, and in what order because the exact makeup of the enemy fleet can determine how effective a particular set of enhancements can be.
ファイル:TaurusAMax.jpgTaurus variant A at maximum enhancement
And at the end of it all, is the maxed blueprint, which has a slightly altered appearance.
He also offers alternatives:
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Propulsion System | Emergency Evasion System Enhancement | Increase evasion | 6 | 6 |
Propulsion System | Maneuvering Engine Enhancement | Increase evasion | 6 | 12 |
Ox Horn Pulse Cannon System | Firing Assistance Enhancement | Increase hit rate against frigates and destroyers | 9 | 21 |
Ox Horn Pulse Cannon System | Prioritize Firepower | Strategy | 15 | 36 |
Energy System | Core Cooling Enhancement | Decrease weapon cooldown | 8 | 44 |
Ox Horn Pulse Cannon System | Charging Device Enhancement | Decrease weapon cooldown | 9 | 53 |
Ox Horn Pulse Cannon System | Pipeline Cooling Enhancement | Decrease weapon cooldown | 9 | 62 |
Energy System | Energy Core Output Increase | Increase weapon damage | 8 | 70 |
Ox Horn Pulse Cannon System | Enhance Recharge Power | Increase weapon damage | 9 | 79 |
Ox Horn Pulse Cannon System | Enhance Pulse Focus | Increase weapon damage | 9 | 88 |
Armor System | Kernel Structure Enhancement | Increase hit points | 8 | 96 |
Armor System | Welding Tech Enhancement | Increase hit points | 8 | 104 |
Armor System | Armor Hardening Process | Increase armor | 8 | 112 |
Propulsion System | Combustion Efficiency Enhancement | Increase cruise | 6 | 118 |
Propulsion System | Engine Power Enhancement | Increase cruise | 6 | 124 |
"I like mine tanky."
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Propulsion System | Emergency Evasion System Enhancement | Increase evasion | 6 | 6 |
Propulsion System | Maneuvering Engine Enhancement | Increase evasion | 6 | 12 |
Armor System | Kernel Structure Enhancement | Increase hit points | 8 | 20 |
Armor System | Welding Tech Enhancement | Increase hit points | 8 | 28 |
Armor System | Armor Hardening Process | Increase armor | 8 | 36 |
Ox Horn Pulse Cannon System | Prioritize Firepower | Strategy | 15 | 51 |
Ox Horn Pulse Cannon System | Charging Device Enhancement | Decrease weapon cooldown | 9 | 60 |
Ox Horn Pulse Cannon System | Pipeline Cooling Enhancement | Decrease weapon cooldown | 9 | 69 |
Ox Horn Pulse Cannon System | Enhance Recharge Power | Increase weapon damage | 9 | 78 |
Ox Horn Pulse Cannon System | Enhance Pulse Focus | Increase weapon damage | 9 | 87 |
Ox Horn Pulse Cannon System | Firing Assistance Enhancement | Increase hit rate against frigates and destroyers | 9 | 96 |
Energy System | Core Cooling Enhancement | Decrease weapon cooldown | 8 | 104 |
Energy System | Energy Core Output Increase | Increase weapon damage | 8 | 112 |
Propulsion System | Combustion Efficiency Enhancement | Increase cruise | 6 | 118 |
Propulsion System | Engine Power Enhancement | Increase cruise | 6 | 124 |
艦船一覧 | |||
---|---|---|---|
FighterIcon.png戦闘機 | |||
A101 ザ ラショナル | アストロトレーサー | B192ニューランド | バランサー アンダーソン SC020 |
ブルフロッグ型 | ジャンビーヤAer410 | ミストラル | サンドレイク |
SC002型 | スポアA404 | スティングレイ | ストリクスA100型 |
ヴィタスA021 | ヴィタス-B010 | ||
Corvette | |||
セルラーディフェンダー | CV-II003型 | CV-M011型: ミサイル型 • 大砲型 | CV-T800型 |
Nebula Chaser: 弾道型 • パルス型 | RB7-13型 | サイレントアサシン | ボイドエルフィン |
ワイルドファイア | |||
FrigateIcon.pngフリゲート | |||
カリリオン級: 偵察型 • 重砲型 • 特殊型 | FG300型: 多機能型 • 装甲型 • 偵察型 | ||
グリムリーパー級 | Holy Soul | ||
マーレ ヌビウム級: 突撃型 • 対空型 | マーレ セレニタティス級: 対艦型 • ミサイル型 • 対空型 | ||
Mare Tranquillitatis: 総合型• パルス型 • 対空型 | Mercury | ||
ノマ330 | NOMA M470: 攻城型 • 支援型 • 対空型 | ||
Rager: 一般型 • 魚雷型 | Reliat: 対艦型 • 魚雷型 • ステルス型 | ||
Ruby: 電磁加速砲型 • イオン砲型 • 防護型 | XenoStinger: 特殊型 • 対空型 | ||
XT-8: 攻城型 • ミサイル型 | |||
駆逐艦 | |||
AC721: 一般型 • ミサイル型 • イオン砲型 • 艦載型 | Aldabra: 一般型 • Armored | ||
Argus: 一般型 | Boreas: ミサイル型 • Defense | ||
Ceres: 艦載型 • 支援型 • 戦術型 | Eris I: Cannon • 重砲型 • 装甲型 | ||
Guardian: 支援型 • 両用型 • パルス型 | Helios: 一般型 | ||
Quaoar: 電磁加速砲型 • 魚雷型 | Taurus: 攻撃型 • 突撃型 • 防護型 | ||
Tundra: 支援型 • 艦載型 | Winged Hussar: 対艦型 • 総合型 • 対空型 | ||
XT-10: 魚雷型 | |||
CruiserIcon.pngCruiser | |||
カリスト: 魚雷型 • 対艦型 • 支援型 | CAS066級: 総合型 • 砲撃型 • 艦載型 | ||
キメラ級: Ballistic • 重砲型 • 防護型 | コネマラ カオス級: 電磁加速砲型 • Plasma | ||
クラッシャー級: 一般型 • 艦載型 | イオ級: イオン砲型 • 対艦型 • 攻城型 | ||
イエーガー級: Auxiliary • 対艦型 | KCCPV2.0: Integrated • パルス型 • 電磁加速砲型 • 艦載型 | ||
ライトコーン級: 一般型 • 対空型 • 突撃型 | プレデター級: 一般型 • 戦術型 • 対空型 | ||
Star Sweeper: イオン砲型 | XT-20: Logistics • 艦載型 • 支援型 | ||
巡洋戦艦 | |||
コンスタンティヌス級 | エターナルストーム級 | ルドゥタブル級 | スピアー オブ ウラヌス級 |
ST59級 | |||
AuxiliaryShipIcon.png 支援艦 | |||
FSV830 - Fast Combat Support Ship | |||
航空母艦 | |||
CV3000級 | マーシャル クルックス級 | ソーラーホエール |
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