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Location: Infinite Lagrange Wiki -> Ship -> Fighter
Developed by the RB7 Laboratory, an affiliate of the NOMA Shipping Group. The innovative spirit of the lab is commonly known as the Red Beast, hence the name. |
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Sail.png | Storage.png | |
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3000 | 15000 | 0 |
Armor.png | |
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3900 | 0 |
The Sandrake is an anti-aircraft interceptor capable of doing heavy damage against fighters. Sadly, the majority of its damage is tied to a missile which is only shot when being attacked by other air targets. However, when it’s missile is used it will quickly decimate whatever it is firing at, making it specialize at killing other interceptors such as the CV-T800.
Description: An airborne assault cannon ideal for close to medium-range dogfights. It is capable of mounting effective attacks on all types of enemy aircraft.
Weapon | AttackIntervalIcon.png | Delay | Target priority | DamagePerHitIcon.png | AntiAirIcon.png | FighterIcon.png | FrigateIcon.png | CruiserIcon.png | CarrierIcon.png | |||||||
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(all) 2 x BG-330D Airborne Combat Cannon | 1 x 8 | 15s | 24s | FighterIcon.png | 15 | 246 | 295 | -- | 75% | 90% | 85% | 85% | 90% | 100% | 70% | |
FrigateIcon.png |
Description: A generic airborne anti-aircraft combat missile capable of mounting effective counterattacks on incoming aircraft.
Weapon | RoundsPerCycleIcon.png | Delay | Target priority | DamageTypeIcon.png | AntiShipIcon.png | SiegeDamageIcon.png | CorvetteIcon.png | DestroyerIcon.png | BattlecruiserIcon.png | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AaEffect.png(self) 1 x BM-275B/D Anti-Aircraft Combat Missile | 1 x 1 | 4s | 0 | CorvetteIcon.png | 40 | -- | 600 | -- | 85% | 95% |
Total enhancements: 10 | Available slots: 7 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
IncreaseCannonDamageIcon001.png | Barrel Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases all cannon Damage by 2% (per level) |
Reinforces cannon barrels to reduce the deformation caused by the firing process, improves shells' exit velocity, and stabilizes trajectory. | ||||
Ammo Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases all cannon Damage by 2% (per level) | |
Uses enhanced warheads to improve thrust during the firing process. | ||||
ファイル:IncreaseHitRateIcon001.png | Anti-Aircraft Ammo Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases weapon system Damage against aerial targets by 4% (per level) |
Improves the design of anti-aircraft ammunition to increase flying speed and stability, allowing for greater Damage against aircraft. | ||||
ファイル:DecreaseCooldownIcon002.jpg | Ammo-Loader Enhancement | 5 | 1/2/2/2/2 Total: 9 | Reduces Attack Interval by 3% (per level) |
Improves the ammo-loading mechanism to increase the transporting and auto-loading speed. | ||||
DecreaseCooldownIcon001.png | Barrel Heatsink Enhancement | 5 | 1/2/2/2/2 Total: 9 | Reduces Attack Interval by 3% (per level) |
Adds an auxiliary heat-dissipation system to the barrels to improve the weapon's heat dissipation capacity, allowing the weapon to be fired more rapidly. | ||||
Fast Target Lock | 5 | 1/2/2/2/2 Total: 9 | Reduces the target-selection time of the weapon system by 6% (per level) | |
Accelerates the internal process required for switching targets by optimizing data transmission, fire control calculations, signal anchoring, etc. | ||||
ファイル:IncreaseHitRateIcon001.png | Anti-Aircraft Radar Enhancement | 5 | 1/2/2/2/2 Total: 9 | Increases weapon system Hit Rate against fighters/corvettes by 3% (per level) |
Increases the scanning speed and frequency of the anti-aircraft radar to better detect fast-moving targets, improving the radar's anti-aircraft detection and positioning. | ||||
ファイル:DecreaseCooldownIcon002.jpg | Quick Repair | 5 | 1/2/2/2/2 Total: 9 | Decreases weapon system Cooldown by 3% (per level) |
Adds a quick-repair equipment to correct deviations during the weapon's operations, increasing weapon accuracy during rapid firing. | ||||
ファイル:DecreaseCooldownIcon002.jpg | Fast Rearmament | 5 | 1/2/2/2/2 Total: 9 | Decreases weapon system Cooldown by 3% (per level) |
Improves the automated transportation lines from the ammunition depot to the weapons, increasing transportation speed and reducing the error rate. | ||||
PriorizeTargetStrategy001.jpg | Pursue Targets | 1 | 13 | When the target's HP falls below 20%, it increases attack chances in a single round by 1 and reduces Attack Interval by 40%. |
Pursues enemy targets that are heavily damaged. |
Description: A fuselage widely used in fighters. It can adapt to the complex space environment and resist impact and radiation.
Description: Generic armor for aircraft to resist medium space dust impact.
Total enhancements: 5 | Available slots: 4 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
ファイル:IncreaseHPIcon001.png | Aircraft Armor Enhancement | 5 | 1 per level Total: 5 | Increases ship HP by 2% (per level) |
Increases the aircraft's armor to improve Damage Resistance without compromising the light-weight design. | ||||
ファイル:IncreaseHPIcon001.png | Welding Tech Enhancement | 5 | 1 per level Total: 5 | Increases ship HP by 2% (per level) |
Upgrades the ship's welding equipment and uses advanced welding materials to improve the ship's structural integrity. | ||||
ファイル:IncreaseHPIcon001.png | Additional Armor Enhancement | 5 | 1 per level Total: 5 | Increases ship HP by 2% (per level) |
Adds additional armor plating to the exterior of the ship to effectively increase the armor thickness at critical locations. | ||||
ファイル:IncreaseHitRateIcon001.png | Anti-Aircraft Radar Enhancement | 5 | 1 per level Total: 5 | Increases weapon system Hit Rate against fighters/corvettes by 3% (per level) |
Increases the scanning speed and frequency of the anti-aircraft radar to better detect fast-moving targets, improving the radar's anti-aircraft detection and positioning. | ||||
ファイル:IncreaseHitRateIcon001.png | Fast Target Analysis Enhancement | 5 | 1 per level Total: 5 | Increases weapon system Hit Rate against fighters/corvettes by 3% (per level) |
Accelerates the data-processing speed for interpreting and predicting aerial targets. Signal relay latency has also been reduced. The results are linked to and synced up with the weapon's aiming system. |
Description: A vector engine for light aircraft. It provides enhanced mobility and acceleration for aircraft.
Total enhancements: 4 | Available slots: 3 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
Aerial Mobility Enhancement | 4 | 2 per level Total: 8 | Increases ship Evasion by 2% (per level) | |
Improves the vector control of aircraft engines to increase aircraft agility. | ||||
IncreaseEvasion001.jpg | Dynamic Thrust Adjustment | 4 | 2 per level Total: 8 | Increases ship Evasion by 2% (per level) |
Improves the thruster control of aircraft engines to allow for more responsive thrust-adjustments, increasing the aircraft's control over flight speed. | ||||
Intensified Combustion Enhancement | 4 | 2 per level Total: 8 | Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level) | |
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight. | ||||
ファイル:ExplosiveReactiveArmor001.png | Missile Evasion Enhancement | 4 | 2 per level Total: 8 | Reduces the chance of being hit by missiles by 3.75% (per level) |
Improves the detection and path-prediction capabilities of incoming missiles, allowing for more effective evasive maneuvers. |
Description: A generic command compartment for fighters, controlling the operation of their weapons and engines.
No special effects or enhancements.
WORK IN PROGRESS
There are different schools of thought as to what enhancements to apply, and in what order.
Arkang3l's take on which enhancements give the best bang for the buck.
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Propulsion System | Intensified Combustion Enhancement | Decrease target selection time | 8 | 8 |
Propulsion System | Aerial Mobility Enhancement | Increase evasion | 8 | 16 |
Propulsion System | Dynamic Thrust Adjustment | Increase evasion | 8 | 24 |
Offensive AA Cannon System | Pursue Targets | Hunt down targets low on HP | 13 | 37 |
Offensive AA Cannon System | Fast Target Lock | Reduce target selection time | 9 | 46 |
Offensive AA Cannon System | Anti-Aircraft Ammo Enhancement | Increase system damage against aircraft | 9 | 55 |
Offensive AA Cannon System | Quick Repair | Decrease weapon cooldown | 9 | 64 |
Offensive AA Cannon System | Fast Rearmament | Decrease weapon cooldown | 9 | 73 |
Offensive AA Cannon System | Ammo-Loader Enhancement | Decrease attack interval | 9 | 82 |
Offensive AA Cannon System | Barrel Heatsink Enhancement | Decrease attack interval | 9 | 91 |
Armor System | Aircraft Armor Enhancement | Increase HP | 5 | 96 |
Armor System | Welding Tech Enhancement | Increase HP | 5 | 101 |
Armor System | Additional Armor Enhancement | Increase HP | 5 | 106 |
Armor System | Anti-Aircraft Radar Enhancement | Increase hit probability | 5 | 111 |
These recommendations are based on his combat experiments plus his in-depth knowledge of how combat actually works.
The order given uses the best available estimate based on increase in Damage Per Minute per Tech Point.
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Armor System | Anti-Aircraft Radar Enhancement | Increase hit probability | 5 | 5 |
Armor System | Fast Target Analysis Enhancement | Increase hit probability | 5 | 10 |
Propulsion System | Intensified Combustion Enhancement | Decrease target selection time | 8 | 18 |
Offensive AA Cannon System | Anti-Aircraft Ammo Enhancement | Increase system damage against aircraft | 9 | 27 |
Offensive AA Cannon System | Fast Target Lock | Reduce target selection time | 9 | 36 |
Armor System | Anti-Aircraft Radar Enhancement | Increase hit probability | 5 | 41 |
Offensive AA Cannon System | Barrel Enhancement | Increase DPH | 9 | 50 |
Offensive AA Cannon System | Ammo Enhancement | Increase DPH | 9 | 59 |
Offensive AA Cannon System | Quick Repair | Decrease weapon cooldown | 9 | 68 |
Offensive AA Cannon System | Fast Rearmament | Decrease weapon cooldown | 9 | 76 |
Armor System | Welding Tech Enhancement | Increase HP | 5 | 81 |
Armor System | Additional Armor Enhancement | Increase HP | 5 | 86 |
Propulsion System | Aerial Mobility Enhancement | Increase evasion | 8 | 94 |
Propulsion System | Dynamic Thrust Adjustment | Increase evasion | 8 | 102 |
艦船一覧 | |||
---|---|---|---|
FighterIcon.png戦闘機 | |||
A101 ザ ラショナル | アストロトレーサー | B192ニューランド | バランサー アンダーソン SC020 |
ブルフロッグ型 | ジャンビーヤAer410 | ミストラル | サンドレイク |
SC002型 | スポアA404 | スティングレイ | ストリクスA100型 |
ヴィタスA021 | ヴィタス-B010 | ||
Corvette | |||
セルラーディフェンダー | CV-II003型 | CV-M011型: ミサイル型 • 大砲型 | CV-T800型 |
Nebula Chaser: 弾道型 • パルス型 | RB7-13型 | サイレントアサシン | ボイドエルフィン |
ワイルドファイア | |||
FrigateIcon.pngフリゲート | |||
カリリオン級: 偵察型 • 重砲型 • 特殊型 | FG300型: 多機能型 • 装甲型 • 偵察型 | ||
グリムリーパー級 | Holy Soul | ||
マーレ ヌビウム級: 突撃型 • 対空型 | マーレ セレニタティス級: 対艦型 • ミサイル型 • 対空型 | ||
Mare Tranquillitatis: 総合型• パルス型 • 対空型 | Mercury | ||
ノマ330 | NOMA M470: 攻城型 • 支援型 • 対空型 | ||
Rager: 一般型 • 魚雷型 | Reliat: 対艦型 • 魚雷型 • ステルス型 | ||
Ruby: 電磁加速砲型 • イオン砲型 • 防護型 | XenoStinger: 特殊型 • 対空型 | ||
XT-8: 攻城型 • ミサイル型 | |||
駆逐艦 | |||
AC721: 一般型 • ミサイル型 • イオン砲型 • 艦載型 | Aldabra: 一般型 • Armored | ||
Argus: 一般型 | Boreas: ミサイル型 • Defense | ||
Ceres: 艦載型 • 支援型 • 戦術型 | Eris I: Cannon • 重砲型 • 装甲型 | ||
Guardian: 支援型 • 両用型 • パルス型 | Helios: 一般型 | ||
Quaoar: 電磁加速砲型 • 魚雷型 | Taurus: 攻撃型 • 突撃型 • 防護型 | ||
Tundra: 支援型 • 艦載型 | Winged Hussar: 対艦型 • 総合型 • 対空型 | ||
XT-10: 魚雷型 | |||
CruiserIcon.pngCruiser | |||
カリスト: 魚雷型 • 対艦型 • 支援型 | CAS066級: 総合型 • 砲撃型 • 艦載型 | ||
キメラ級: Ballistic • 重砲型 • 防護型 | コネマラ カオス級: 電磁加速砲型 • Plasma | ||
クラッシャー級: 一般型 • 艦載型 | イオ級: イオン砲型 • 対艦型 • 攻城型 | ||
イエーガー級: Auxiliary • 対艦型 | KCCPV2.0: Integrated • パルス型 • 電磁加速砲型 • 艦載型 | ||
ライトコーン級: 一般型 • 対空型 • 突撃型 | プレデター級: 一般型 • 戦術型 • 対空型 | ||
Star Sweeper: イオン砲型 | XT-20: Logistics • 艦載型 • 支援型 | ||
巡洋戦艦 | |||
コンスタンティヌス級 | エターナルストーム級 | ルドゥタブル級 | スピアー オブ ウラヌス級 |
ST59級 | |||
AuxiliaryShipIcon.png 支援艦 | |||
FSV830 - Fast Combat Support Ship | |||
航空母艦 | |||
CV3000級 | マーシャル クルックス級 | ソーラーホエール |
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