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Location: Infinite Lagrange Wiki -> Ship -> Corvette
After the disintegration of Sacrum Chu Imperium, its technologies and physical assets were divided among and depleted by factions. Lessons drawn from the empire's decline and demise also continuously promote the progressing of new factions. This stage is also known as the "Post-Lagrange Era". |
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Sail.png | Storage.png | |
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2500 | 12500 | 0 |
Armor.png | |
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6,900 | 2 |
Description: A small experimental pulse cannon developed by the Antonios Consortium's Uranus High-Energy Physics Institute. Equipped with a rapid aiming system, its target-selection mechanism has been optimized. It is a type of weapon suitable for combat between aircraft.
Weapon stats | Hit Probabilities | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | AttackIntervalIcon.png | Delay | Target priority | DamagePerHitIcon.png | AntiAirIcon.png | FighterIcon.png | FrigateIcon.png | CruiserIcon.png | CarrierIcon.png | |||||||
(all) 1 x MK2-CP-170T/D "Eye of Ptolemy" Pulse Turret | 1 x 1 | 3s | 0 | FighterIcon.png | EnergyWeaponIcon.png | 120 | 2400 | 3192 | 48 | 25% | 65% | 85% | 85% | 95% | 100% | 70% |
DestroyerIcon.png |
Total enhancements: 8 | Available slots: 6 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
ファイル:IncreasePulseCannonDamage001.png | Enhance Recharge Power | 5 | 2/2/2/3/3 Total: 12 | Increases all pulse cannon Damage by 2% (per level) |
Improves the energy output and storage capacity of the pulse cannon's charging system, allowing for greater firing power. | ||||
ファイル:IncreasePulseCannonDamage001.png | Enhance Pulse Focus | 5 | 2/2/2/3/3 Total: 12 | Increases all pulse cannon Damage by 2% (per level) |
Improves the pulse cannon's focusing mechanism to increase the energy density of the pulse beam, allowing for greater Damage to ship armor. | ||||
ファイル:ChargingDevice001.png | Charging Device Enhancement | 5 | 2/2/2/3/3 Total: 12 | Decreases weapon system Cooldown by 3% (per level) |
Improves the capacity and recharging efficiency of the charging system for energy weapons, allowing for shorter charging time. | ||||
Pipeline Cooling Enhancement | 5 | 2/2/2/3/3 Total: 12 | Decreases weapon system Cooldown by 3% (per level) | |
Improves the heat-dissipation system for energy pipelines, allowing for larger energy transfers. | ||||
ControlSystem001.png | Energy Control System Enhancement | 5 | 2/2/2/3/3 Total: 12 | Increases all pulse cannon Hit Rate by 2% (per level) |
Improves the directional energy focusing device of the pulse cannons, allowing for better directional accuracy for high-energy pulses. | ||||
Aiming Speed Enhancement | 5 | 2/2/2/3/3 Total: 12 | Reduces the target-selection time of the weapon system by 6% (per level) | |
Improves the large-angle turning speed of turrets, reducing the time required to switch between targets. | ||||
AimingSpeed001.png | Fast Target Lock | 5 | 2/2/2/3/3 Total: 12 | Reduces the target-selection time of the weapon system by 6% (per level) |
Accelerates the internal process required for switching targets by optimizing data transmission, fire control calculations, signal anchoring, etc. | ||||
ファイル:StrategyIcon001.png | Rapid-Fire | 1 | 18 | Reduces the primary weapon's Firing Duration and Cooldown by 80% every 60s for 15s. Cooldown: 10s. |
A combat strategy to perform high-speed firing by temporarily overloading the weapon. |
Description: Generic armor for aircraft to resist medium space dust impact.
Description: A fuselage widely used in corvettes. It can adapt to the complex space environment and resist impact and radiation.
Total enhancements: 4 | Available slots: 3 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
ファイル:IncreaseHPIcon001.png | Aircraft Armor Enhancement | 5 | 1/1/1/1/2 Total: 6 | Increases ship HP by 2% (per level) |
Increases the aircraft's armor to improve Damage Resistance without compromising the light-weight design. | ||||
ファイル:IncreaseHPIcon001.png | Welding Tech Enhancement | 5 | 1/1/1/1/2 Total: 6 | Increases ship HP by 2% (per level) |
Upgrades the ship's welding equipment and uses advanced welding materials to improve the ship's structural integrity. | ||||
ファイル:IncreaseHPIcon001.png | Additional Armor Enhancement | 5 | 1/1/1/1/2 Total: 6 | Increases ship HP by 2% (per level) |
Adds additional armor plating to the exterior of the ship to effectively increase the armor thickness at critical locations. | ||||
ファイル:ExplosiveReactiveArmor001.png | Short-range Stealth Coating | 5 | 1/1/1/1/2 Total: 6 | Reduces the chances of being hit by missiles and torpedoes by 3% and 5% respectively (per level) |
Treats the ship's armor with a reflective coating, which jams the guidance signals of missiles and torpedoes at close range, reducing their ability to profile the ship. |
Description: A vector engine for corvettes. It provides exceptional mobility and evasiveness for corvettes.
Total enhancements: 3 | Available slots: 2 | |||
---|---|---|---|---|
Icon | Name | Levels | Cost | Effect |
Dynamic Thrust Adjustment | 4 | 2 each Total: 8 | Increases ship Evasion by 2% (per level) | |
Improves the thruster control of aircraft engines to allow for more responsive thrust-adjustments, increasing the aircraft's control over flight speed. | ||||
IncreaseCruiseIcon001.png | Intensified Combustion Enhancement | 4 | 2 each Total: 8 | Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level) |
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight. | ||||
Intensified Combustion Enhancement | 4 | 2 each Total: 8 | Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level) | |
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight. |
Description: A generic command compartment for corvettes, controlling the operation of their weapons and engines.
The command compartment provides no special benefits and has no enhancements.
WORK IN PROGRESS
There are different schools of thought as to what enhancements to apply, and in what order.
Note that many of the carrier ships have additional enhancements that affect the performance of the aircraft they are transporting. Players should consider the net effect of the combined enhancement.
This school would recommend taking all the defenses first. Once maximum survivability has been reached, then work on offensive enhancements.
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Armor system | Short-range Stealth Coating | Reduce hit prob by enemy missiles and torpedos | 6 | 6 |
Propulsion system | Dynamic Thrust Adjustment | Increase evasion | 8 | 14 |
Armor system | Aircraft Armor Enhancement | Increase HP | 6 | 20 |
Armor system | Welding Tech Enhancement | Increase HP | 6 | 26 |
Weapon system | Energy Control System Enhancement | Increase hit rate | 12 | 38 |
Weapon system | Rapid fire | Temporarily increase firing rate every 60 seconds | 18 | 56 |
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 64 |
Weapon system | Aiming Speed Enhancement | Decrease target selection time | 12 | 76 |
Weapon system | Fast Target Lock | Decrease target selection time | 12 | 88 |
Weapon system | Charging Device Enhancement | Decrease cooldown | 12 | 100 |
Weapon system | Pipeline Cooling Enhancement | Decrease cooldown | 12 | 112 |
Another school of thought would hold that, due to the limited enhancement slots in the Propulsion System, the evasion from the Dynamic Thrust Adjustment won't help as much as taking the second Intensified Combustion Enhancement.
System | Enhancement Name | Effect | Cost | Cumulative Total |
---|---|---|---|---|
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 8 |
Propulsion system | Intensified Combustion Enhancement | Decrease target selection time | 8 | 16 |
Weapon system | Energy Control System Enhancement | Increase hit rate | 12 | 28 |
Weapon system | Charging Device Enhancement | Decrease cooldown | 12 | 40 |
Weapon system | Pipeline Cooling Enhancement | Decrease cooldown | 12 | 52 |
Weapon system | Aiming Speed Enhancement | Decrease target selection time | 12 | 64 |
Weapon system | Fast Target Lock | Decrease target selection time | 12 | 76 |
Weapon system | Enhance Recharge Power | Increase damage | 12 | 88 |
Armor system | Additional Armor Enhancement | Increase HP | 6 | 94 |
Armor system | Aircraft Armor Enhancement | Increase HP | 6 | 100 |
Armor system | Welding Tech Enhancement | Increase HP | 6 | 106 |
WORK IN PROGRESS
In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.
"Adjusted the basic HP of the CV-T800 - Pulsar Corvette to 6900 from 6470, and its basic Armor to 2 from 0."
Also, corvettes and fighters now have an altered appearance when they reach full enhancement:
"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."
艦船一覧 | |||
---|---|---|---|
戦闘機 | |||
A101 ザ ラショナル | アストロトレーサー | B192ニューランド | バランサー アンダーソン SC020 |
ブルフロッグ型 | ジャンビーヤAer410 | ミストラル | サンドレイク |
SC002型 | スポアA404 | スティングレイ | ストリクスA100型 |
ヴィタスA021 | ヴィタス-B010 | ||
CorvetteIcon.pngCorvette | |||
セルラーディフェンダー | CV-II003型 | CV-M011型: ミサイル型 • 大砲型 | CV-T800型 |
Nebula Chaser: 弾道型 • パルス型 | RB7-13型 | サイレントアサシン | ボイドエルフィン |
ワイルドファイア | |||
フリゲート | |||
カリリオン級: 偵察型 • 重砲型 • 特殊型 | FG300型: 多機能型 • 装甲型 • 偵察型 | ||
グリムリーパー級 | Holy Soul | ||
マーレ ヌビウム級: 突撃型 • 対空型 | マーレ セレニタティス級: 対艦型 • ミサイル型 • 対空型 | ||
Mare Tranquillitatis: 総合型• パルス型 • 対空型 | Mercury | ||
ノマ330 | NOMA M470: 攻城型 • 支援型 • 対空型 | ||
Rager: 一般型 • 魚雷型 | Reliat: 対艦型 • 魚雷型 • ステルス型 | ||
Ruby: 電磁加速砲型 • イオン砲型 • 防護型 | XenoStinger: 特殊型 • 対空型 | ||
XT-8: 攻城型 • ミサイル型 | |||
DestroyerIcon.png駆逐艦 | |||
AC721: 一般型 • ミサイル型 • イオン砲型 • 艦載型 | Aldabra: 一般型 • Armored | ||
Argus: 一般型 | Boreas: ミサイル型 • Defense | ||
Ceres: 艦載型 • 支援型 • 戦術型 | Eris I: Cannon • 重砲型 • 装甲型 | ||
Guardian: 支援型 • 両用型 • パルス型 | Helios: 一般型 | ||
Quaoar: 電磁加速砲型 • 魚雷型 | Taurus: 攻撃型 • 突撃型 • 防護型 | ||
Tundra: 支援型 • 艦載型 | Winged Hussar: 対艦型 • 総合型 • 対空型 | ||
XT-10: 魚雷型 | |||
Cruiser | |||
カリスト: 魚雷型 • 対艦型 • 支援型 | CAS066級: 総合型 • 砲撃型 • 艦載型 | ||
キメラ級: Ballistic • 重砲型 • 防護型 | コネマラ カオス級: 電磁加速砲型 • Plasma | ||
クラッシャー級: 一般型 • 艦載型 | イオ級: イオン砲型 • 対艦型 • 攻城型 | ||
イエーガー級: Auxiliary • 対艦型 | KCCPV2.0: Integrated • パルス型 • 電磁加速砲型 • 艦載型 | ||
ライトコーン級: 一般型 • 対空型 • 突撃型 | プレデター級: 一般型 • 戦術型 • 対空型 | ||
Star Sweeper: イオン砲型 | XT-20: Logistics • 艦載型 • 支援型 | ||
BattlecruiserIcon.png巡洋戦艦 | |||
コンスタンティヌス級 | エターナルストーム級 | ルドゥタブル級 | スピアー オブ ウラヌス級 |
ST59級 | |||
支援艦 | |||
FSV830 - Fast Combat Support Ship | |||
CarrierIcon.png航空母艦 | |||
CV3000級 | マーシャル クルックス級 | ソーラーホエール |
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