CV-T800_-_Pulsar_Corvette

ページ名:CV-T800_-_Pulsar_Corvette

Location: Infinite Lagrange Wiki -> Ship -> Corvette

CV-T800

指令pt

2 CommandPointLogo.png

メーカー

モデル数

1

艦種

全長

75m

入手方法

Default
Back Story"Knowledge drawn from social decline is the most effective tool for advancement." ---Wen Zhe, Cosmic Philosopher
After the disintegration of Sacrum Chu Imperium, its technologies and physical assets were divided among and depleted by factions. Lessons drawn from the empire's decline and demise also continuously promote the progressing of new factions. This stage is also known as the "Post-Lagrange Era".

CV-T800 - Pulsar Corvette[]

CV-T800, Anti-Aircraft Type (variant A)

Hologram

稼働上限

15

Front Row

コスト

Metal.png

4800

280

Deuterium.png

60

00:05:10
基本情報
Sail.pngStorage.png
2500125000
Armor.png
6,9002
  • Category:
  • Advantage: Energy weapon; Effective against all targets, but CV-T800 admirably works as a very efficient interceptor on both attack and defense
  • Disadvantage: Anti-ship power is not quite as outstanding as anti-air power (Use other corvettes if your aim is to destroy enemy fleets, especially those that don't have aircraft)
  • Game description: As a light Pulsar Corvette, it can shuttle through the battlefield with ease and accurately shoot down incoming Fighters with its aircraft Pulse Turret.
  • Maximum tech points: Either 106 or 112, depending on which enhancements are taken

Airborne Weapon System[]

  • SystemHitPointsIcon.png System hit points: 2700
ファイル:MK2-CP-170T-D.png

MK2-CP-170T/D "Eye of Ptolemy"[]

Description: A small experimental pulse cannon developed by the Antonios Consortium's Uranus High-Energy Physics Institute. Equipped with a rapid aiming system, its target-selection mechanism has been optimized. It is a type of weapon suitable for combat between aircraft.

  • Adjustment increment: 4%
  • Adjustment tech types: Subsystem_Platform_Tech or Aircraft_Tech
  • Adjustment tech quantity: 1


Weapon statsHit Probabilities
WeaponAttackIntervalIcon.pngDelayTarget priorityDamagePerHitIcon.pngAntiAirIcon.pngFighterIcon.pngFrigateIcon.pngCruiserIcon.pngCarrierIcon.png
(all) 1 x MK2-CP-170T/D "Eye of Ptolemy"

Pulse Turret

1 x 13s0FighterIcon.pngEnergyWeaponIcon.png120240031924825%65%85%85%95%100%70%
DestroyerIcon.png

Weapon System Enhancement[]

  • Full enhancement cost: 72 or 78 tech points (depends on the chosen enhancements)
Total enhancements: 8Available slots: 6
IconNameLevelsCostEffect
ファイル:IncreasePulseCannonDamage001.pngEnhance Recharge Power52/2/2/3/3

Total: 12

Increases all pulse cannon Damage by 2% (per level)
Improves the energy output and storage capacity of the pulse cannon's charging system, allowing for greater firing power.
ファイル:IncreasePulseCannonDamage001.pngEnhance Pulse Focus52/2/2/3/3

Total: 12

Increases all pulse cannon Damage by 2% (per level)
Improves the pulse cannon's focusing mechanism to increase the energy density of the pulse beam, allowing for greater Damage to ship armor.
ファイル:ChargingDevice001.pngCharging Device Enhancement52/2/2/3/3

Total: 12

Decreases weapon system Cooldown by 3% (per level)
Improves the capacity and recharging efficiency of the charging system for energy weapons, allowing for shorter charging time.
Pipeline Cooling Enhancement52/2/2/3/3

Total: 12

Decreases weapon system Cooldown by 3% (per level)
Improves the heat-dissipation system for energy pipelines, allowing for larger energy transfers.
ControlSystem001.pngEnergy Control System Enhancement52/2/2/3/3

Total: 12

Increases all pulse cannon Hit Rate by 2% (per level)
Improves the directional energy focusing device of the pulse cannons, allowing for better directional accuracy for high-energy pulses.
Aiming Speed Enhancement52/2/2/3/3

Total: 12

Reduces the target-selection time of the weapon system by 6% (per level)
Improves the large-angle turning speed of turrets, reducing the time required to switch between targets.
AimingSpeed001.pngFast Target Lock52/2/2/3/3

Total: 12

Reduces the target-selection time of the weapon system by 6% (per level)
Accelerates the internal process required for switching targets by optimizing data transmission, fire control calculations, signal anchoring, etc.
ファイル:StrategyIcon001.pngRapid-Fire118Reduces the primary weapon's Firing Duration and Cooldown by 80% every 60s for 15s. Cooldown: 10s.
A combat strategy to perform high-speed firing by temporarily overloading the weapon.


Armor System[]

  • SystemHitPointsIcon.png System HP: 2300

AC-10 Generic Aircraft Armor[]

ファイル:CV-T800.AC-10.png

Description: Generic armor for aircraft to resist medium space dust impact.

CE-100 Generic Fuselage[]

ファイル:CV-T800.CE-100.png

Description: A fuselage widely used in corvettes. It can adapt to the complex space environment and resist impact and radiation.

  • HitPointsIcon.png Ship hit points: 6,900

Armor System Enhancement[]

  • Full enhancement cost: 18 tech points
Total enhancements: 4Available slots: 3
IconNameLevelsCostEffect
ファイル:IncreaseHPIcon001.pngAircraft Armor Enhancement51/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Increases the aircraft's armor to improve Damage Resistance without compromising the light-weight design.
ファイル:IncreaseHPIcon001.pngWelding Tech Enhancement51/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Upgrades the ship's welding equipment and uses advanced welding materials to improve the ship's structural integrity.
ファイル:IncreaseHPIcon001.pngAdditional Armor Enhancement51/1/1/1/2

Total: 6

Increases ship HP by 2% (per level)
Adds additional armor plating to the exterior of the ship to effectively increase the armor thickness at critical locations.
ファイル:ExplosiveReactiveArmor001.pngShort-range Stealth Coating51/1/1/1/2

Total: 6

Reduces the chances of being hit by missiles and torpedoes by 3% and 5% respectively (per level)
Treats the ship's armor with a reflective coating, which jams the guidance signals of missiles and torpedoes at close range, reducing their ability to profile the ship.


Propulsion System[]

  • SystemHitPointsIcon.png System HP: 1800

ENA-90 Corvette Vector Engine[]

ファイル:CV-T800.ENA-90.png

Description: A vector engine for corvettes. It provides exceptional mobility and evasiveness for corvettes.

Propulsion System Enhancement[]

  • Full enhancement cost: 16 tech points
Total enhancements: 3Available slots: 2
IconNameLevelsCostEffect
Dynamic Thrust Adjustment42 each

Total: 8

Increases ship Evasion by 2% (per level)
Improves the thruster control of aircraft engines to allow for more responsive thrust-adjustments, increasing the aircraft's control over flight speed.
IncreaseCruiseIcon001.pngIntensified Combustion Enhancement42 each

Total: 8

Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level)
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight.
Intensified Combustion Enhancement42 each

Total: 8

Reduces the target-selection time of the aircraft's primary weapon by 7.5% (per level)
Increases the aircraft engine's afterburner power output, allowing for a greater speed boost in flight.


Command System[]

  • SystemHitPointsIcon.png System HP: 1800

XC-200 Command Compartment[]

ファイル:CV-T800.XC-200.png

Description: A generic command compartment for corvettes, controlling the operation of their weapons and engines.

The command compartment provides no special benefits and has no enhancements.


Enhancement Strategy[]

WORK IN PROGRESS

There are different schools of thought as to what enhancements to apply, and in what order.

Note that many of the carrier ships have additional enhancements that affect the performance of the aircraft they are transporting. Players should consider the net effect of the combined enhancement.

First, don't die[]

This school would recommend taking all the defenses first. Once maximum survivability has been reached, then work on offensive enhancements.

SystemEnhancement

Name

EffectCostCumulative

Total

Armor systemShort-range Stealth CoatingReduce hit prob by enemy missiles and torpedos66
Propulsion systemDynamic Thrust AdjustmentIncrease evasion814
Armor systemAircraft Armor EnhancementIncrease HP620
Armor systemWelding Tech EnhancementIncrease HP626
Weapon systemEnergy Control System EnhancementIncrease hit rate1238
Weapon systemRapid fireTemporarily increase firing rate every 60 seconds1856
Propulsion systemIntensified Combustion EnhancementDecrease target selection time864
Weapon systemAiming Speed EnhancementDecrease target selection time1276
Weapon systemFast Target LockDecrease target selection time1288
Weapon systemCharging Device EnhancementDecrease cooldown12100
Weapon systemPipeline Cooling EnhancementDecrease cooldown12112

Another school of thought would hold that, due to the limited enhancement slots in the Propulsion System, the evasion from the Dynamic Thrust Adjustment won't help as much as taking the second Intensified Combustion Enhancement.

Damphyre's recommendation[]

SystemEnhancement

Name

EffectCostCumulative

Total

Propulsion systemIntensified Combustion EnhancementDecrease target selection time88
Propulsion systemIntensified Combustion EnhancementDecrease target selection time816
Weapon systemEnergy Control System EnhancementIncrease hit rate1228
Weapon systemCharging Device EnhancementDecrease cooldown1240
Weapon systemPipeline Cooling EnhancementDecrease cooldown1252
Weapon systemAiming Speed EnhancementDecrease target selection time1264
Weapon systemFast Target LockDecrease target selection time1276
Weapon systemEnhance Recharge PowerIncrease damage1288
Armor systemAdditional Armor EnhancementIncrease HP694
Armor systemAircraft Armor EnhancementIncrease HP6100
Armor systemWelding Tech EnhancementIncrease HP6106


WORK IN PROGRESS

Updates[]

Patch on 2022-05-25: Armor/Hit Points[]

  • Source link: Patch notes

In this patch, all of the corvettes had their hit points increased and all of the corvettes with 0 armor saw their armor increase to 2.

"Adjusted the basic HP of the CV-T800 - Pulsar Corvette to 6900 from 6470, and its basic Armor to 2 from 0."

Also, corvettes and fighters now have an altered appearance when they reach full enhancement:

"6. Added the new appearance of the models of fighters and corvettes after their blueprints' version number reached a certain amount."

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XT-10: 魚雷型
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キメラ級: Ballistic • 重砲型 • 防護型コネマラ カオス級: 電磁加速砲型 • Plasma
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