Open Shading Language - Blender Cycles memo
ize, smooth)translucent(N)reflection(N)refraction(N, ior)transparent()microfacet_ggx(N, roughness)microfacet_ggx_aniso(N, T, ax, ay)microfac
ize, smooth)translucent(N)reflection(N)refraction(N, ior)transparent()microfacet_ggx(N, roughness)microfacet_ggx_aniso(N, T, ax, ay)microfac
ader > Glossy BSDFThe Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.B
SDFThe Refraction BSDF is used to add glossy refraction with sharp or microfacet distribution, used for materials that transmit light. For b
~作成中~≡ ReferenceAdd > Shader > Anisotropic BSDFThe Anisotropic BSDF is used to add a glossy reflection, with separate control over U and V d