「beckmann」を含むwiki一覧 - 1ページ

Open Shading Language - Blender Cycles memo

o(N, T, ax, ay)microfacet_ggx_refraction(N, roughness, ior)microfacet_beckmann(N, roughness)microfacet_beckmann_aniso(N, T, ax, ay)microface

Anisotropic BSDF Node - Blender Cycles memo

~作成中~≡ ReferenceAdd > Shader > Anisotropic BSDFThe Anisotropic BSDF is used to add a glossy reflection, with separate control over U and V d

Glossy BSDF Node - Blender Cycles memo

~作成中~≡ ReferenceAdd > Shader > Glossy BSDFThe Glossy BSDF node is used to add reflection with microfacet distribution, used for materials su

Refraction BSDF Node - Blender Cycles memo

~作成中~≡ ReferenceAdd > Shader > Refraction BSDFThe Refraction BSDF is used to add glossy refraction with sharp or microfacet distribution, us

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