「BSDFs」を含むwiki一覧 - 1ページ

Passes - Blender Cycles memo

Transmission / Subsurface / Volume DirectDirect lighting from diffuse BSDFs. We define direct lighting as coming from lights, emitting surfa

Viewport Display - Blender Cycles memo

onEnabling Screen Space Refraction on a surface means that refraction BSDFs will do a raytrace against the depth buffer to find the most acc

Ambient Occlusion - Blender Cycles memo

Lighting from ambient occlusion is only applied to diffuse reflection BSDFs; glossy or transmission BSDFs are not affected. Transparency of

Transparent BSDF Node - Blender Cycles memo

mple. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely tr

Light Rays - Blender Cycles memo

output is also different for the transparent BSDF. Other transmission BSDFs are considered opaque, because they change the light direction.

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