左メニュー
左メニューサンプル左メニューはヘッダーメニューの【編集】>【左メニューを編集する】をクリックすると編集できます。ご自由に編集してください。掲示板雑談・質問・相談掲示板更新履歴最近のコメントカウン...
インフィニット・ラグランジュ 日本語 Wiki > よくある質問(FAQ)
ゲームに関するよくある質問 / FAQ
金銭に関する問題は、NetEaseへ直接問い合わせるべきです。
PCでブラウザ(特にChrome、Edge)を介してログインできない場合、Firefox等の別のブラウザを使うと改善する場合があります。
通常の場合[]まず、サーバーがメンテナンス中でないこと、ゲーム/端末の再起動、インターネット接続など基本的なことから確認してみて下さい。メンテナンスの予定は、ゲーム内のお知らせや公式Twitter、公式Discordサーバーの#announcementsチャンネルでアナウンスされています。また、ゲームのスタート画面左上のレンチマーク(Start_Wrench.png)をクリックし、ゲームのリソースを再ダウンロードすると解決することもあります。
プレイヤーは基本的に、自分のアカウントをバインド(紐づけ)することを推奨します。ゲストアカウント(バインドされていないアカウント)での問題の場合、対処が非常に困難になる事があります。
バインドされているアカウントは複数の端末からプレイ可能なため、元々使用していた端末が紛失・故障などにより使用できなくなった場合でも、他の端末からログインが可能です。
PersonalProfile.pngPersonal Profile, player ID will be in the area covered by the white box
また、プロフィールの「番号」(プレイヤーID)をメモしておくこともオススメします。
上記のような基本的なことを試しても解決しなかった場合、ゲームの再インストールが唯一の解決策になる事もあります。この場合、特にプレイヤーIDを把握していない「ゲスト」アカウントの場合が特に問題で、NetEaseへの問い合わせが必要になることがあります。
ランダムな文字から「O」と「K」を押す確認ダイアログ
このダイアログを使うには、「Tap OK」メッセージの下に表示されるランダムな文字の中から「O」と「K」の文字を押す必要があります。
TapOK2.pngOとKがタップされ、「確認」(Confirm)が押せるようになった状態
成功すると確認ボタンが押せるようになります。
Pioneers System view, not in union
UnionHQAtHub.pngPioneers System view, in union
If you see one of these images instead of your base, that means your server has ended and your account has been moved to the Hub System, (which is named "Pioneers System"). The main purpose of the Hub System is to give players an opportunity to sign up for a new system.
The new systems that players enter from the Hub system are currently categorized as Phase II systems, and offer some new features not available on the starting (Phase I) system/server. Currently, there are three types of Phase II servers:
The NR/GMC servers are most like the Phase I server where occupancy of level 6 cities is the key union victory condition. Data Rescue servers create a very challenging environment that inexperienced players might find exceptionally difficult.
If the player is in a union, the union leader has the sole ability and responsibility for choosing to sign an agreement for the next server. All the players in a union will stay together. Until the leader chooses and signs an agreement, the entire union will stay in the Hub.
If the player is not in a union, then they must make the choice and sign the agreement for themselves. Until they choose and sign an agreement, they will remain in the Hub.
On the start-up screen, the server name is actually a button
Server selection Screen for Phase I servers, V909 Andromeda selected
If a player wants to join a specific server - in order to play with a friend, for example - it is only possible to directly join a Phase I server, creating a new account (it is possible to play more than one account). Phase II server can only be joined when the server is opened by signing up for it from the Hub System, which would require having an account that has completed Phase I.
From the Start-up Screen, pressing the server name/button will take the player to the Server Selection Screen. Click on the Phase I Servers button to see the list of servers which the player can join by creating a new account. If the player clicks on a server, they can see when the server opened. If a player joins a server that has been open for more than a week or so, they will find themselves far behind the players that have been playing on that server since it opened.
Union Member List, player entry will have the leave union button
The easiest way is to go to the Union Member List. From the Expanse View:
On the Union Member List, find your own entry. On the far right there will be a button with an arrow, press it to leave the union.
The leader, second-in-command, and officers of a union can remove members.
If you choose to do a "Base Reconstruction" from the Domestic Affairs menu on the Base View, you will automatically be removed from your union.
Transfer button on player outpost
In order to start a rally, you must supply one fleet. The rally launches from whatever structure that fleet is currently assigned to, so to start the rally at an outpost, mining platform, etc., yours or a union mates, you must "transfer" the fleet to that structure.
RallyStartedFromUnionBase.pngStart rally from union base
To transfer a fleet to a structure, click on the structure itself, not the region in which it's located, and click on the Transfer button to begin the transfer command sequence. Once the fleet is moored at the correct structure, when you use that fleet to start a rally, the rally's starting point will be that structure. You can double check the rally starting point by beginning the Rally command sequence, but cancelling once you have seen that the rally start point is correct.
Resource node with 'Dock' button
To build an outpost that is in open space, not docked, a player clicks on a point in open space and uses the BuildButton.png Build button. On the other hand, if they want to build the outpost docked to a docking point or resource node, the player must click on the item they want the outpost docked to and click the Dock button.
It's telling me I can't dock with this mining spot because I can't have any other operations in the area.[]A player will get this message if they built the operation in open space and then tried to dock it to the docking point - which does not work. Outposts must be built using the Dock command (see above) in order to be docked to an resource node or docking point.
In this game, a player's base can not be destroyed, ever. What happens instead is that it performs an emergency evasive maneuver and respawns, usually in the region where you started the game (server). When this happens, the base's peace shield is automatically activated. While it is active, the player may not give any fleet orders except for retreat but, since the emergency evasive maneuver also recalls all fleets, wherever they might be, there won't be anything to retreat.
In order to restart mining or do anything else, the player must drop the peace shield. This is accomplished from the Domestic Affairs menu of the Base View.
Outpost with red indicator due to non-allied structure touching at the corner
Usually, the red indicator is intended to warn the player that there is something potentially hostile in or touching the structure. It may be a privateer, or any non-union/non-allied fleet, base, or operation. Even if it is only touch a side or corner (see image), it will cause the warning.
Due to a bug, the warning indicator may also continue being displayed even after the condition causing it has cleared. Unlike some visual bugs, restarting the app will probably not help.
Outposts and mining platforms can both be destroyed by the owner. It takes 30 minutes and doing so reclaims half of the construction cost of the building. A player may want to do this if:
The user interface has two ways to start the 30 minute countdown to destruction.
Note: destruction can be cancelled before the timer runs out.
Reclaim the operation[] OutpostOperationSelected.pngWhen a player selects the operation by clicking on the operation number in the bottom-center of the outpost's operational area, or by clicking on the outpost name in the operation list on the left side of the Expanse View, or by simply clicking on the outpost when zoomed out to fine level, they will see an Operational Area popup as shown.
DestroyBuildingConfirm.pngIn this view, the player can click on the ReclaimButton.png Reclaim button. This will take them to the Destroy Building confirmation popup, asking them if they want to abandon the outpost/mining platform. Clicking on the Confirm button will start the 30 minute timer.
It is unclear as to why the game uses three different words (reclaim/destroy/abandon) for the same process.
Cancel the Outpost/Mining Platform[] PlayerOutpost.pngIf the player has selected the outpost/mining platform itself, they can click on the View button.
ViewOutpost.pngIn the outpost view, there is a red CancelButton.png cancel button located at the top of the view. The player can click that, which will get them to the Destroy Building confirmation popup (see above).
There is a Google spreadsheet created and maintained by the player NullPointer which is a concise reference for most of this game.
Much of the game data in this wiki comes from the Encyclopedia or has been supplied directly by NullPointer for the purpose of adding it to the wiki.
If you see "Restricted or sensitive content detected" it could mean one of three things:
If you want to send the message, you will need to rephrase it without the problem word(s). Sometimes, figuring out the problem word can be difficult.
It has been reported that the filters can be glitchy and will censor random words and, when that happens, restarting the application will help. Instances have been seen where in-game terms, such as the name of one of the space cities, will end up on the censored list.
If a phrase in one language would translate to something in your language that is considered "restricted or sensitive content" then the translation will not be available to you. There is no explanation as to why it is possible to send a message like that in the first place, but it can cause problems for people in your union if you send them messages they cannot read because of translation problems.
Generally speaking, resource production is the player's life-blood. Without it there are no ships, no base improvements, nothing. Generally speaking, for best results, players should try to prioritize as shown below - most especially in the early game before PvP combat becomes commonplace.
Anything that can be docked to will have either "Base's docking effect" or "Outpost's docking effect" in the description. If it says Base Effect, then the player must move their base there to get the benefit.
Resource nodes are always Base Effect docking points.
There are very a very few docking points that are "Outpost effect".
The Sacrum Chu Imperium Cruiser Research Center docking point, which gives players a temporary blueprint for the Star Sweeper, as well as the other six docking points that give players temporary blueprints, are not available in Phase I servers. This is only one of several features that are only available either in the Hub system or exclusively on Phase II servers.
Recently constructed outpost
When an outpost or mining platform is first complete enough for operational use, it is not entirely complete. For a couple of hours after its completion, the hit point total will continue to climb until it reaches the maximum level for that particular structure.
Similarly, with the base improvements that increase hit points - some expansion zones, the Base Defense System and the Base Structure Reinforcement - the base does not get the full amount of the hit point improvement immediately, but over a few hours.
TLDR: Not for metal, crystal, or deuterium, but it is for Trojite
The size of a resource node has no effect on the rate of mining by utility ships, unless they are mining Trojite.
The increase has not been quantified at this time.
If the player's base is docked to a node, then the large the node, the greater the production (check the docking effect of the node for the exact rate).
The Peace Shield protects only the player's base and any ships that are docked there, nothing else.
Some of the main missions are not particularly clear.
Experience rewards from battle report
All warships gain experience by participating in combat. The amount of experience received is a function of damage caused, ships destroyed, and time spent in combat - getting quickly blown up by the enemy accomplishes nothing.
BattleExpCollectorDialog.pngUse microchips to increase ship experience
Experience can also be added to a ship using combat microchips. On the main ship blueprint page, click on the BattleExperienceCollectorButton.png Battle Exp Collector button, near the lower right corner, to bring up the dialog. The dialog shows total tech points earned, out of a maximum possible 50, and experience earned towards the next level. It also shows what chips the player has available that can be applied to this particular ship - larger ships require more experience in order to gain levels - see the ship class pages.
To satisfy the requirements for this mission, a single model must gain 2 tech points through either actual combat or combat microchips.
Blueprints only come from "tech files", mostly the black market ones and the Ship & Aircraft BP Files, BUT what you get is RANDOM. It is possible to open 100 tech files and get no new blueprints. It is possible to open 10 and get 10 new blueprints (that's winning the lottery level unlikely though). The more tech files a player opens, the better their chances of getting something they like.
The majority of players are primarily "free-to-play" and, for those players, the primary way of obtaining tech files will be the 150 Proxima coin discounted Black Market Tech Files and from one or both of the Partnership agreements. The coin to pay for the 150 boxes will come primarily from the Dawn Financial Plan and the Partnership Agreement(s).
Players who are currently playing in a Phase II server can also get blueprints from the Research Agreement. It is more expensive than the "Ship & Aircraft BP File" (25 research points, as opposed to 15) but the blueprints gained will come from a much smaller candidate pool. It is still not a guarantee though, as players can still pull duplicates (gaining tech points or systems, as with other blueprint pulls) or even variant blueprints that they cannot use.
IMPORTANT NOTE: Infinite Lagrange is a game. Players are strongly advised NOT to spend money on it they cannot afford.
Tech Point Restoration Technology
Once a player's account has left their Phase I server, they will have access to the Development Rating Rewards store.
In the store, the player can purchase the Tech Point Restoration Technology for 500 Proxima Coin. This can be used to reset all of the PERMANENT (from tech files, not from experience) tech points that the player has on one ship model, and those tech points can then be added to other models in the same CLASS - tech points from a destroyer can only be used on other destroyers, etc.
Only ONE Tech Point Restoration Technology item is available per season.
Energy resistance reduces damage from energy weapons by a percentage. If you get hit by a 100 damage energy weapon and you have 20% energy resistance you take 80 damage. Armor has no effect on hits from energy weapons.
Energy weapons are : Ion, Pulse, Plasma, and may be beams, casters, cannons, torpedos, missiles, etc.
Note that energy weapon torpedos and missiles, like the non-energy versions, can be intercepted. There are, though, only a few systems that have the intercept effect and even then, some have meaninglessly low interception rates.
The armor works as a flat reduction of the damage per hit, with a minimum of 10% damage. If you get hit by a 100 damage projectile weapon and you have 20 armor you take 80 damage, if you get hit by a 70 damage projectile weapon and you have 100 armor you take 7 damage.
Certain ships, such as the Reliat - Stealth Frigate have weapons that attack ship system, or enhancements that allow one or more of their weapons to attack ship systems, usually the main weapon. If a system is destroyed then it will obviously stop working.
System damage is not repaired by "healers" (repair UAVs) but it is instantly and completely repaired once the fleet has a break of combat - any period of time, no matter how brief, when it is not fighting another fleet. So, for example, a fleet that has been attacked by two enemy fleets, both enemy fleets must be defeated or retreat or the player's fleet must retreat, in order to get the "break of combat" needed for damaged systems to be repaired.
Transfer confirmation dialog, "load prefab" button is in the box in the upper-right corner
Dispatching a combat fleet with prefab modules loaded on it allows a player to make repairs to the fleet when it is not at their base.
Loading of prefab is something that the user must do when they send the fleet from their base. After selecting the fleet, there is a dialog on which the player can modify some aspects of the deployment before confirming. There is a box on the dialog, in the upper right corner and in the bottom right of that box is the load prefab button.
LoadPrefabPopup.pngLoad prefab popup
Clicking on the load prefab button will give the player the load prefab popup where they will be able to specify how much to load, up to either the maximum available prefab or the maximum available storage of the fleet. One prefab module requires 1000 units of storage.
TODO: explain how to use it
NOTE: Using prefab to repair a fleet which is not at the base also costs UEcoin. TODO: how much?
Unfortunately, some of the game errors are not terribly helpful. In this case, there are several possible explanations and players will have to work out which one applies.
This is a question that has been reported as a bug to NetEase and has been investigated independently by experienced gamers and both groups agree - Yes, it does work, but the display is bugged. Even though none of the displays ever show the ST59 being in the front row, you'll have to take their word for it that it is/was.
シェアボタン: このページをSNSに投稿するのに便利です。
左メニューサンプル左メニューはヘッダーメニューの【編集】>【左メニューを編集する】をクリックすると編集できます。ご自由に編集してください。掲示板雑談・質問・相談掲示板更新履歴最近のコメントカウン...
ニュース...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考ガーディアンA-支援型駆逐艦中列2349020265...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考S-レヴィ9A-対艦型護送艦540020250012...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考ソーラーホエール航空母艦中列292890120152...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考FSV830支援艦後列160450901556028...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考ミストラルA-対空型戦闘機5000003000150...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考コネマラ カオス級A-電磁加速砲型巡洋艦中列6185...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考スピアー オブ ウラヌス級巡洋戦艦前列1604502...
艦船名モデル艦種列耐久力ダメージ抵抗シールド値巡航速度ワープ速度対艦火力対空火力攻城火力対艦能力対空能力攻城能力支援能力生存能力戦略能力指令pt備考ノマM470級A-攻城型フリゲート後列1281050...
インフィニット・ラグランジュの艦船・艦載機のデータをまとめました。新規艦や臨時設計図等も少しづつにはなりますが追加していく予定です。もしデータに誤りや、その他情報等がありましたらお教えいただけると幸い...
Wikiテーマ用画像[]このページでは、Wikiのテーマとして使われる画像が特別:使われていないファイルに表示されないようにしています。File:Site-logo.pngFile:Site-logo...
Header-pic-1.pngインフィニット・ラグランジュ 日本語 Wikiへようこそ![]NetEase Gamesによる戦略ゲーム「インフィニット・ラグランジュ」の日本語 Wikiです。現状、少...
Location: Infinite Lagrange Wiki -> Ship -> FrigateXenoStinger指令pt6 CommandPointLogo.pngメーカーファイル:NOM...
Location: Infinite Lagrange Wiki -> Ship -> FrigateXT-8指令pt4 CommandPointLogo.pngメーカーファイル:DawnAccord...
Location: Infinite Lagrange Wiki -> Ship -> CruiserXT-20指令pt14 CommandPointLogo.pngメーカーファイル:DawnAcco...
Location: Infinite Lagrange Wiki -> Ship -> DestroyerXT-10指令pt10 CommandPointLogo.pngメーカーファイル:DawnAc...
Location: Infinite Lagrange Wiki -> Ship -> DestroyerWinged Hussar指令pt6 CommandPointLogo.pngメーカーモデル数...
Location: Infinite Lagrange Wiki -> Ship -> CorvetteWildfile指令pt2 CommandPointLogo.pngメーカーファイル:NOMAS...
Location: Infinite Lagrange Wiki -> Ship -> CorvetteVoid Elfin指令pt2 CommandPointLogo.pngメーカーモデル数1艦種C...