「Beckmann」を含むwiki一覧 - 1ページ

Open Shading Language - Blender Cycles memo

~作成中~Open Shading LanguageIt is also possible to create your own nodes using Open Shading Language (OSL). Note that these nodes will only wo

Anisotropic BSDF Node - Blender Cycles memo

se. Sharp results in perfectly sharp reflections like a mirror, while Beckmann, GGX and Ashikhmin-Shirley can use the Roughness input for bl

Glossy BSDF Node - Blender Cycles memo

ng results, which would otherwise be visible as excessive darkening.説明BeckmannBeckmann microfacet distribution.説明Ashikhmin-ShirleyAshikhmin-

Refraction BSDF Node - Blender Cycles memo

tribution to use. Sharp results in perfectly sharp refractions, while Beckmann and GGX can use the Roughness input for blurry refractions.Ou

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