Firefight

ページ名:Firefight

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Halo: Reachファイアファイト。SPARTAN-III部隊として参加する。

ファイアファイトは独立した強力プレイモードで特定のキャンペーンマップの一部を舞台にコヴナントの波状攻撃を押し返すゲームである。このモードはHalo 3: ODSTHalo: Reachにおいて実装されたモードで、システムリンク か Xbox LIVEを通じて参加できた。

Halo:Reachでは、ゲームのカスタムも行うことができた。

Halo4では存在せず、変わりにSpartan Opsが登場している。

目次

ゲームプレイ[]

“Problem is, we got alien bastards in the house. Each new wave means more bad guys. Five waves make up a round. Three rounds in a set. Sounds easy, huh? Wrong! See these skulls? When they activate, they turn a casual Covenant make-out session into a full-on test of your manly prowess!”
Avery Johnson[1]

Halo 3: ODST[]

ODSTとブルートチーフ、ジャッカル。Firefightの光景

ファイアファイトはコヴナント軍が四方八方から押し寄せる中、これを最大4名で押しとどめる事が目的である。1セットで3ラウンドあり、1ラウンドごとに5回の敵増援が出現することになる。最大15回の敵増援が確実に発生することになる。

ゲームが進むごとに徐々に難易度が高くなっていく。自分たちにとって不利なスカルが段々と起動していくためだ。しかし、その代わりに獲られるスコアは上昇していく。これを好機と見るか、不利と見るかはプレイヤーしだいではある。

チームが1セット生き延びた後、ボーナスラウンドが発生する。このラウンドでは幾ら戦死してもカウントには入らない。このボーナスは次のセットまでにスコアを獲得する手段を提供する。

1回のファイアファイトで20万点を超えた場合、裏マップといえる夜のマップが開放される。そしてこれはゲームの成果としてアンロックされる対象となる。

Halo: Reach[]

Halo 3: ODST ファイアファイトと同様ではあるが、 Halo: Reachには8つのファイアファイト用マップが収録されている。(Beachhead, Corvette, Courtyard, Glacier, Holdout, Outpost, Overlook Waterfront)

In addition, Firefight will now consist of a multitude of gametypes. "Classic Mode," as the name suggests, has the same rules as ODST's version of Firefight, while Default mode ends after a single set is completed, or the players run out of lives. Generator Defense also makes a return as a Firefight gametype, accompanied by Rocket Fight, which is similar to matchmaking's Rockets. Given Firefight's new matchmaking support, there will also be Firefight-specific commendations, updated on a daily or weekly basis, that will earn the player bonus credits upon their completion. Customization options have been greatly expanded, including options to alter weapons, maps, game duration, and enemy behavior.[2] The player will also be able to create up to three customized skulls of their own for use in Firefight.[3] The appearance of your custom Noble Six character from Campaign will carry over to Firefight, with a selection of voices from other characters to choose from (including characters from past games, such as John-117, Cortana, and Sergeant Johnson).

Two Elites square-off against a Spartan in Reach's Firefight Versus gametype.

At the 2010 San Diego Comic-Con, Bungie revealed a new Firefight gametype called Firefight Versus.[4] This new 2v2 matchmaking gametype features a team-slayer style function focusing on UNSC versus Covenant warfare. It is very unique in that it is the first gametype to ever feature Covenant allies. Players will either be Spartans or Elites, and those that are chosen to be Elites are aided by other Covenant troops all the way from Grunts and Jackals to Brutes. The objective of this gametype is to simply slay the opposing force and to rack up as many points as possible. Spartans will score points by either killing Elites (the opposing players) or the other Covenant forces (AI-controlled enemies). Additionally Spartans will have a limited pool of lives (similar to ODST's Firefight Mode) that will deplete as a teammate or a player is killed. However, Spartans will gain an additional life and a large amount of points for each Elite they kill (only the player-controlled Elites will net an extra life, not other AI-controlled Covenant forces) making the Elites a strategic target amongst the battalions of Covenant forces. Elites have infinite lives in this gametype and will receive no points for kills, however their statistics will be shown in a full Post-Game Carnage Report, as will the Spartans. Special medals will be earned by both Elites and Spartans in this gametype, as well. Time is another factor that can determine the outcome of this gametype, as rounds are broken up into a specific amount of time to either defeat the opponent by killing them, or by scoring more points than the other players as Spartans, seeing as only Spartans can score points. Every player will have the chance to be both Spartans and Elites, and after each round, players switch roles to ensure a fair balance of play. Basically, the team who has the most points at the end of the rounds wins the match.

Gruntocalypse.jpg

A smattering of Grunts seen in the new Firefight Gruntocalypse gametype.

Other gametypes were revealed by Bungie, such as the Gruntpocalypse Firefight gametype.[5] This gametype is quite similar to the Bonus Rounds in Halo 3: ODST where Grunts pour in the map in a seemingly endless flood, throwing lethal grenades all over the place and ensuring that chaos ensues.

Score Attack is another Firefight gametype revealed by Bungie. In Score Attack, players will not be able to customize the gametype at all, and all waves will be standardized. Every game will essentially be the same (except the players' reactions); this allows Bungie to create leaderboards with this gametype that pertain to skill and other factors, and can be fully tracked in-game and on Bungie.net along with other Halo: Reach stats.[5]

It should further be noted that all Firefight gametypes listed here can be customized fully except for Score Attack. Another briefly mentioned gametype, Sniper Fight, was revealed in an interview. As the name suggests, the player's loadouts will all have Sniper Rifles with Infinite ammo. Another gametype revealed after Reach's release was Crashsite, were the player has 0 lives and must protect 1 Generator. To help protect it, the player is given an overshield.

As of the October 2010 Update part 2, Firefight Matchmaking games will no longer be 1 round, and will be one set. As of the same update, in the Score Attack Matchmaking, Crashsite will no longer be available, and replaced with Mythic Score Attack, which is the same as Score Attack, except with the Mythic Skull on. Also with this update, Glacier will be included in Firefight matchmaking and Score Attack.

キャラクター[]

Johnson_vs._Chieftain_in_Firefight.jpg

Players who pre-ordered a copy of Halo 3: ODST received a code to play as Sergeant Johnson in Firefight.

The playable characters in Firefight are acquired by different means, most of them unlocked by earning achievements. Players are allowed to customize their emblem, background, color (which now includes formerly unavailable ones: black, olive, etc.) and Service Tags (which now allow any combination of up to four characters) , much like in Halo 3 multiplayer. The player's helmets are removable (with the exception of the Rookie, who never has his face revealed, and Johnson, who does not have a helmet), but it has no effect on game play in any way: your VISR is still available, even though it is the vision mode of the ODST's helmet.

In Halo: Reach, instead of playing as the characters themselves, the player will retain their variation of SPARTAN-B312, but have a choice of a "Firefight voice". The Firefight voice selected will be the player's voice in gameplay.[6]

Halo 3: ODST[]

Halo: Reach[]

Firefight_Voices.jpg

Some Firefight voices in Reach, from top left - Noble Six, Carter, Jorge, Auntie Dot, Marcus Stacker, Buck, Jun, Emile, Kat, Johnson, Cortana, and John.

The voices listed below are seen as available items in the Armory from the start, Noble 6 being the only default.[7]

Maps[]

Halo 3: ODST[]

Halo 3: ODSTでは8個のマップを使用することができる。[8] ただ、幾つかのマップは実績を解除しなければ追加されない。一部マップは夜バージョンも存在する。以下にそのマップを記載する:

  • アルファサイト: ONI Alpha Site実績解除で追加
  • Chasm Ten: Data Hive実績解除で追加
  • Last Exit: Coastal Highway実績解除で追加
  • Lost Platoon: Uplift Reserve実績解除で追加
  • Crater: 初期から開放済み
  • Rally Point: 初期から開放済み
  • Security Zone: 初期から開放済み
  • Windward: 初期から開放済み

Halo: Reach[]

  • Beachhead
  • Corvette
  • Courtyard
  • Glacier
  • Holdout
  • Installation 04
  • Outpost
  • Overlook
  • Waterfront
  • Unearthed

Trivia[]

  • In Halo 3: ODST player can turn on any of the four Silver Skulls at the start: Blind, Cowbell, Grunt Birthday, and IWHBYD; their effects are the same as in previous Halo games.
  • In Halo 3: ODST, the Firefight maps use exact geometry from the campaign. In addition, every map regardless of size, only has four Health Packs that regenerate at the end of each Round, so it is wise that each player grabs only one Health Pack instead of competing over them.
  • In Halo 3: ODST, no map in Firefight features the Assault Rifle or Flamethrower. These weapons appear in ODST's campaign but were excluded from Firefight.
  • Firefight was originally going to be included in Halo 3, but due to time constraints, it was not included.[9]
  • Firefight in Halo: Reach is commonly referred to as "Firefight 2.0".[note 1]
  • In Halo: Reach, all Firefight Matchmaking matches are by default set on Heroic difficulty.
  • In Halo: Reach only: On the bonus round, if the dropship takes major damage (though sometimes you just have to destroy the turret), it will start rolling from side to side, spilling its cargo all over the map. This adds an extremely comical effect, as it is uncommon to see a dropship rolling from side to side, especially on Corvette, as the dropship starts to roll through the walls. The dropship will also do the same if players try to stand on top of it through use of jetpacks, in an attempt to shake them off.
  • A special group of enemies called Heretic Elites can be fought in Firefight 2.0 who wield Human weapons. The lethality of the weapon increases with the rank of the Elite.
  • In Halo: Combat Evolved Anniversary, friendly AI (in the form of Marines and ODSTs) appear, a first in Firefight history.
  • In Halo: Reach, one set is exactly 117 enemies, this may be a coincidence or a reference to John-117.

Notes[]

  1. In sources regarding Firefight in Halo: Reach, Bungie employees refer to Firefight as "Firefight 2.0".

Sources[]

  1. Halo 3: ODST ViDoc: Bip. Bap. Bam.
  2. Bungie.net: Bungie Weekly Update 06/18/10
  3. 引用エラー: 無効な タグです。「xbox360.ign.com」という名前の注釈に対するテキストが指定されていません
  4. IGN: SDCC 10: Halo: Reach Adds Versus Firefight
  5. 5.05.1IGN: IGN Video Preview
  6. Initial Armory Inventory
  7. Bungie.net: Bungie Weekly Update: 07.16.10
  8. Halo 3 ODST ViDoc: Bip. Bap. Bam.
  9. Co-Optimus: A Look Back: Halo 3: ODST Designed For Co-op


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