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Cecil Harvey | |
セシル・ハーヴィ(ディシディア) | |
Portrait(s) | Default outfit. Dissicon_ff4_cecP2.png Dissicon_ff4_CecP3.png |
英語表記 | セシル・ハーヴィ |
英語名 | Cecil Harvey |
出典 | Final Fantasy IV |
ストーリー難易度 | * |
EXモード | Job Augment |
EXバースト | Soul Shift |
声優 | Shizuma Hodoshima |
声優(海外版) | Yuri Lowenthal |
Dissidia Final Fantasy Character |
Cecil Harvey is one of the Warriors of Cosmos in Dissidia Final Fantasy. He relies on his experience as both a Dark Knight and a Paladin, and may freely switch between either during battle. As a Paladin, aerial combat is his forte, combining fast movement with expert swordplay. When in Dark Knight form he is a formidable ground fighter, boasting both short and long range moves. As he travels alongside Firion, Cloud, and Tidus, he must deal with his feelings for Golbez, torn between fighting Golbez as an enemy and trusting him as a brother.
He is set to return, along with the other characters from Dissidia, in Dissidia 012 Final Fantasy.
Cecil's outfits are based on Amano's designs. As a Dark Knight, Cecil wears nearly black armor with blue and gold trimmings and a helmet with spikes emerging from several places. As a Paladin, Cecil wears white and blue armor with gold trimmings and a cape, and wears no helmet.
In his first alternate outfit, Cecil's armor is recolored as in an alternate Amano artwork, giving his Paladin armor silver and red highlights and a red-orange cape, and his Dark Knight armor becomes a different shade of black also with red highlights. Cecil's weapons also change color - his Dark Knight swords have more red colorings and a shade of black to match his armor, while his Paladin weapons are more blue and silver.
In Dissidia 012, Cecil's second alternate outfit is based on his appearance in the opening FMV of the DS release of Final Fantasy IV, which is also how he appeared in the artwork of him by Airi Yoshioka. His Dark Knight form is a dark gray with a different helmet, red and silver highlights and zipper-like markings along the legs and chest, while his Paladin armor has more silver highlights, a different cape and a different hairstyle. Both forms also have differently designed shoulders and symmetrical spikes. His Deathbringer and Mythgraven swords are redesigned to appear as they did in the DS release's FMV, while his normal swords are recolored black and silver to match his armor.
Cecil's crystal may be a reference to Final Fantasy IV's Crystals; the one present in Dissidia is half white and half black, possibly referring to the Light Crystals and Dark Crystals.
Cecil's Manikin version, Delusory Knight, is dark blue when in Dark Knight form and silver in Paladin form.
In the Jump Festa Trailer, Cecil is seen trying to protect Kain from Golbez.
Cecil talks to Cloud about Firion's dream.
Cecil is allied with Firion, Cloud, and Tidus. When asked by Cloud about why he is fighting, Cecil responds that he has not thought that way about the subject before. Cloud later confides in Cecil about Firion's reason for fighting and Cecil says that to Firion, the Wild Rose symbolizes peace.
ファイル:Cecil golbez fight dissidia.jpgCecil and Golbez fight in the Lunar Subterrane.
Throughout Cecil's story, Golbez appears to give his younger brother what seems to be advice on seeking the Crystals. Although Golbez is the enemy, Cecil still wonders if he can be trusted as his brother. He eventually leaves with encouragement from Tidus and meets with Golbez, when they are interrupted by Exdeath. Believing Golbez a traitor, Exdeath attacks him, but Cecil defends his brother and engages Exdeath. After he prevails, Cecil asks Golbez to come with him, but Golbez refuses as he has been stained by darkness and cannot be redeemed. Cecil eventually meets Cosmos, who confirms that a strong will and strength is the key to finding the Crystals; Golbez was telling Cecil the truth. Cecil confronts Golbez again, and Golbez demands Cecil fight him. Cecil awakens his light powers and uses both light and darkness to defeat Golbez. After the battle, Cecil's Crystal appears, and although Cecil claims they made it shine together, Golbez replies that Cecil did it alone, which was the point Golbez was attempting to convey.
Cecil and Cloud holding their Crystals.
Dissidia_Cecil_Ending.jpgCecil watching the moon before disappearing in the ending.
After Cosmos's death, the heroes continue to travel in order to defeat Chaos and honor Cosmos's sacrifice. Along the way, Cecil is suddenly attacked by Golbez who claims that in a world full of disorder his wish can be fulfilled. Cecil battles his brother once again and wins. After the battle, he asks his brother for an explanation, to which Golbez responds that he only wanted to test Cecil's bond to his friends because if he failed, he would not stand a chance against Chaos. After claiming that the bonds are incredibly strong and that he believes the Warriors of Cosmos are capable of anything, Golbez attempts to leave while saying that he does not have the right to be near Cecil. However, Cecil stops him and asks him to join them, telling his brother that if it is all about "bonds," the two of them also have one, so they should be comrades. Golbez tells Cecil that he is far too kind to be a knight, but once the light shines on him as well, they might fight side by side. Cecil soon gathers with the rest of the Warriors of Cosmos to strike down Chaos. As the tyrant falls, so does his power over the worlds. After peace is restored, Cecil watches everyone fade back to their home worlds, with him returning to his home in Baron. Before he fades back into his world, he tells his comrades that he will pass on the strength they have all given him. The moon cycles behind Cecil as he fades, which possibly represents his Lunarian heritage.テンプレート:Endspoilers
テンプレート:See AlsoCecil's fighting style is Split Soul, due to his ability to change between Paladin and Dark Knight forms. His Dark Knight form is skilled in slow, powerful attacks on the ground, while his Paladin form uses swift aerial combos. Both forms also have access to magic, and while he is primarily a melee fighter, he has several ranged attacks. Cecil automatically changes form whenever he uses a HP attack - using a ground attack makes him change into his Dark Knight form, while aerial HP attacks turn him into a Paladin. Cecil has slow ground movement as a Dark Knight, but is faster as a Paladin, although with the weakness of limited range. In addition, his constant form shifting can sometimes be difficult for players to master. His HP attacks are slow, leaving him vulnerable to punishment if he misses.
Cecil is fought in Distant Glory and Inward Chaos.
Move | Type | CP (Mastered) | AP | Obtained | Description | Image |
---|---|---|---|---|---|---|
Valiant Blow | Ground | 20 (10) | 140 | Initial | Step forward and slash three times, slamming opponent away. Additional Effect: Wall Rush | |
Dark Cannon | Ground | 20 (10) | 180 | Initial | Fire orbs of dark energy forward that swirl back towards Cecil, dragging opponents closer. Additional Effect: Magic Block | DFF_Dark_Cannon.png |
Shadow Lance | Ground | 20 (10) | 90 | Level 3 | Throw sword to knock opponent away. Damage is determined on how long the sword makes contact. Additional Effect: Wall Rush | |
Gravity Ball | Aerial | 20 (10) | 140 | Initial | Fire a slow-moving ball of energy that travels downward in an arc to slam opponent to the ground. Additional Effect: Wall Rush | DFF_Gravity_Ball.png |
Nightfall | Aerial | 20 (10) | 180 | Level 13 | Flip into the air and quickly descend to knock opponent into air. Additional Effect: Chase | |
Paladin Arts | Aerial | 30 (15) | 300 | Level 38 | Use Gravity Ball attack, but the orb rises instead of falls. Can then press Circle-button.png to class-change to Paladin and automatically attack with Searchlight. |
Move | Type | CP (Mastered) | AP | Obtained | Description | Image |
---|---|---|---|---|---|---|
Slash | Ground | 20 (10) | 180 | Initial | Spin forward and slash several times while rising into the air. Additional Effect: Chase | DFF_Slash.png |
Lightning Rise | Ground | 20 (10) | 180 | Level 27 | Pauses, then dash toward opponent to attack and spin them into the air. Additional Effect: Magic Block, Chase | |
Dark Step | Ground | 30 (15) | 200 | Level 44 | Use Slash attack. Can then press Circle-button.png to class-change to Dark Knight to automatically attack with Nightfall Additional Effect: Chase | |
Radiant Wings | Aerial | 20 (10) | 120 | Initial | Spin towards opponent while slashing, if hit connects then follow up with multiple attacks that slam them to the ground. Additional Effect: Wall Rush | DFF_Radiant_Wings.png |
Sacred Cross | Aerial | 20 (10) | 120 | Level 8 | Dive under opponent, then rise and strike them multiple times and knock them away. Additional Effect: Chase | |
Searchlight | Aerial | 20 (10) | 90 | Level 17 | Throws a magic seal towards the opponent that fires projectiles of light. | DFF_Searchlight.png |
Move | Type | CP (Mastered) | AP | Obtained | Description | Image |
---|---|---|---|---|---|---|
Soul Eater | Ground | 40 (20) | 360 | Initial | Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. Additional Effect: Wall Rush | |
Dark Flame | Ground | 40 (20) | 360 | Level 22 | Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. Additional Effect: Wall Rush | Dissidia_Cecil_DarkFlame.jpeg |
Saint's Fall | Aerial | 40 (20) | 360 | Initial | Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. Additional Effect: Wall Rush | |
Paladin Force | Aerial | 40 (20) | 360 | Level 33 | Shoots a projectile of light to stun foe, then flies around while slashing, followed by a downward slam. Additional Effect: Wall Rush | Dissidia_Cecil_PaladinForce.jpeg |
Cecil's EX Mode is Job Augment, where he gains the Deathbringer sword while a Dark Knight, and the Mythgraven Blade in his Paladin form. Cecil gains the abilities "Inner Strength" and "Proteus". Inner Strength boosts the Bravery damage Cecil does by 1.5 times, while Proteus allows him to change forms without attacking by pressing R and Square-button.png. This gives Cecil the ability to combo his attacks together in new ways by changing forms quickly.
Cecil's EX Burst is Soul Shift. The player must input three pairs of button combinations, allowing Cecil to attack the opponent with the power of both his forms. If the player fails to input all the commands correctly, Cecil will end the EX Burst as a Dark Knight and fire dark orbs at the opponent. If the player gets all the commands correct, Cecil will end the EX Burst as a Paladin and slash the opponent twice, leaving a cross shape in the aftermath.
Artwork of Cecil's Dark Knight weapons.
Cecil can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor.
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Dark Sword | 1 | ATK +4 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-1 |
Dark Shield | 1 | DEF +5 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-3 |
Dark Helm | 1 | BRV +25 DEF +1 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-4 |
Dark Armor | 2 | HP +428 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-2 |
Mythgraven Blade | 50 | ATK +37 | As Paladin: DEF +1. | Trade: 16280 gil, Dark Sword, Gigas Bone x3, Titan Shard x2 |
Lustrous Sword | 92 | ATK +64 | As Paladin: DEF +2. | Trade: 30390 gil, Mythgraven Blade, Blood-Darkened Bone x5, Titan Crystal x3 |
Lightbringer | 100 | ATK +69 | As Paladin: DEF +2 Minor Sneak Attack Effect. | Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5 |
Cimmerian Edge | 100 | ATK +69 | As Dark Knight: ATK +2 Minor Counterattack Effect. | Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5 |
Dissidia-DKSwords.png |
Dissidia-PaladinSwords.png |
Dissidia_Dark_Knight.png |
Dissidia_Cecil.png |
Dissidia_Cecil_from_Cosmos_Artwork.jpg |
Cecildarkd012upclose.png |
Cecild012upclose.png |
Cecil012Shadowbringer.jpg |
v · e · d ディシディア ファイナルファンタジー |
---|
キャラクター |
コスモス陣営 |
WoL - フリオニール - オニオンナイト - セシル - バッツ - ティナ - クラウド - スコール - ジタン - ティーダ |
カオス陣営 |
ガーランド - 皇帝 - 暗闇の雲 - ゴルベーザ - エクスデス - ケフカ - セフィロス - アルティミシア - クジャ - ジェクト |
ゲスト |
シャントット - ガブラス |
サブキャラクター |
カオス - コスモス - ルフェインのシド - 神竜 |
マップ |
過去のカオス神殿 - パンデモニウム - 闇の世界 - 月の渓谷 - 次元城 - ガレキの塔 - 星の体内 - アルティミシア城 - クリスタルワールド - 夢の終わり - 秩序の聖域 - 混沌の果て |
ストーリーモード |
Prologue - Destiny Odyssey - Shade Impulse - Distant Glory - Inward Chaos |
Other Gameplay Modes |
Arcade Mode - Duel Colosseum |
Terms |
Accomplishments - Banish Trap - Battlegen - Bravery - Chaos Reports - Chase Sequence - Combination - Command Mode - Cosmos Reports - Crystal - Cycle - Dash - Data Install - Destiny Points - EX Mode - Friend Card - Manikin - Mognet - Pieces - Play Plan - PP Catalog - Passwords - Quickmove - Rules - Skills - Summonstone - Wall Rush |
音楽 |
オリジナルサウンドトラック |
"Cosmos" - "Chaos" - "The Messenger" |
Archives |
Abilities - Accessories - Armor - Bugs and Glitches - Enemies - Merchandise - Museum - Player Icons - Shop - Translations - Version Differences - Wallpapers - Weapons |
v · e · d Dissidia 012 Final Fantasy |
---|
Dissidia Duodecim Prologus |
Characters |
Warriors of Cosmos |
Warrior of Light - Firion - Onion Knight - Cecil - Bartz - Squall - Zidane - Jecht - Shantotto |
Warriors of Chaos |
Garland - The Emperor - Cloud of Darkness - Golbez - Exdeath - Terra - Kefka - Cloud - Sephiroth - Ultimecia - Kuja - Tidus - Gabranth |
New characters |
Kain - Gilgamesh - Tifa - Laguna - Yuna - Prishe - Vaan - Lightning - Feral Chaos |
Non-playable characters |
Cosmos - Chaos - Aerith - Cid of the Lufaine - Shinryu |
Areas |
World B |
Old Chaos Shrine - Pandaemonium - Pandaemonium-Top Floor - Crystal Tower - World of Darkness - Lunar Subterrane - The Rift - Kefka's Tower - Phantom Train - Planet's Core - Ultimecia's Castle - Crystal World - M.S. Prima Vista - Dream's End - Empyreal Paradox - Sky Fortress Bahamut - Orphan's Cradle - Order's Sanctuary - Edge of Madness |
Story Mode |
Prologus - Treachery of the Gods - Light to All - Confessions of the Creator - Reports |
Other Gameplay Modes |
Arcade Mode - Labyrinth - Original Quests - Quick Battle |
Terms |
Accomplishments (Prologus) - Assist - Banish Trap - Battlegen - Bravery - Chase Sequence - Combination - Command Mode - Cycle - Dash - Data Install - EX Mode - Friend Card - Gateway - KP - Light Orb - Manikin - Mognet - Pieces - Play Plan - PP Catalog - Quickmove - Rules - Skills - Summonstone - Teleport Stone - Wall Rush |
Music |
Original Soundtrack |
"Cantata Mortis & God in Fire" |
Archives |
Abilities - Accessories - Armor - Gameplay Changes - Moogle Shop - Museum - Player Icons - Shop - Translations - Wallpapers - Weapons |
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