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Stats, much like in a typical RPG game, affect a character's ability in an encounter with enemies. However, the only way to modify these stats is to equip certain items, as leveling up is impossible in Deltarune.
HP (Hit Points or Health Points) determines how much a character can take damage from an attack before being defeated in battle. The number to the right of a character's HP is their maximum HP.
As there can be up to three party members, the game is only over if all party members are defeated. If a party member's HP is reduced to zero, they are considered downed, but can be revived with any healing items or spells. A Revive Mint may also be used, which restores a downed character to full health. It is worth noting that a party member's HP can be reduced to a negative value, which means the Revive Mint is the best item if the consumable items aren't enough to revive a party member and/or a party member needs to be revived immediately.
If an enemy's HP is reduced to zero, instead of dying like in Undertale, they either flee or get defeated, but not killed. Therefore, EXP cannot be earned in battles, and in turn, maximum HP cannot be increased.
HP can be restored by eating certain consumables (food) or through Ralsei's Heal Prayer or Dual Heal Spell.
HP can be fully restored by interacting with a save point.
HP can also be restored by certain effects, either in-battle, or out of battle. Examples of these effects include choosing to "Fix Us" from the smith Malius, and certain effects achieved by using the pirouette ACT in the Jevil battle.
AT (Attack or ATK) determines how much damage a character can deal to an enemy. With the exception of the Iron Shackle and Jevilstail, using a better weapon is the only way to increase AT.
DF (Defense or DEF) reduces the damage taken from an enemy. Equipping certain Armor increases DF. In addition, Kris's Courage command raises the Defense stats of all party members and lasts for one turn.
EXP is a returning statistic from Undertale. It is implied to, like its Undertale appearance, be gained by killing enemies.[1]
Unlike most RPGs, and unlike Undertale, the party members never gain EXP in Deltarune, as even though fighting is possible, no enemies die when their HP reaches zero. This occurs for various reasons:
LV is the equivalent of levels in a standard RPG, and is implied to increase a character's HP, AT, DF, and possibly other stats. In Undertale, LV is described as the ability a person has to distance themselves from others, thus making it easier to kill them. It is assumed the same goes for Deltarune.
As EXP cannot be gained, the same goes for LV. Thus, the party members cannot increase their HP, AT, and DF naturally and remain LV1 for the entire chapter.
TP (Tension Points, or incorrectly called Toilet Paper by the TP Master) is a new game mechanic introduced in Deltarune that is not featured in Undertale. In simple terms, it is the equivalent of Mana points in other RPGs, meaning that TP is used to cast spells.
In battle, a bar found on the left of the screen informs how much TP is accumulated in a battle. The TP bar is shared by all magic users in the party; for example, if Susie casts a spell that empties the TP bar, Ralsei cannot cast his own spell. TP is not saved at the end of the battle, meaning that every time a new battle starts, the TP bar always starts at 0% TP. However, if there is excess TP at the end of a battle, it is converted to bonus D$.
TP can be earned by various means:
Magic is a new game mechanic introduced exclusively in Deltarune. It determines the effectiveness of certain Spells, particularly by Ralsei, who boasts the most Magic stat. Equipping certain items (such as the Dainty Scarf) can increase the Magic stat.
Kris has a Magic stat of 0 as they cannot cast any Spells. Having Kris equip the Jevilstail increases their Magic stat, but does not change their inability to perform any Spells.
Certain weapons/armor in Deltarune create additional stats with the wearers. In most cases these effects are purely aesthetic.
Obtained from equipping the White Ribbon. Has no known effects, but Ralsei asks if he looks cute if it is equipped on him immediately after it is obtained.
Obtained from equipping the Spookysword. Has no known effects.
Obtained from equipping the Brave Ax. Has no known effects. Ironically, it doesn't even increase Susie's Guts stat.
Obtained from equipping the Dainty Scarf. Increases Ralsei's Fluffiness stat from 1 fluff to 2 fluff, but seems to not have any effect.
Obtained from equipping the Devilsknife. Reduces the cost of Susie's Rude Buster spell by 10%.
Obtained from equipping the unused item Trefoil. Would increase the amount of money earned at the end of battle by 5%.
Obtained from equipping the unused item Pink Ribbon. Would increase the range of how close bullets have to be to the SOUL in order to graze TP.
A sleeping dog on the Stats screen
テンプレート:Navbox mechanicsru:Характеристики (Deltarune)
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