Fallout_Bible_2

ページ名:Fallout_Bible_2
Publication
Fallout Bible 2
Fallout Bible installment.png
Statistics
authorChris Avellone
publisherInterplay
release dateFebruary 2, 2002
medium.doc/.pdf file
pages3
websitehttp://www.blackisle.com (defunct)
download.doc at No Mutants Allowed
.pdf at No Mutants Allowed
Connection
Fallout Bible
previous:
Fallout Bible 1
next:
Fallout Bible 3
 

Fallout Bible 2は、Fallout Bibleの一部である。これらの文書はクリス・アヴァロンにより編集され、Falloutのゲームの為に作られた2つ目の背景資料で、2002年2月2日に公開された。

Fallout Bible 1、Fallout Bible 2そしてFallout Bible 3 は後に、 Fallout Bible 0 で情報や背景資料が改定されている。またイタリック体部分の注釈のすべては、The Vault(Nukapedia前身のサイト)の編集者のものであり、クリス・アヴァロン自身によるものではない。

目次

The following is the original document or a transcript thereof.

今後の事[]

  1. 私は皆さんに、11日のBible更新時にFalloutの年表の改訂版を用意するつもりであることを伝えたいと思います。また訂正に関するフィードバックやスクリーンショット、メッセージファイルを送ってきてくれた皆に感謝します。コンテンツと訂正をもっと簡単にします。
  2. これは完全な更新ではありませんが、最終更新日からのいくつかの問題と矛盾に対処する必要がありました。
  3. またFalloutの様式に関連する面白い素材をもつ映画や書籍の提案がある場合は、私にメールすることを躊躇しないで下さい。もう一度お知らせしますが、私の連絡先は以下のアドレスです。

    Cavellone@blackisle.com

    送信された全てのメールに返事ができない場合がありますが、私はそれらをすべて読んで、出来る限り返信をします。

  4. この場でも言いますが、この文書に記載されている情報の一部は、Fallout 1Fallout 2のいくつかの体験を破壊してしまう可能性があるため、ネタバレに注意して下さい。
  5. 次の更新は月曜日の11日です。私は年表と、うまくいけばいくつかの資料を追加する予定です。
  6. Bibleに含める資料の投稿、Falloutのイベントに関する質問、信頼できる情報源による資料の投稿は大歓迎ですが、ゲームのヒント、ウォークスルー、テクニカルサポート、Fallout 1または2以外の質問への回答、ファン制作の資料や創作を読むことはできません。

Falloutを応援してくれてありがとうございます。

Black Isleスタジオ:クリス・アヴェロン

質問そして質問[]

この投稿はMichael Wardの質問への回答です。:

I read the start thing of the bible thats on the net. One thing I don't agree with in the fallout universe is that the vaults were just a bunch of "social experiments". I mean why. Even though the enclave were a bunch of assholes, why would they want to purposely see their own country men die when the vaults were societys last chance at a good survivial. I like to think that lots of people died because the vaults just didn't work. Like in FOT there is a terminal that says that money had been diverted from much needed common sense things to an underground game hunting facility or whatever it was. experiments was a bit over the top, but corruption is far more believable. thats what i think anyhow. and Fallout 3, is it a possibility or not?

Michael

Answer: The vault experiments were an idea created by Tim Cain, and I don't really know the reason behind them, but I can offer some speculation.

First off, thematically, it's pretty creepy, and we all know that developers will pull all sorts of crazy shit to try and mess with players' heads. It's possible that Tim had just finished watching an X-Files episode and had conspiracy theories swimming around in his subconscious. As to your comment about the experiments being a bit over the top, well, yeah. We're guilty as charged.

Secondly, as proven time and again in Fallout 2, the Enclave isn't a particularly rational bunch of fellows. Thematically, they embrace a paranoid view of the world and a heightened sense of superiority over everyone else in Fallout.

Third, the federal government (or whatever branch of federal government was responsible - it was not necessarily the Enclave) may not have ever considered the Vaults as society's best chance for survival - the government may have considered themselves the best candidates for rebuilding the world and already had their asses covered in the event of a nuclear or biological war by relocating to other remote installations across the nation (and elsewhere) that weren't necessarily vaults. The Enclave certainly didn't seem to be devoting much effort to digging up any other vaults and trying to use the human stock there to rebuild civilization.

Fourth, a lot of people did die because the vaults didn't work. Some suffered worse fates.

Nonetheless, even members of the Enclave probably could not answer the question of who created the Vault experiments and their reasons, as many of the people responsible for the creation of the Vaults died long ago, and many records were lost in the great static of 2077. President Richardson was familiar with the purpose of the Vaults, but he never saw them as more than little test tubes of preserved humans he could mess with.

Horrigan update[]

Just to clarify...

Horrigan is a mutant, but Horrigan was a monster before his exposure to FEV in the military base (he had many psychological problems which may be included in a Horrigan psychological profile in the future).

It's important to note that Horrigan has never considered himself a mutant; only the scientists at the Enclave would consider him one, but they mostly referred to him as an "experiment," and even then, not to his face. Most soldiers considered Horrigan a walking nuke, something the tech boys built, and they were not generally aware of his mutant status. Most did consider him a freak, however, and there were few soldiers who wanted to accompany him on missions.

Horrigan has always been loyal to the Presidency, to the Enclave, and the armed forces - this loyalty was present before his exposure to FEV, and it was reinforced by Presidential Directive through various conditioning and testing programs developed by the Enclave. Horrigan's low Intelligence (which was further damaged by the FEV exposure) made these conditioning programs take root easily.

Wannamingoes update[]

Sorry about the error on the Wannamingoes and sterility – I had forgotten about the mother and the eggs in Redding. In any event, to clarify, the eggs you see in Fallout 2 are the last generation of Wannamingoes to exist in the wasteland; the young Wannamingoes seen in F2 will perish in five years, and their parents a few years before that - an internal genetic clock will simply stop ticking, and they'll fall over dead. The Wannamingoes are a vicious mutant breed that had their moment in the sun, and now their sun has set.

To put the tombstone on their extinction, the largest known nest of Wannamingoes were wiped out when the Great Wannamingo mine was reclaimed by Redding with the help of a traveling tribal. The mother was killed, and the last remaining eggs were hunted down, stepped on, and then the remains were examined by local scientists and doctors who came to the extinction conclusions mentioned above.

Again, Wannamingoes are not aliens – they are a curious mutant or genetically-designed fighting machine that has only been able to find a home in the cold, dark places of the wastes.

It is possible that the wannamingoes were old Enclave experiments (or even experiments from before the Great War), and if this is true, then it's likely their genetic/biological deadman’s switch was purposely engineered to keep them from breeding past a certain generation.

As a final note, this is strictly a personal decision on my part. If you want them to live for fan fiction, pen-and-paper role-playing campaign purposes, or for your own peace of mind, feel free to have some of them survive the stopping of their genetic clock – in the Black Isle universe, however, the little buggers are already dead and their irradiated shells are scattered along the floor of abandoned mines throughout northern California where they make nice crunching noises when you step on them.

表·話·編
TypesCutscene · Design document · Dialogue file · Holodisk · Paper note · Terminal entry
Ingame source texts
Falloutカットシーン · Design documents · Dialogue files (Demo dialogue files) · Holodisks and notes · Vault Dweller's Survival Guide
Fallout 2カットシーン · Design documents · Dialogue files · Holodisks and notes · Vault Dweller's memoirs
Fallout 3カットシーン · ホロテープ・ノート · ターミナルエントリー · Vault Dweller's Survival Guide: Pocket Reference Edition
Fallout 4カットシーン · ホロテープ・ノート · ターミナルエントリー
Fallout: NVCutscenes · Holodisks and notes · Terminal entries
Fallout TacticsCutscenes · Holodisks and notes · Text files · Fallout: Warfare background
Fallout: BoSBackground · Cutscenes
Van BurenCutscenes · Design documents · Dialogue files (Demo dialogue files, Pip-Boy entries) · Holodisks
Out-of-game source texts
Fallout BibleFallout Bible 0 · Fallout Bible 1 · Fallout Bible 2 · Fallout Bible 3 · Fallout Bible 4 · Fallout Bible 5 · Fallout Bible 6 · Fallout Bible 7 · Fallout Bible 8 · Fallout Bible 9
OtherChris Taylor interview for Vault13.net


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